GameKeyManager/setup.sh

694 lines
25 KiB
Bash

#!/bin/bash
set -e
# Konfiguration
PROJECT_DIR="steam-gift-manager"
TRANSLATIONS_DIR="$PWD/steam-translations"
DATA_DIR="$PWD/data"
# 1. Projektordner & Übersetzungsordner erstellen
mkdir -p $PROJECT_DIR/{templates,static}
mkdir -p $TRANSLATIONS_DIR
mkdir -p $DATA_DIR
cd $PROJECT_DIR
# 2. requirements.txt
cat <<EOL > requirements.txt
flask
flask-login
werkzeug
python-dotenv
flask-sqlalchemy
flask-babel
jinja2<3.1.0
EOL
# 3. app.py (angepasst für SQLAlchemy 2.x)
cat <<'PYTHON_END' > app.py
from flask import Flask, render_template, request, redirect, url_for, flash, make_response, session, abort
from flask_sqlalchemy import SQLAlchemy
from flask_login import LoginManager, UserMixin, login_user, logout_user, login_required, current_user
from flask_babel import Babel, _
from werkzeug.security import generate_password_hash, check_password_hash
from datetime import datetime
import os
app = Flask(__name__)
app.config['SECRET_KEY'] = os.urandom(24)
app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:////app/data/games.db'
app.config['SQLALCHEMY_TRACK_MODIFICATIONS'] = False
app.config['BABEL_DEFAULT_LOCALE'] = 'de'
app.config['BABEL_SUPPORTED_LOCALES'] = ['de', 'en']
app.config['BABEL_TRANSLATION_DIRECTORIES'] = 'translations'
db = SQLAlchemy(app)
login_manager = LoginManager(app)
login_manager.login_view = 'login'
babel = Babel(app)
@babel.localeselector
def get_locale():
if 'lang' in session and session['lang'] in app.config['BABEL_SUPPORTED_LOCALES']:
return session['lang']
return request.accept_languages.best_match(app.config['BABEL_SUPPORTED_LOCALES'])
@app.context_processor
def inject_template_vars():
return dict(
get_locale=get_locale,
theme='dark' if request.cookies.get('dark_mode') == 'true' else 'light'
)
class User(UserMixin, db.Model):
id = db.Column(db.Integer, primary_key=True)
username = db.Column(db.String(100), unique=True)
password = db.Column(db.String(100))
games = db.relationship('Game', backref='owner', lazy=True)
class Game(db.Model):
id = db.Column(db.Integer, primary_key=True)
name = db.Column(db.String(100), nullable=False)
steam_key = db.Column(db.String(100), nullable=False)
status = db.Column(db.String(50), nullable=False)
recipient = db.Column(db.String(100))
notes = db.Column(db.Text)
url = db.Column(db.String(200))
created_at = db.Column(db.DateTime, default=datetime.utcnow)
redeem_date = db.Column(db.DateTime)
user_id = db.Column(db.Integer, db.ForeignKey('user.id'), nullable=False)
steam_appid = db.Column(db.String(20))
@login_manager.user_loader
def load_user(user_id):
return db.session.get(User, int(user_id))
@app.route('/')
@login_required
def index():
search_query = request.args.get('q', '')
query = db.session.query(Game).filter_by(user_id=current_user.id)
if search_query:
query = query.filter(Game.name.ilike(f'%{search_query}%'))
games = query.order_by(Game.created_at.desc()).all()
return render_template('index.html',
games=games,
format_date=lambda dt: dt.strftime('%d.%m.%Y') if dt else '',
search_query=search_query)
@app.route('/set-lang/<lang>')
def set_lang(lang):
if lang in app.config['BABEL_SUPPORTED_LOCALES']:
session['lang'] = lang
return redirect(request.referrer or url_for('index'))
@app.route('/set-theme/<theme>')
def set_theme(theme):
resp = make_response('', 204)
resp.set_cookie('dark_mode', 'true' if theme == 'dark' else 'false', max_age=60*60*24*365)
return resp
@app.route('/login', methods=['GET', 'POST'])
def login():
if request.method == 'POST':
username = request.form['username']
password = request.form['password']
user = User.query.filter_by(username=username).first()
if user and check_password_hash(user.password, password):
login_user(user)
return redirect(url_for('index'))
flash(_('Invalid credentials'), 'danger')
return render_template('login.html')
@app.route('/register', methods=['GET', 'POST'])
def register():
if request.method == 'POST':
username = request.form['username']
password = generate_password_hash(request.form['password'])
if User.query.filter_by(username=username).first():
flash(_('Username already exists'), 'danger')
return redirect(url_for('register'))
new_user = User(username=username, password=password)
db.session.add(new_user)
db.session.commit()
login_user(new_user)
return redirect(url_for('index'))
return render_template('register.html')
@app.route('/logout')
@login_required
def logout():
logout_user()
return redirect(url_for('login'))
import re
def extract_steam_appid(url):
match = re.search(r'store\.steampowered\.com/app/(\d+)', url or '')
if match:
return match.group(1)
return ''
@app.route('/add', methods=['GET', 'POST'])
@login_required
def add_game():
if request.method == 'POST':
try:
url = request.form.get('url', '')
steam_appid = request.form.get('steam_appid', '').strip()
if not steam_appid:
steam_appid = extract_steam_appid(url)
new_game = Game(
name=request.form['name'],
steam_key=request.form['steam_key'],
status=request.form['status'],
recipient=request.form.get('recipient', ''),
notes=request.form.get('notes', ''),
url=url,
steam_appid=steam_appid, # <- jetzt wird sie gesetzt!
redeem_date=datetime.strptime(request.form['redeem_date'], '%Y-%m-%d') if request.form['redeem_date'] else None,
user_id=current_user.id
)
db.session.add(new_game)
db.session.commit()
flash(_('Game added successfully!'), 'success')
return redirect(url_for('index'))
except Exception as e:
db.session.rollback()
flash(_('Error: ') + str(e), 'danger')
return render_template('add_game.html')
@app.route('/edit/<int:game_id>', methods=['GET', 'POST'])
@login_required
def edit_game(game_id):
game = db.session.get(Game, game_id) # SQLAlchemy 2.x-kompatibel
if not game or game.owner != current_user:
return _("Not allowed!"), 403
if request.method == 'POST':
try:
# Steam AppID aus Formular oder URL extrahieren
url = request.form.get('url', '')
steam_appid = request.form.get('steam_appid', '').strip()
if not steam_appid:
steam_appid = extract_steam_appid(url)
# Aktualisiere alle Felder
game.name = request.form['name']
game.steam_key = request.form['steam_key']
game.status = request.form['status']
game.recipient = request.form.get('recipient', '')
game.notes = request.form.get('notes', '')
game.url = url
game.steam_appid = steam_appid # <- FEHLTE HIER
game.redeem_date = datetime.strptime(request.form['redeem_date'], '%Y-%m-%d') if request.form['redeem_date'] else None
db.session.commit()
flash(_('Changes saved!'), 'success')
return redirect(url_for('index'))
except Exception as e:
db.session.rollback()
flash(_('Error: ') + str(e), 'danger')
return render_template('edit_game.html',
game=game,
redeem_date=game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '')
@app.route('/delete/<int:game_id>', methods=['POST'])
@login_required
def delete_game(game_id):
game = Game.query.get_or_404(game_id)
if game.owner != current_user:
return _("Not allowed!"), 403
try:
db.session.delete(game)
db.session.commit()
flash(_('Game deleted!'), 'success')
except Exception as e:
db.session.rollback()
flash(_('Error deleting: ') + str(e), 'danger')
return redirect(url_for('index'))
if __name__ == '__main__':
with app.app_context():
db.create_all()
app.run(host='0.0.0.0', port=5000)
PYTHON_END
# 4. babel.cfg
cat <<EOL > babel.cfg
[python: **.py]
[jinja2: templates/**.html]
EOL
# 5. Dockerfile
cat <<DOCKER_END > Dockerfile
FROM python:3.10-slim
# Shell explizit setzen
SHELL ["/bin/bash", "-c"]
# Datenbankordner erstellen und Berechtigungen setzen
RUN mkdir -p /app/data && chmod -R a+rwX /app/data
WORKDIR /app
COPY requirements.txt .
RUN pip install --no-cache-dir -r requirements.txt
COPY . .
ARG UID=1000
ARG GID=1000
RUN groupadd -g \$GID appuser && \
useradd -u \$UID -g \$GID -m appuser && \
chown -R appuser:appuser /app
USER appuser
EXPOSE 5000
CMD ["python", "app.py"]
DOCKER_END
# 6. docker-compose.yml
cat <<COMPOSE_END > docker-compose.yml
version: '3.8'
services:
steam-manager:
build: .
ports:
- "5000:5000"
volumes:
- $DATA_DIR:/app/data
- $TRANSLATIONS_DIR:/app/translations
environment:
- FLASK_DEBUG=0
restart: unless-stopped
COMPOSE_END
# 7. Verzeichnisse und Berechtigungen
mkdir -p ../data ../steam-translations
chmod -R a+rwX ../data ../steam-translations
# 7. Übersetzungs-Workflow-Script
cat <<'SCRIPT_END' > ../translate.sh
#!/bin/bash
set -e
cd "$(dirname "$0")/steam-gift-manager"
# 1. Extrahiere alle Texte
docker-compose exec steam-manager pybabel extract -F babel.cfg -o translations/messages.pot .
# 2. Initialisiere Sprachen (nur einmal nötig, danach auskommentieren)
for lang in de en; do
if [ ! -f "../steam-translations/$lang/LC_MESSAGES/messages.po" ]; then
docker-compose exec steam-manager pybabel init -i translations/messages.pot -d translations -l $lang
fi
done
# 3. Aktualisiere Übersetzungen
docker-compose exec steam-manager pybabel update -i translations/messages.pot -d translations
# 4. Kompiliere Übersetzungen
docker-compose exec steam-manager pybabel compile -d translations
echo "✅ Übersetzungen extrahiert, aktualisiert und kompiliert!"
SCRIPT_END
chmod +x ../translate.sh
cat <<HTML_END > templates/base.html
<!DOCTYPE html>
<html lang="{{ get_locale() }}" data-bs-theme="{{ theme }}">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>{{ _('Steam Manager') }}</title>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css" rel="stylesheet">
<link rel="stylesheet" href="{{ url_for('static', filename='style.css') }}">
</head>
<body>
<nav class="navbar navbar-expand-lg bg-body-tertiary">
<div class="container">
<a class="navbar-brand" href="/">{{ _('Steam Manager') }}</a>
<div class="d-flex align-items-center gap-3">
<form class="d-flex" action="{{ url_for('index') }}" method="GET">
<input class="form-control me-2"
type="search"
name="q"
placeholder="{{ _('Search') }}"
value="{{ search_query }}">
<button class="btn btn-outline-success" type="submit">🔍</button>
</form>
<div class="form-check form-switch">
<input class="form-check-input"
type="checkbox"
id="darkModeSwitch" {% if theme == 'dark' %}checked{% endif %}>
<label class="form-check-label" for="darkModeSwitch">{{ _('Dark Mode') }}</label>
</div>
<!-- Sprachumschalter -->
<div class="dropdown ms-3">
<button class="btn btn-outline-secondary dropdown-toggle" type="button" data-bs-toggle="dropdown" aria-expanded="false">
{% if get_locale() == 'de' %} Deutsch {% elif get_locale() == 'en' %} English {% else %} Sprache {% endif %}
</button>
<ul class="dropdown-menu">
<li>
<a class="dropdown-item {% if get_locale() == 'de' %}active{% endif %}" href="{{ url_for('set_lang', lang='de') }}">
Deutsch
</a>
</li>
<li>
<a class="dropdown-item {% if get_locale() == 'en' %}active{% endif %}" href="{{ url_for('set_lang', lang='en') }}">
English
</a>
</li>
</ul>
</div>
{% if current_user.is_authenticated %}
<a href="{{ url_for('logout') }}" class="btn btn-danger ms-3">{{ _('Logout') }}</a>
{% endif %}
</div>
</div>
</nav>
<div class="container mt-4">
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
{% for category, message in messages %}
<div class="alert alert-{{ category }} alert-dismissible fade show">
{{ message }}
<button type="button" class="btn-close" data-bs-dismiss="alert"></button>
</div>
{% endfor %}
{% endif %}
{% endwith %}
{% block content %}{% endblock %}
</div>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/js/bootstrap.bundle.min.js"></script>
<script>
document.addEventListener('DOMContentLoaded', function() {
const toggle = document.getElementById('darkModeSwitch');
const html = document.documentElement;
toggle.addEventListener('change', function() {
const theme = this.checked ? 'dark' : 'light';
fetch('/set-theme/' + theme)
.then(() => {
html.setAttribute('data-bs-theme', theme);
});
});
});
</script>
</body>
</html>
HTML_END
cat <<HTML_END > templates/index.html
{% extends "base.html" %}
{% block content %}
<div class="d-flex justify-content-between align-items-center mb-4">
<h1>{{ _('My Games') }}</h1>
<a href="{{ url_for('add_game') }}" class="btn btn-primary">
+ {{ _('Add New Game') }}
</a>
</div>
{% if games %}
<div class="table-responsive">
<table class="table table-hover align-middle">
<thead class="table-dark">
<tr>
<th>{{ _('Cover') }}</th>
<th>{{ _('Name') }}</th>
<th>{{ _('Key') }}</th>
<th>{{ _('Status') }}</th>
<th>{{ _('Created') }}</th>
<th>{{ _('Redeem by') }}</th>
<th>{{ _('Shop') }}</th>
<th>{{ _('Actions') }}</th>
</tr>
</thead>
<tbody>
{% for game in games %}
<tr>
<td>
{% if game.steam_appid %}
<img src="https://cdn.cloudflare.steamstatic.com/steam/apps/{{ game.steam_appid }}/header.jpg"
alt="Steam Header" style="height:64px;max-width:120px;object-fit:cover;">
{% endif %}
</td>
<td>{{ game.name }}</td>
<td class="font-monospace">{{ game.steam_key }}</td>
<td>
{% if game.status == 'nicht eingelöst' %}
<span class="badge bg-warning text-dark">{{ _('Not redeemed') }}</span>
{% elif game.status == 'verschenkt' %}
<span class="badge bg-success">{{ _('Gifted') }}</span>
{% elif game.status == 'eingelöst' %}
<span class="badge bg-secondary">{{ _('Redeemed') }}</span>
{% endif %}
</td>
<td>{{ format_date(game.created_at) }}</td>
<td>
{% if game.redeem_date %}
<span class="badge bg-danger">{{ format_date(game.redeem_date) }}</span>
{% endif %}
</td>
<td>
{% if game.url %}
<a href="{{ game.url }}" target="_blank" class="btn btn-sm btn-outline-info">🔗 {{ _('Shop') }}</a>
{% endif %}
</td>
<td class="text-nowrap">
<a href="{{ url_for('edit_game', game_id=game.id) }}" class="btn btn-sm btn-warning">✏️</a>
<form method="POST" action="{{ url_for('delete_game', game_id=game.id) }}" class="d-inline">
<button type="submit" class="btn btn-sm btn-danger" onclick="return confirm('{{ _('Really delete?') }}')">🗑️</button>
</form>
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
{% else %}
<div class="alert alert-info">{{ _('No games yet') }}</div>
{% endif %}
{% endblock %}
HTML_END
cat <<HTML_END > templates/add_game.html
{% extends "base.html" %}
{% block content %}
<div class="card p-4 shadow-sm">
<h2 class="mb-4">{{ _('Add New Game') }}</h2>
<form method="POST">
<div class="row g-3">
<div class="col-md-6">
<label class="form-label">{{ _('Name') }} *</label>
<input type="text" name="name" class="form-control" required>
</div>
<div class="col-md-6">
<label class="form-label">{{ _('Steam Key') }} *</label>
<input type="text" name="steam_key" class="form-control" required>
</div>
<div class="col-md-4">
<label class="form-label">{{ _('Status') }} *</label>
<select name="status" class="form-select" required>
<option value="nicht eingelöst">{{ _('Not redeemed') }}</option>
<option value="verschenkt">{{ _('Gifted') }}</option>
<option value="eingelöst">{{ _('Redeemed') }}</option>
</select>
</div>
<div class="col-md-4">
<label class="form-label">{{ _('Redeem by') }}</label>
<input type="date" name="redeem_date" class="form-control">
</div>
<div class="col-md-4">
<label class="form-label">{{ _('Recipient') }}</label>
<input type="text" name="recipient" class="form-control">
</div>
<div class="col-12">
<label class="form-label">{{ _('Shop URL') }}</label>
<input type="url" name="url" class="form-control">
</div>
<div class="col-12">
<label class="form-label">{{ _('Notes') }}</label>
<textarea name="notes" class="form-control" rows="3"></textarea>
</div>
<div class="col-12">
<button type="submit" class="btn btn-success">{{ _('Save') }}</button>
<a href="{{ url_for('index') }}" class="btn btn-outline-secondary">{{ _('Cancel') }}</a>
</div>
</div>
</form>
</div>
{% endblock %}
HTML_END
cat <<HTML_END > templates/edit_game.html
{% extends "base.html" %}
{% block content %}
<div class="card p-4 shadow-sm">
<h2 class="mb-4">{{ _('Edit Game') }}</h2>
<form method="POST">
<div class="row g-3">
<div class="col-md-6">
<label class="form-label">{{ _('Name') }} *</label>
<input type="text" name="name" class="form-control" value="{{ game.name }}" required>
</div>
<div class="col-md-6">
<label class="form-label">{{ _('Steam Key') }} *</label>
<input type="text" name="steam_key" class="form-control" value="{{ game.steam_key }}" required>
</div>
<div class="col-md-6">
<label class="form-label">{{ _('Steam AppID (optional)') }}</label>
<input type="text" name="steam_appid" class="form-control" value="{{ game.steam_appid or '' }}">
</div>
<div class="col-md-4">
<label class="form-label">{{ _('Status') }} *</label>
<select name="status" class="form-select" required>
<option value="nicht eingelöst" {% if game.status == 'nicht eingelöst' %}selected{% endif %}>{{ _('Not redeemed') }}</option>
<option value="verschenkt" {% if game.status == 'verschenkt' %}selected{% endif %}>{{ _('Gifted') }}</option>
<option value="eingelöst" {% if game.status == 'eingelöst' %}selected{% endif %}>{{ _('Redeemed') }}</option>
</select>
</div>
<div class="col-md-4">
<label class="form-label">{{ _('Redeem by') }}</label>
<input type="date" name="redeem_date" class="form-control" value="{{ redeem_date }}">
</div>
<div class="col-md-4">
<label class="form-label">{{ _('Recipient') }}</label>
<input type="text" name="recipient" class="form-control" value="{{ game.recipient }}">
</div>
<div class="col-12">
<label class="form-label">{{ _('Shop URL') }}</label>
<input type="url" name="url" class="form-control" value="{{ game.url }}">
</div>
<div class="col-12">
<label class="form-label">{{ _('Notes') }}</label>
<textarea name="notes" class="form-control" rows="3">{{ game.notes }}</textarea>
</div>
<div class="col-12">
<button type="submit" class="btn btn-primary">{{ _('Save') }}</button>
<a href="{{ url_for('index') }}" class="btn btn-outline-secondary">{{ _('Cancel') }}</a>
</div>
</div>
</form>
</div>
{% endblock %}
HTML_END
cat <<HTML_END > templates/login.html
{% extends "base.html" %}
{% block content %}
<div class="row justify-content-center mt-5">
<div class="col-md-6">
<div class="card shadow-sm">
<div class="card-body">
<h2 class="card-title mb-4">{{ _('Login') }}</h2>
<form method="POST">
<div class="mb-3">
<label class="form-label">{{ _('Username') }}</label>
<input type="text" name="username" class="form-control" required>
</div>
<div class="mb-3">
<label class="form-label">{{ _('Password') }}</label>
<input type="password" name="password" class="form-control" required>
</div>
<button type="submit" class="btn btn-primary w-100">{{ _('Login') }}</button>
</form>
<div class="mt-3 text-center">
<a href="{{ url_for('register') }}">{{ _('No account yet? Register') }}</a>
</div>
</div>
</div>
</div>
</div>
{% endblock %}
HTML_END
cat <<HTML_END > templates/register.html
{% extends "base.html" %}
{% block content %}
<div class="row justify-content-center mt-5">
<div class="col-md-6">
<div class="card shadow-sm">
<div class="card-body">
<h2 class="card-title mb-4">{{ _('Register') }}</h2>
<form method="POST">
<div class="mb-3">
<label class="form-label">{{ _('Username') }}</label>
<input type="text" name="username" class="form-control" required>
</div>
<div class="mb-3">
<label class="form-label">{{ _('Password') }}</label>
<input type="password" name="password" class="form-control" required>
</div>
<button type="submit" class="btn btn-primary w-100">{{ _('Register') }}</button>
</form>
</div>
</div>
</div>
</div>
{% endblock %}
HTML_END
# CSS
cat <<CSS_END > static/style.css
:root {
--bs-body-bg: #ffffff;
--bs-body-color: #212529;
}
[data-bs-theme="dark"] {
--bs-body-bg: #1a1a1a;
--bs-body-color: #f8f9fa;
--bs-border-color: #495057;
}
[data-bs-theme="dark"] .table {
--bs-table-bg: #212529;
--bs-table-color: #fff;
--bs-table-border-color: #495057;
}
[data-bs-theme="dark"] .card {
background-color: #2b3035;
border-color: var(--bs-border-color);
}
[data-bs-theme="dark"] .navbar {
background-color: #212529 !important;
}
body {
background-color: var(--bs-body-bg);
color: var(--bs-body-color);
transition: all 0.3s ease;
}
.font-monospace {
font-family: Monaco, Consolas, "Courier New", monospace;
}
.badge {
font-size: 0.9em;
font-weight: 500;
}
CSS_END
echo -e "\n\033[1;32m✅ Setup abgeschlossen!\033[0m"
echo -e "Starten mit:"
echo -e "cd steam-gift-manager"
echo -e "docker-compose build --no-cache && docker-compose up -d"
echo -e "\n\033[1;34mÜbersetzungen initialisieren, bearbeiten und kompilieren:\033[0m"
echo -e "1. ./translate.sh"
echo -e "2. Bearbeite die .po-Dateien in $TRANSLATIONS_DIR/de/LC_MESSAGES/messages.po und .../en/LC_MESSAGES/messages.po"
echo -e "3. ./translate.sh erneut ausführen und Container neustarten, damit Änderungen aktiv werden"