GameKeyManager/setup.sh

1610 lines
56 KiB
Bash
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#!/bin/bash
set -e
# Colors
RED='\033[1;31m'
GREEN='\033[1;32m'
YELLOW='\033[1;33m'
NC='\033[0m'
# 1. Docker check (incl. Arch Linux)
if ! command -v docker &>/dev/null; then
echo -e "${RED}❗ Docker is not installed.${NC}"
read -p "Would you like to install Docker automatically now? [y/N]: " install_docker
if [[ "$install_docker" =~ ^[YyJj]$ ]]; then
if [ -f /etc/arch-release ]; then
echo -e "${GREEN}▶️ Installing Docker for Arch Linux...${NC}"
sudo pacman -Sy --noconfirm docker
sudo systemctl enable --now docker.service
else
echo -e "${GREEN}▶️ Using generic Docker installation script...${NC}"
curl -fsSL https://get.docker.com -o get-docker.sh
sudo sh get-docker.sh
rm get-docker.sh
fi
# Docker group membership prüfen
if ! groups | grep -q '\bdocker\b'; then
echo -e "${YELLOW}⚠️ Your user is not in the docker group. Adding now...${NC}"
sudo usermod -aG docker $USER
newgrp docker
fi
echo -e "${GREEN}✔️ Docker has been installed.${NC}"
else
echo -e "${YELLOW}❌ Docker is required. Exiting script.${NC}"
exit 1
fi
fi
# 2. Check Docker compose (V1 und V2 Plugin, incl. Arch Support)
DOCKER_COMPOSE_CMD=""
if command -v docker-compose &>/dev/null; then
DOCKER_COMPOSE_CMD="docker-compose"
elif docker compose version &>/dev/null; then
DOCKER_COMPOSE_CMD="docker compose"
else
echo -e "${RED}❗ Neither docker-compose nor docker compose plugin is installed!${NC}"
read -p "Would you like to install Docker Compose automatically now? [y/N]: " install_compose
if [[ "$install_compose" =~ ^[YyJj]$ ]]; then
if [ -f /etc/arch-release ]; then
sudo pacman -Sy --noconfirm docker-compose
elif command -v apt-get &>/dev/null; then
sudo apt-get update
sudo apt-get install -y docker-compose-plugin
sudo apt-get install -y docker-compose
elif command -v dnf &>/dev/null; then
sudo dnf install -y docker-compose
elif command -v yum &>/dev/null; then
sudo yum install -y docker-compose-plugin
else
echo -e "${RED}❌ Unsupported package manager! Please install Docker Compose manually.${NC}"
exit 1
fi
# Final check
if ! command -v docker-compose &>/dev/null && ! docker compose version &>/dev/null; then
echo -e "${RED}❌ Docker Compose installation failed!${NC}"
exit 1
fi
echo -e "${GREEN}✔️ Docker Compose has been installed successfully.${NC}"
else
echo -e "${YELLOW}❌ Docker Compose is required. Exiting script.${NC}"
exit 1
fi
fi
# Configuration
PROJECT_DIR="steam-gift-manager"
TRANSLATIONS_DIR="$PWD/translations"
DATA_DIR="$PWD/data"
# 1. Create folders
mkdir -p "$PROJECT_DIR"/{templates,static}
mkdir -p "$TRANSLATIONS_DIR"/de/LC_MESSAGES
mkdir -p "$TRANSLATIONS_DIR"/en/LC_MESSAGES
mkdir -p "$DATA_DIR"
chmod -R a+rwX "$TRANSLATIONS_DIR" "$DATA_DIR"
cd $PROJECT_DIR
# 2. requirements.txt
cat <<EOL > requirements.txt
flask
flask-login
flask-wtf
flask-migrate
werkzeug
python-dotenv
flask-sqlalchemy
flask-babel
jinja2<3.1.0
itsdangerous
sqlalchemy
apscheduler
matrix-client
reportlab
requests
pillow
gunicorn
EOL
# 3. .env Datei in Parent-VFolder
cd ..
SECRET_KEY=$(python3 -c 'import secrets; print(secrets.token_hex(24))')
REDEEM_SECRET=$(python3 -c 'import secrets; print(secrets.token_hex(16))')
REDEEM_CSRF=$(python3 -c 'import secrets; print(secrets.token_hex(16))')
cat <<EOL > .env
# Flask-Configuration
SECRET_KEY="$SECRET_KEY"
REDEEM_SECRET="$REDEEM_SECRET"
WTF_CSRF_SECRET_KEY="$REDEEM_CSRF"
# locales
BABEL_DEFAULT_LOCALE="en"
BABEL_SUPPORTED_LOCALES="de,en"
BABEL_TRANSLATION_DIRECTORIES="translations"
# Timezone
TZ=Europe/Berlin
# Security
SESSION_COOKIE_SECURE="False"
CSRF_ENABLED="True"
# Account registration
REGISTRATION_ENABLED="True"
# checking interval if keys have to be redeemed before a specific date
CHECK_EXPIRING_KEYS_INTERVAL_HOURS=6
# Pushover
PUSHOVER_APP_TOKEN=""
PUSHOVER_USER_KEY=""
# Gotify
GOTIFY_URL=""
GOTIFY_TOKEN=""
# Matrix
MATRIX_HOMESERVER=""
MATRIX_ACCESS_TOKEN=""
MATRIX_ROOM_ID=""
EOL
cd $PROJECT_DIR
# 4. app.py (the main app)
cat <<'PYTHON_END' > app.py
import os
import warnings
from sqlalchemy.exc import LegacyAPIWarning
warnings.simplefilter("ignore", category=LegacyAPIWarning)
from flask import Flask, render_template, request, redirect, url_for, flash, make_response, session, abort, send_file, jsonify
from flask_sqlalchemy import SQLAlchemy
from flask_login import LoginManager, UserMixin, login_user, logout_user, login_required, current_user
from flask_babel import Babel, _
from werkzeug.security import generate_password_hash, check_password_hash
from datetime import datetime, timedelta
from flask_wtf import CSRFProtect
from flask import abort
import io
import warnings
import re
import io
import csv
import secrets
import requests
from dotenv import load_dotenv
load_dotenv(override=True)
from sqlalchemy.exc import IntegrityError
from apscheduler.schedulers.background import BackgroundScheduler
import atexit
from flask_migrate import Migrate
from sqlalchemy import MetaData
from reportlab.pdfgen import canvas
from reportlab.lib.pagesizes import A4, landscape, letter
from reportlab.platypus import (
SimpleDocTemplate,
Table,
TableStyle,
Paragraph,
Image,
Spacer
)
from reportlab.lib import colors
from reportlab.lib.styles import getSampleStyleSheet, ParagraphStyle
from reportlab.lib.utils import ImageReader
from reportlab.lib.units import cm, inch, mm
from io import BytesIO
import reportlab.lib
import logging
logging.basicConfig()
logging.getLogger('babel').setLevel(logging.DEBUG)
app = Flask(__name__)
csrf = CSRFProtect(app)
convention = {
"ix": "ix_%(column_0_label)s",
"uq": "uq_%(table_name)s_%(column_0_name)s",
"ck": "ck_%(table_name)s_%(constraint_name)s",
"fk": "fk_%(table_name)s_%(column_0_name)s_%(referred_table_name)s",
"pk": "pk_%(table_name)s"
}
metadata = MetaData(naming_convention=convention)
load_dotenv(override=True)
# Lade Umgebungsvariablen aus .env mit override
load_dotenv(override=True)
# App-Configuration
app.config.update(
SECRET_KEY=os.getenv('SECRET_KEY'),
SQLALCHEMY_DATABASE_URI='sqlite:////app/data/games.db',
SQLALCHEMY_TRACK_MODIFICATIONS=False,
BABEL_DEFAULT_LOCALE=os.getenv('BABEL_DEFAULT_LOCALE', 'en'),
BABEL_SUPPORTED_LOCALES=os.getenv('BABEL_SUPPORTED_LOCALES', 'de,en').split(','),
BABEL_TRANSLATION_DIRECTORIES=os.path.join(app.root_path, 'translations'),
SESSION_COOKIE_SECURE=os.getenv('SESSION_COOKIE_SECURE', 'False') == 'True',
SESSION_COOKIE_SAMESITE='Lax',
PERMANENT_SESSION_LIFETIME=timedelta(days=30),
SESSION_REFRESH_EACH_REQUEST=False,
WTF_CSRF_ENABLED=os.getenv('CSRF_ENABLED', 'True') == 'True',
REGISTRATION_ENABLED=os.getenv('REGISTRATION_ENABLED', 'True').lower() == 'true',
SEND_FILE_MAX_AGE_DEFAULT=int(os.getenv('SEND_FILE_MAX_AGE_DEFAULT', 0)),
TEMPLATES_AUTO_RELOAD=os.getenv('TEMPLATES_AUTO_RELOAD', 'True') == 'True'
)
interval_hours = int(os.getenv('CHECK_EXPIRING_KEYS_INTERVAL_HOURS', 12))
# Initialisation
db = SQLAlchemy(app, metadata=metadata)
migrate = Migrate(app, db)
login_manager = LoginManager(app)
login_manager.login_view = 'login'
babel = Babel(app)
# Logging
app.logger.addHandler(logging.StreamHandler())
app.logger.setLevel(logging.INFO)
@babel.localeselector
def get_locale():
if 'lang' in session and session['lang'] in app.config['BABEL_SUPPORTED_LOCALES']:
return session['lang']
return request.accept_languages.best_match(app.config['BABEL_SUPPORTED_LOCALES'])
@app.before_request
def reload_translations():
if app.config['DEBUG']:
babel.reload()
@app.context_processor
def inject_template_vars():
return dict(
get_locale=get_locale,
theme='dark' if request.cookies.get('dark_mode') == 'true' else 'light'
)
# DB Models
class User(db.Model, UserMixin):
__tablename__ = 'users'
id = db.Column(db.Integer, primary_key=True)
username = db.Column(db.String(80), unique=True, nullable=False)
password = db.Column(db.String(256), nullable=False)
games = db.relationship('Game', back_populates='owner', lazy=True)
class Game(db.Model):
id = db.Column(db.Integer, primary_key=True)
owner = db.relationship('User', back_populates='games')
name = db.Column(db.String(100), nullable=False)
steam_key = db.Column(db.String(100), nullable=False, unique=True)
status = db.Column(db.String(50), nullable=False)
recipient = db.Column(db.String(100))
notes = db.Column(db.Text)
url = db.Column(db.String(200))
created_at = db.Column(db.DateTime, default=datetime.utcnow)
redeem_date = db.Column(db.DateTime)
user_id = db.Column(db.Integer, db.ForeignKey('users.id'), nullable=False)
steam_appid = db.Column(db.String(20))
class RedeemToken(db.Model):
id = db.Column(db.Integer, primary_key=True)
token = db.Column(db.String(17), unique=True, nullable=False)
game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False)
expires = db.Column(db.DateTime, nullable=False)
used = db.Column(db.Boolean, default=False)
total_hours = db.Column(db.Integer, nullable=False)
with app.app_context():
db.create_all()
@login_manager.user_loader
def load_user(user_id):
return db.session.get(User, int(user_id))
def extract_steam_appid(url):
match = re.search(r'store\.steampowered\.com/app/(\d+)', url or '')
return match.group(1) if match else ''
# 404
def get_or_404(model, id):
instance = db.session.get(model, id)
if not instance:
abort(404)
return instance
@app.route('/')
@login_required
def index():
search_query = request.args.get('q', '')
query = Game.query.filter_by(user_id=current_user.id)
if search_query:
query = query.filter(Game.name.ilike(f'%{search_query}%'))
games = query.order_by(Game.created_at.desc()).all()
return render_template('index.html',
games=games,
format_date=lambda dt: dt.strftime('%d.%m.%Y') if dt else '',
search_query=search_query)
@app.route('/set-lang/<lang>')
def set_lang(lang):
if lang in app.config['BABEL_SUPPORTED_LOCALES']:
session['lang'] = lang
return redirect(request.referrer or url_for('index'))
@app.route('/set-theme/<theme>')
def set_theme(theme):
resp = make_response('', 204)
resp.set_cookie('dark_mode', 'true' if theme == 'dark' else 'false', max_age=60*60*24*365)
return resp
@app.route('/login', methods=['GET', 'POST'])
def login():
if request.method == 'POST':
username = request.form['username']
password = request.form['password']
user = User.query.filter_by(username=username).first()
if user and check_password_hash(user.password, password):
login_user(user)
return redirect(url_for('index'))
flash(_('Invalid credentials'), 'danger')
return render_template('login.html')
@app.route('/register', methods=['GET', 'POST'])
def register():
if not app.config['REGISTRATION_ENABLED']:
flash(_('No new registrations. They are deactivated!'), 'danger')
return redirect(url_for('login'))
if request.method == 'POST':
username = request.form['username']
password = generate_password_hash(request.form['password'])
if User.query.filter_by(username=username).first():
flash(_('Username already exists'), 'danger')
return redirect(url_for('register'))
new_user = User(username=username, password=password)
db.session.add(new_user)
db.session.commit()
login_user(new_user)
return redirect(url_for('index'))
return render_template('register.html')
@app.route('/logout')
@login_required
def logout():
logout_user()
return redirect(url_for('login'))
@app.route('/change-password', methods=['GET', 'POST'])
@login_required
def change_password():
if request.method == 'POST':
current_password = request.form['current_password']
new_password = request.form['new_password']
confirm_password = request.form['confirm_password']
if not check_password_hash(current_user.password, current_password):
flash(_('Current passwort is wrong'), 'danger')
return redirect(url_for('change_password'))
if new_password != confirm_password:
flash(_('New Passwords are not matching'), 'danger')
return redirect(url_for('change_password'))
current_user.password = generate_password_hash(new_password)
db.session.commit()
flash(_('Password changed successfully'), 'success')
return redirect(url_for('index'))
return render_template('change_password.html')
@app.route('/add', methods=['GET', 'POST'])
@login_required
def add_game():
if request.method == 'POST':
try:
url = request.form.get('url', '')
steam_appid = request.form.get('steam_appid', '').strip()
if not steam_appid:
steam_appid = extract_steam_appid(url)
new_game = Game(
name=request.form['name'],
steam_key=request.form['steam_key'],
status=request.form['status'],
recipient=request.form.get('recipient', ''),
notes=request.form.get('notes', ''),
url=url,
steam_appid=steam_appid,
redeem_date=datetime.strptime(request.form['redeem_date'], '%Y-%m-%d') if request.form['redeem_date'] else None,
user_id=current_user.id
)
db.session.add(new_game)
db.session.commit()
flash(_('Game added successfully!'), 'success')
return redirect(url_for('index'))
except IntegrityError:
db.session.rollback()
flash(_('Steam Key already exists!'), 'danger')
except Exception as e:
db.session.rollback()
flash(_('Error: ') + str(e), 'danger')
return render_template('add_game.html')
@app.route('/edit/<int:game_id>', methods=['GET', 'POST'])
@login_required
def edit_game(game_id):
game = db.session.get(Game, game_id)
if not game or game.owner != current_user:
abort(404)
if not game or game.owner != current_user:
abort(403)
active_redeem = RedeemToken.query.filter(
RedeemToken.game_id == game_id,
RedeemToken.expires > datetime.utcnow()
).first()
redeem_url = url_for('redeem_page', token=active_redeem.token, _external=True) if active_redeem else None
if request.method == 'POST':
try:
url = request.form.get('url', '')
steam_appid = request.form.get('steam_appid', '').strip()
if not steam_appid:
steam_appid = extract_steam_appid(url)
game.name = request.form['name']
game.steam_key = request.form['steam_key']
game.status = request.form['status']
game.recipient = request.form.get('recipient', '')
game.notes = request.form.get('notes', '')
game.url = url
game.steam_appid = steam_appid
game.redeem_date = datetime.strptime(request.form['redeem_date'], '%Y-%m-%d') if request.form['redeem_date'] else None
db.session.commit()
flash(_('Changes saved!'), 'success')
return redirect(url_for('index'))
except Exception as e:
db.session.rollback()
flash(_('Error: ') + str(e), 'danger')
return render_template('edit_game.html',
game=game,
redeem_url=redeem_url,
active_redeem=active_redeem,
redeem_date=game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '')
@app.route('/delete/<int:game_id>', methods=['POST'])
@login_required
def delete_game(game_id):
game = db.session.get(Game, game_id)
if not game or game.owner != current_user:
abort(404)
if game.owner != current_user:
abort(403)
try:
db.session.delete(game)
db.session.commit()
except Exception as e:
db.session.rollback()
return redirect(url_for('index'))
@app.route('/export', methods=['GET'])
@login_required
def export_games():
games = Game.query.filter_by(user_id=current_user.id).all()
output = io.StringIO()
writer = csv.writer(output)
writer.writerow(['Name', 'Steam Key', 'Status', 'Recipient', 'Notes', 'URL', 'Created', 'Redeem by', 'Steam AppID'])
for game in games:
writer.writerow([
game.name,
game.steam_key,
game.status,
game.recipient,
game.notes,
game.url,
game.created_at.strftime('%Y-%m-%d %H:%M:%S') if game.created_at else '',
game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '',
game.steam_appid
])
output.seek(0)
return send_file(
io.BytesIO(output.getvalue().encode('utf-8')),
mimetype='text/csv',
as_attachment=True,
download_name='games_export.csv'
)
@app.route('/export_pdf')
@login_required
def export_pdf():
excluded_statuses = ['eingelöst', 'verschenkt']
games = Game.query.filter(
Game.user_id == current_user.id,
Game.status.notin_(excluded_statuses)
).order_by(Game.created_at.desc()).all()
buffer = io.BytesIO()
doc = SimpleDocTemplate(buffer,
pagesize=landscape(A4),
leftMargin=40,
rightMargin=40,
topMargin=40,
bottomMargin=40
)
styles = getSampleStyleSheet()
elements = []
img_height = 2*cm
# Titel
elements.append(Paragraph(_("Game List (without Keys)"), styles['Title']))
elements.append(Spacer(1, 12))
# Tabellenkopf
col_widths = [
5*cm, 10*cm, 6*cm, 3*cm
]
data = [[
Paragraph('<b>Cover</b>', styles['Normal']),
Paragraph('<b>Name</b>', styles['Normal']),
Paragraph('<b>Shop-Link</b>', styles['Normal']),
Paragraph('<b>Einlösen bis</b>', styles['Normal'])
]]
for game in games:
img = None
if game.steam_appid:
try:
img_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{game.steam_appid}/header.jpg"
img_data = io.BytesIO(requests.get(img_url, timeout=5).content)
img = Image(img_data, width=3*cm, height=img_height)
except Exception:
img = Paragraph('', styles['Normal'])
data.append([
img or '',
Paragraph(game.name, styles['Normal']),
Paragraph(game.url or '', styles['Normal']),
game.redeem_date.strftime('%d.%m.%y') if game.redeem_date else ''
])
# Table format
table = Table(data, colWidths=col_widths, repeatRows=1)
table.setStyle(TableStyle([
('FONTNAME', (0,0), (-1,0), 'Helvetica-Bold'),
('FONTSIZE', (0,0), (-1,0), 8),
('FONTSIZE', (0,1), (-1,-1), 8),
('VALIGN', (0,0), (-1,-1), 'MIDDLE'),
('ALIGN', (0,0), (-1,-1), 'LEFT'),
('GRID', (0,0), (-1,-1), 0.5, colors.lightgrey),
('WORDWRAP', (1,1), (1,-1), 'CJK'),
]))
elements.append(table)
doc.build(elements)
buffer.seek(0)
return send_file(
buffer,
mimetype='application/pdf',
as_attachment=True,
download_name=f'game_export_{datetime.now().strftime("%Y%m%d")}.pdf'
)
@app.route('/import', methods=['GET', 'POST'])
@login_required
def import_games():
if request.method == 'POST':
file = request.files.get('file')
if file and file.filename.endswith('.csv'):
stream = io.StringIO(file.stream.read().decode("UTF8"))
reader = csv.DictReader(stream)
new_games = 0
duplicates = 0
try:
with db.session.begin_nested():
for row in reader:
steam_key = row['Steam Key'].strip()
if Game.query.filter_by(steam_key=steam_key).first():
duplicates += 1
continue
game = Game(
name=row['Name'],
steam_key=steam_key,
status=row['Status'],
recipient=row.get('Recipient', ''),
notes=row.get('Notes', ''),
url=row.get('URL', ''),
created_at=datetime.strptime(row['Created'], '%Y-%m-%d %H:%M:%S') if row.get('Created') else datetime.utcnow(),
redeem_date=datetime.strptime(row['Redeem by'], '%Y-%m-%d') if row.get('Redeem by') else None,
steam_appid=row.get('Steam AppID', ''),
user_id=current_user.id
)
db.session.add(game)
new_games += 1
db.session.commit()
flash(_('%(new)d new games imported, %(dup)d skipped duplicates', new=new_games, dup=duplicates), 'success')
except Exception as e:
db.session.rollback()
flash(_('Import error: %(error)s', error=str(e)), 'danger')
return redirect(url_for('index'))
flash(_('Please upload a valid CSV file.'), 'danger')
return render_template('import.html')
@app.route('/generate_redeem/<int:game_id>', methods=['POST'])
@login_required
def generate_redeem(game_id):
game = db.session.get(Game, game_id)
if not game or game.owner != current_user:
abort(403)
if game.owner != current_user or game.status != 'verschenkt':
abort(403)
try:
token = secrets.token_urlsafe(12)[:17]
expires = datetime.utcnow() + timedelta(hours=24)
total_hours = 24
RedeemToken.query.filter_by(game_id=game_id).delete()
new_token = RedeemToken(
token=token,
game_id=game_id,
expires=expires,
total_hours=24
)
db.session.add(new_token)
db.session.commit()
redeem_url = url_for('redeem_page', token=token, _external=True)
return jsonify({'url': redeem_url})
except Exception as e:
app.logger.error(f"Redeem error: {str(e)}")
return jsonify({'error': str(e)}), 500
@app.route('/redeem/<token>')
def redeem_page(token):
redeem_token = RedeemToken.query.filter_by(token=token).first()
if not redeem_token:
abort(404)
if redeem_token.expires < datetime.utcnow():
db.session.delete(redeem_token)
db.session.commit()
abort(404)
game = Game.query.get(redeem_token.game_id)
redeem_token.used = True
db.session.commit()
return render_template('redeem.html',
game=game,
redeem_token=redeem_token,
platform_link='https://store.steampowered.com/account/registerkey?key=' if game.steam_appid else 'https://www.gog.com/redeem')
@app.route('/debug-session')
def debug_session():
return jsonify({
'session_lang': session.get('lang'),
'config_locales': app.config['BABEL_SUPPORTED_LOCALES']
})
# Benachrichtigungsfunktionen
def send_pushover_notification(user, game):
"""Sendet Pushover-Benachrichtigung für ablaufenden Key"""
if not app.config['PUSHOVER_APP_TOKEN'] or not app.config['PUSHOVER_USER_KEY']:
return False
payload = {
"token": os.getenv('PUSHOVER_APP_TOKEN'),
"user": os.getenv('PUSHOVER_USER_KEY'),
"title": "Steam-Key läuft ab!",
"message": f"Dein Key für '{game.name}' läuft in weniger als 48 Stunden ab!",
"url": url_for('edit_game', game_id=game.id, _external=True),
"url_title": "Zum Spiel",
"priority": 1
}
try:
response = requests.post(
'https://api.pushover.net/1/messages.json',
data=payload
)
return response.status_code == 200
except Exception as e:
app.logger.error(f"Pushover error: {str(e)}")
return False
def send_gotify_notification(user, game):
"""Sendet Gotify-Benachrichtigung für ablaufenden Key"""
if not GOTIFY_URL or not GOTIFY_TOKEN:
return False
payload = {
"title": "Steam-Key läuft ab!",
"message": f"Dein Key für '{game.name}' läuft in weniger als 48 Stunden ab!",
"priority": 5
}
try:
response = requests.post(
f"{GOTIFY_URL}/message?token={GOTIFY_TOKEN}",
json=payload
)
return response.status_code == 200
except Exception as e:
app.logger.error(f"Gotify error: {str(e)}")
return False
def send_matrix_notification(user, game):
"""Sendet Matrix-Benachrichtigung für ablaufenden Key"""
if not MATRIX_HOMESERVER or not MATRIX_ACCESS_TOKEN or not MATRIX_ROOM_ID:
return False
try:
from matrix_client.client import MatrixClient
client = MatrixClient(MATRIX_HOMESERVER, token=MATRIX_ACCESS_TOKEN)
room = client.join_room(MATRIX_ROOM_ID)
message = f"🎮 Dein Key für '{game.name}' läuft in weniger als 48 Stunden ab!"
room.send_text(message)
return True
except Exception as e:
app.logger.error(f"Matrix error: {str(e)}")
return False
def send_notification(user, game):
"""Sendet Benachrichtigung über den bevorzugten Dienst des Benutzers"""
if user.notification_service == 'pushover':
return send_pushover_notification(user, game)
elif user.notification_service == 'gotify':
return send_gotify_notification(user, game)
elif user.notification_service == 'matrix':
return send_matrix_notification(user, game)
return False
def check_expiring_keys():
with app.app_context():
now = datetime.utcnow()
expiry_threshold = now + timedelta(hours=48)
# Moderner Select-Aufruf
stmt = select(Game).where(
Game.status != 'eingelöst',
Game.redeem_date <= expiry_threshold,
Game.redeem_date > now
)
expiring_games = db.session.execute(stmt).scalars().all()
for game in expiring_games:
user = User.query.get(game.user_id)
if user.notification_service and user.notification_service != 'none':
send_notification(user, game)
# Optional: cleaning up old tokens
def cleanup_expired_tokens():
now = datetime.utcnow()
expired = RedeemToken.query.filter(RedeemToken.expires < now).all()
for token in expired:
db.session.delete(token)
db.session.commit()
# Scheduler start
scheduler = BackgroundScheduler()
scheduler.add_job(func=check_expiring_keys, trigger="interval", hours=interval_hours)
scheduler.add_job(func=cleanup_expired_tokens, trigger="interval", hours=1)
scheduler.start()
# Shutdown of the Schedulers when stopping the app
atexit.register(lambda: scheduler.shutdown())
if __name__ == '__main__':
with app.app_context():
db.create_all()
app.run(host='0.0.0.0', port=5000)
PYTHON_END
# Create Babel configuration
cat <<EOL > babel.cfg
[python: **.py]
[jinja2: **/templates/**.html]
extensions=jinja2.ext.autoescape,jinja2.ext.with_
EOL
# 5. Dockerfile
cat <<DOCKER_END > Dockerfile
FROM python:3.10-slim
SHELL ["/bin/bash", "-c"]
RUN apt-get update && apt-get install -y --no-install-recommends wget \
&& mkdir -p /app/static \
&& wget -O /app/static/logo.png "https://git.nocci.it/nocci/GiftGamesDB/raw/branch/main/steam-gift-manager/static/logo.png" \
&& wget -O /app/static/logo_small.png "https://git.nocci.it/nocci/GiftGamesDB/raw/branch/main/steam-gift-manager/static/logo_small.png" \
&& wget -O /app/static/forgejo.svg "https://git.nocci.it/nocci/GiftGamesDB/raw/branch/main/steam-gift-manager/static/forgejo.svg" \
&& rm -rf /var/lib/apt/lists/*
RUN mkdir -p /app/data && \
chown -R 1000:1000 /app/data
ENV TZ=${TZ}
RUN ln -snf /usr/share/zoneinfo/$TZ /etc/localtime && echo $TZ > /etc/timezone
WORKDIR /app
COPY requirements.txt .
RUN pip install --no-cache-dir -r requirements.txt
COPY . .
ARG UID=1000
ARG GID=1000
RUN groupadd -g \$GID appuser && \
useradd -u \$UID -g \$GID -m appuser && \
chown -R appuser:appuser /app
USER appuser
EXPOSE 5000
CMD ["gunicorn", "-b", "0.0.0.0:5000", "app:app"]
DOCKER_END
# 6. docker-compose.yml
cat <<COMPOSE_END > docker-compose.yml
services:
steam-manager:
build: .
ports:
- "5000:5000"
environment:
- REGISTRATION_ENABLED=${REGISTRATION_ENABLED:-True}
- TZ=${TZ}
volumes:
- ../data:/app/data
- ../translations:/app/translations:rw
- ../.env:/app/.env
user: "${UID}:${GID}"
restart: unless-stopped
COMPOSE_END
# 7. Directories and permissions
mkdir -p ../data ../translations
chmod -R a+rwX ../data ../translations
find ../data ../translations -type d -exec chmod 775 {} \;
find ../data ../translations -type f -exec chmod 664 {} \;
# 8. Translation and upgrade scripts
cat <<'SCRIPT_END' > ../translate.sh
#!/bin/bash
set -e
# 0.1 Change to the project directory (where docker-compose.yml is located)
cd "$(dirname "$0")/steam-gift-manager"
declare -a locales=("de" "en")
# 1. POT-Datei aktualisieren
docker-compose run --rm steam-manager pybabel extract -F babel.cfg -o translations/messages.pot .
# 2. PO files for each language
for lang in "${locales[@]}"; do
docker-compose run --rm steam-manager pybabel update \
-i translations/messages.pot \
-d translations \
-l $lang --previous
done
# 3. Compile MO files (without fuzzy entries)
docker-compose run --rm steam-manager pybabel compile -d translations
echo "✅ Translations successfully updated!"
SCRIPT_END
chmod +x ../translate.sh
cat <<'SCRIPT_END' > ../upgrade.sh
#!/bin/bash
set -e
# Set the working directory to the project directory
cd "$(dirname "$0")/steam-gift-manager"
# Setze FLASK_APP, falls nötig
export FLASK_APP=app.py
# Initialize migrations, if not yet available
if [ ! -d migrations ]; then
echo "Starting Flask-Migrate..."
docker-compose exec steam-manager flask db init
fi
# Create migration (only if models have changed)
docker-compose exec steam-manager flask db migrate -m "Automatic Migration"
# Apply migration
docker-compose exec steam-manager flask db upgrade
echo "✅ Database migration completed!"
SCRIPT_END
chmod +x ../upgrade.sh
# 9. Templates
mkdir -p templates static
# Base Template
cat <<HTML_END > templates/base.html
<!DOCTYPE html>
<html lang="{{ get_locale() }}" data-bs-theme="{{ theme }}">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="csrf-token" content="{{ csrf_token() }}">
<title>{{ _('Game Key Manager') }}</title>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css" rel="stylesheet">
<link rel="stylesheet" href="{{ url_for('static', filename='style.css') }}">
</head>
<body>
<nav class="navbar navbar-expand-lg bg-body-tertiary">
<div class="container">
<a class="navbar-brand d-flex align-items-center gap-2" href="/">
<img src="{{ url_for('static', filename='logo_small.png') }}" alt="Logo" width="150" height="116" style="object-fit:contain; border-radius:8px;">
<span>Game Key Manager</span>
</a>
<div class="d-flex align-items-center gap-3">
<form class="d-flex" action="{{ url_for('index') }}" method="GET">
<input class="form-control me-2"
type="search"
name="q"
placeholder="{{ _('Search') }}"
value="{{ search_query }}">
<button class="btn btn-outline-success" type="submit">🔍</button>
</form>
<div class="form-check form-switch">
<input class="form-check-input"
type="checkbox"
id="darkModeSwitch" {% if theme == 'dark' %}checked{% endif %}>
<label class="form-check-label" for="darkModeSwitch">{{ _('Dark Mode') }}</label>
</div>
<div class="dropdown ms-3">
<!-- DEBUG: Current locale {{ get_locale() }} -->
<div hidden id="locale-debug" data-locale="{{ get_locale() }}"></div>
<button class="btn btn-outline-secondary dropdown-toggle" type="button" data-bs-toggle="dropdown" aria-expanded="false">
{% if get_locale() == 'de' %} Deutsch {% elif get_locale() == 'en' %} English {% else %} Sprache {% endif %}
</button>
<ul class="dropdown-menu">
<li><a class="dropdown-item {% if get_locale() == 'de' %}active{% endif %}" href="{{ url_for('set_lang', lang='de') }}">Deutsch</a></li>
<li><a class="dropdown-item {% if get_locale() == 'en' %}active{% endif %}" href="{{ url_for('set_lang', lang='en') }}">English</a></li>
</ul>
</div>
{% if current_user.is_authenticated %}
<li class="nav-item">
<a class="nav-link" href="{{ url_for('change_password') }}">🔒 {{ _('Password') }}</a>
</li>
<li class="nav-item">
<a class="nav-link" href="{{ url_for('logout') }}">🚪 {{ _('Logout') }}</a>
</li>
{% endif %}
</div>
</div>
</nav>
<div class="container mt-4">
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
{% for category, message in messages %}
<div class="alert alert-{{ category }} alert-dismissible fade show">
{{ message }}
<button type="button" class="btn-close" data-bs-dismiss="alert"></button>
</div>
{% endfor %}
{% endif %}
{% endwith %}
{% block content %}{% endblock %}
</div>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/js/bootstrap.bundle.min.js"></script>
<script>
document.addEventListener('DOMContentLoaded', function() {
const toggle = document.getElementById('darkModeSwitch')
const html = document.documentElement
toggle.addEventListener('change', function() {
const theme = this.checked ? 'dark' : 'light'
fetch('/set-theme/' + theme)
.then(() => html.setAttribute('data-bs-theme', theme))
})
})
</script>
{% include "footer.html" %}
</body>
</html>
HTML_END
# Index Template
cat <<HTML_END > templates/index.html
{% extends "base.html" %}
{% block content %}
<div class="d-flex justify-content-between align-items-center mb-4">
<h1>{{ _('My Games') }}</h1>
<div>
<a href="{{ url_for('export_games') }}" class="btn btn-outline-secondary">⬇️ {{ _('Export CSV') }}</a>
<a href="{{ url_for('export_pdf') }}" class="btn btn-outline-secondary">⬇️ Export PDF (for sharing)</a>
<a href="{{ url_for('import_games') }}" class="btn btn-outline-secondary">⬆️ {{ _('Import CSV') }}</a>
<a href="{{ url_for('add_game') }}" class="btn btn-primary">+ {{ _('Add New Game') }}</a>
</div>
</div>
{% if games %}
<div class="table-responsive">
<table class="table table-hover align-middle">
<thead class="table-dark">
<tr>
<th>{{ _('Cover') }}</th>
<th>{{ _('Name') }}</th>
<th>{{ _('Key') }}</th>
<th>{{ _('Status') }}</th>
<th>{{ _('Created') }}</th>
<th>{{ _('Redeem by') }}</th>
<th>{{ _('Shop') }}</th>
<th>{{ _('Actions') }}</th>
</tr>
</thead>
<tbody>
{% for game in games %}
<tr>
<td>
{% if game.steam_appid %}
<img src="https://cdn.cloudflare.steamstatic.com/steam/apps/{{ game.steam_appid }}/header.jpg"
alt="Steam Header" style="height:64px;max-width:120px;object-fit:cover;">
{% endif %}
</td>
<td>{{ game.name }}</td>
<td class="font-monospace">{{ game.steam_key }}</td>
<td>
{% if game.status == 'nicht eingelöst' %}
<span class="badge bg-warning text-dark">{{ _('Not redeemed') }}</span>
{% elif game.status == 'verschenkt' %}
<span class="badge bg-success">{{ _('Gifted') }}</span>
{% elif game.status == 'eingelöst' %}
<span class="badge bg-secondary">{{ _('Redeemed') }}</span>
{% endif %}
</td>
<td>{{ format_date(game.created_at) }}</td>
<td>
{% if game.redeem_date %}
<span class="badge bg-danger">{{ format_date(game.redeem_date) }}</span>
{% endif %}
</td>
<td>
{% if game.url %}
<a href="{{ game.url }}" target="_blank" class="btn btn-sm btn-outline-info">🔗 {{ _('Shop') }}</a>
{% endif %}
</td>
<td class="text-nowrap">
{% if game.status == 'verschenkt' %}
<button class="btn btn-sm btn-success generate-redeem"
data-game-id="{{ game.id }}"
title="{{ _('Generate redeem link') }}">
🔗
</button>
{% endif %}
<a href="{{ url_for('edit_game', game_id=game.id) }}" class="btn btn-sm btn-warning">✏️</a>
<form method="POST" action="{{ url_for('delete_game', game_id=game.id) }}" class="d-inline">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<button type="submit" class="btn btn-sm btn-danger" onclick="return confirm('{{ _('Really delete?') }}')">🗑️</button>
</form>
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
<script>
const csrfToken = document.querySelector('meta[name="csrf-token"]').getAttribute('content');
document.querySelectorAll('.generate-redeem').forEach(btn => {
btn.addEventListener('click', async function() {
const gameId = this.dataset.gameId;
try {
const response = await fetch('/generate_redeem/' + gameId, {
method: 'POST',
headers: {
'X-CSRFToken': csrfToken
}
});
if (!response.ok) throw new Error('Network error');
const data = await response.json();
if(data.url) {
await navigator.clipboard.writeText(data.url);
alert('{{ _("Redeem link copied to clipboard!") }}');
}
} catch (error) {
console.error('Error:', error);
alert('{{ _("Error generating link") }}');
}
});
});
</script>
{% else %}
<div class="alert alert-info">{{ _('No games yet') }}</div>
{% endif %}
{% endblock %}
HTML_END
# Login Template
cat <<HTML_END > templates/login.html
{% extends "base.html" %}
{% block content %}
<div class="row justify-content-center mt-5">
<div class="col-md-6">
<div class="card shadow-sm">
<div class="card-body text-center">
<img src="{{ url_for('static', filename='logo.png') }}" alt="Logo" width="266" height="206" class="mb-4" style="object-fit:contain;">
<h2 class="card-title mb-4">{{ _('Login') }}</h2>
<form method="POST">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="mb-3">
<label class="form-label">{{ _('Username') }}</label>
<input type="text" name="username" class="form-control" required>
</div>
<div class="mb-3">
<label class="form-label">{{ _('Password') }}</label>
<input type="password" name="password" class="form-control" required>
</div>
<button type="submit" class="btn btn-primary w-100">{{ _('Login') }}</button>
</form>
<div class="mt-3 text-center">
<a href="{{ url_for('register') }}">{{ _('No account yet? Register') }}</a>
</div>
</div>
</div>
</div>
</div>
{% endblock %}
HTML_END
# Register Template
cat <<HTML_END > templates/register.html
{% extends "base.html" %}
{% block content %}
<div class="row justify-content-center mt-5">
<div class="col-md-6">
<div class="card shadow-sm">
<div class="card-body">
<h2 class="card-title mb-4">{{ _('Register') }}</h2>
<form method="POST">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="mb-3">
<label class="form-label">{{ _('Username') }}</label>
<input type="text" name="username" class="form-control" required>
</div>
<div class="mb-3">
<label class="form-label">{{ _('Password') }}</label>
<input type="password" name="password" class="form-control" required>
</div>
<button type="submit" class="btn btn-primary w-100">{{ _('Register') }}</button>
</form>
</div>
</div>
</div>
</div>
{% endblock %}
HTML_END
# Change Password Template
cat <<HTML_END > templates/change_password.html
{% extends "base.html" %}
{% block content %}
<div class="card p-4 shadow-sm">
<h2 class="mb-4">{{ _('Change Password') }}</h2>
<form method="POST">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="mb-3">
<label class="form-label">{{ _('Current Password') }}</label>
<input type="password" name="current_password" class="form-control" required>
</div>
<div class="mb-3">
<label class="form-label">{{ _('New Password') }}</label>
<input type="password" name="new_password" class="form-control" required>
</div>
<div class="mb-3">
<label class="form-label">{{ _('Confirm New Password') }}</label>
<input type="password" name="confirm_password" class="form-control" required>
</div>
<button type="submit" class="btn btn-primary">{{ _('Change Password') }}</button>
</form>
</div>
{% endblock %}
HTML_END
# Edit Game Template
cat <<HTML_END > templates/edit_game.html
{% extends "base.html" %}
{% block content %}
<div class="card p-4 shadow-sm">
<h2 class="mb-4">{{ _('Edit Game') }}</h2>
<form method="POST">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="row g-3">
<div class="col-md-6">
<label class="form-label">{{ _('Name') }} *</label>
<input type="text" name="name" class="form-control" value="{{ game.name }}" required>
</div>
<div class="col-md-6">
<label class="form-label">{{ _('Game Key') }} *</label>
<input type="text" name="steam_key" class="form-control" value="{{ game.steam_key }}" required>
</div>
<div class="col-md-6">
<label class="form-label">{{ _('Steam AppID (optional)') }}</label>
<input type="text" name="steam_appid" class="form-control" value="{{ game.steam_appid or '' }}">
</div>
<div class="col-md-4">
<label class="form-label">{{ _('Status') }} *</label>
<select name="status" class="form-select" required>
<option value="nicht eingelöst" {% if game.status == 'nicht eingelöst' %}selected{% endif %}>{{ _('Not redeemed') }}</option>
<option value="verschenkt" {% if game.status == 'verschenkt' %}selected{% endif %}>{{ _('Gifted') }}</option>
<option value="eingelöst" {% if game.status == 'eingelöst' %}selected{% endif %}>{{ _('Redeemed') }}</option>
</select>
</div>
<div class="col-md-4">
<label class="form-label">{{ _('Redeem by') }}</label>
<input type="date" name="redeem_date" class="form-control" value="{{ redeem_date }}">
</div>
<div class="col-md-4">
<label class="form-label">{{ _('Recipient') }}</label>
<input type="text" name="recipient" class="form-control" value="{{ game.recipient }}">
</div>
<div class="col-12">
<label class="form-label">{{ _('Shop URL') }}</label>
<input type="url" name="url" class="form-control" value="{{ game.url }}">
</div>
<div class="col-12">
<label class="form-label">{{ _('Notes') }}</label>
<textarea name="notes" class="form-control" rows="3">{{ game.notes }}</textarea>
</div>
<div class="col-12">
{% if redeem_url and active_redeem %}
<div class="mb-3">
<label class="form-label">{{ _('Active Redeem Link') }}</label>
<input type="text"
class="form-control"
value="{{ redeem_url }}"
readonly
onclick="this.select()">
<small class="text-muted">
{{ _('Expires at') }}: {{ active_redeem.expires.strftime('%d.%m.%Y %H:%M') }}
</small>
</div>
{% endif %}
</div>
<div class="col-12">
<button type="submit" class="btn btn-primary">{{ _('Save') }}</button>
<a href="{{ url_for('index') }}" class="btn btn-outline-secondary">{{ _('Cancel') }}</a>
</div>
</div>
</form>
</div>
{% endblock %}
HTML_END
cat <<HTML_END > templates/add_game.html
{% extends "base.html" %}
{% block content %}
<div class="card p-4 shadow-sm">
<h2 class="mb-4">{{ _('Add New Game') }}</h2>
<form method="POST">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="row g-3">
<div class="col-md-6">
<label class="form-label">{{ _('Name') }} *</label>
<input type="text" name="name" class="form-control" required>
</div>
<div class="col-md-6">
<label class="form-label">{{ _('Game Key') }} *</label>
<input type="text" name="steam_key" class="form-control" required>
</div>
<div class="col-md-4">
<label class="form-label">{{ _('Status') }} *</label>
<select name="status" class="form-select" required>
<option value="nicht eingelöst">{{ _('Not redeemed') }}</option>
<option value="verschenkt">{{ _('Gifted') }}</option>
<option value="eingelöst">{{ _('Redeemed') }}</option>
</select>
</div>
<div class="col-md-4">
<label class="form-label">{{ _('Redeem by') }}</label>
<input type="date" name="redeem_date" class="form-control">
</div>
<div class="col-md-4">
<label class="form-label">{{ _('Recipient') }}</label>
<input type="text" name="recipient" class="form-control">
</div>
<div class="col-12">
<label class="form-label">{{ _('Shop URL') }}</label>
<input type="url" name="url" class="form-control">
</div>
<div class="col-12">
<label class="form-label">{{ _('Notes') }}</label>
<textarea name="notes" class="form-control" rows="3"></textarea>
</div>
<div class="col-12">
<button type="submit" class="btn btn-success">{{ _('Save') }}</button>
<a href="{{ url_for('index') }}" class="btn btn-outline-secondary">{{ _('Cancel') }}</a>
</div>
</div>
</form>
</div>
{% endblock %}
HTML_END
# Import/Export Templates
cat <<HTML_END > templates/import.html
{% extends "base.html" %}
{% block content %}
<div class="card p-4 shadow-sm">
<h2 class="mb-4">{{ _('Import Games') }}</h2>
<form method="POST" enctype="multipart/form-data">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="mb-3">
<label class="form-label">{{ _('Select CSV file') }}</label>
<input type="file" name="file" class="form-control" accept=".csv" required>
</div>
<button type="submit" class="btn btn-success">{{ _('Import') }}</button>
<a href="{{ url_for('index') }}" class="btn btn-outline-secondary">{{ _('Cancel') }}</a>
</form>
</div>
{% endblock %}
HTML_END
# Redeem Template
cat <<'HTML_END' > templates/redeem.html
{% extends "base.html" %}
{% block content %}
<div class="container mt-5">
<div class="card shadow-lg">
<div class="row g-0">
{% if game.steam_appid %}
<div class="col-md-4">
<img src="https://cdn.cloudflare.steamstatic.com/steam/apps/{{ game.steam_appid }}/header.jpg"
class="img-fluid rounded-start" alt="Game Cover">
</div>
{% endif %}
<div class="col-md-8">
<div class="card-body">
<h1 class="card-title mb-4">{{ game.name }}</h1>
<div class="alert alert-success">
<h4>{{ _('Your Key:') }}</h4>
<code class="fs-3">{{ game.steam_key }}</code>
</div>
<a href="{{ platform_link }}{{ game.steam_key }}"
class="btn btn-primary btn-lg mb-3"
target="_blank">
{{ _('Redeem now on') }} {% if game.steam_appid %}Steam{% else %}GOG{% endif %}
</a>
<div class="mt-4 text-muted">
<small>
{{ _('This page will expire in') }}
<span id="expiry-countdown" class="fw-bold"></span>
</small>
<div class="progress mt-2" style="height: 8px;">
<div id="expiry-bar"
class="progress-bar bg-danger"
role="progressbar"
style="width: 100%">
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script>
const totalDuration = {{ redeem_token.total_hours * 3600 * 1000 }}; // Gesamtdauer in Millisekunden
const expires = {{ (redeem_token.expires.timestamp() * 1000) | int }};
const countdownEl = document.getElementById('expiry-countdown');
const progressBar = document.getElementById('expiry-bar');
function formatTime(unit) {
return unit < 10 ? `0${unit}` : unit;
}
function updateProgressBar(percentage) {
// Alle Farbklassen entfernen
progressBar.classList.remove('bg-success', 'bg-warning', 'bg-danger');
if (percentage > 75) {
progressBar.classList.add('bg-success');
} else if (percentage > 25) {
progressBar.classList.add('bg-warning');
} else {
progressBar.classList.add('bg-danger');
}
}
function updateCountdown() {
const now = Date.now();
const remaining = expires - now;
const percent = (remaining / totalDuration) * 100;
if (remaining < 0) {
countdownEl.innerHTML = "EXPIRED";
progressBar.style.width = "0%";
clearInterval(timer);
setTimeout(() => window.location.reload(), 5000);
return;
}
const hours = Math.floor(remaining / (1000 * 60 * 60));
const minutes = Math.floor((remaining % (1000 * 60 * 60)) / (1000 * 60));
const seconds = Math.floor((remaining % (1000 * 60)) / 1000);
countdownEl.innerHTML = `${formatTime(hours)}h ${formatTime(minutes)}m ${formatTime(seconds)}s`;
progressBar.style.width = `${percent}%`;
updateProgressBar(percent);
}
// run countdown
updateCountdown();
const timer = setInterval(updateCountdown, 1000);
</script>
{% endblock %}
HTML_END
# Footer Template
cat <<HTML_END > templates/footer.html
<footer class="mt-5 py-4 bg-body-tertiary border-top">
<div class="container text-center small text-muted">
<div class="mb-2">
<strong>Game Key Manager</strong> &mdash; is done by nocci
</div>
<div class="mb-2">
<a href="https://git.nocci.it/nocci/GiftGamesDB" target="_blank" rel="noopener">
<img src="{{ url_for('static', filename='forgejo.svg') }}" alt="forgejo" width="20" style="vertical-align:middle;margin-right:4px;">
find the source code on my Forgejo
</a>
</div>
<div>
<span>feel free to donate - if you can affort it:</span>
<a href="https://ko-fi.com/nocci" target="_blank" rel="noopener">Ko-fi</a> &middot;
<a href="https://liberapay.com/nocci" target="_blank" rel="noopener">Liberapay</a>
</div>
</div>
</footer>
HTML_END
# CSS
cat <<CSS_END > static/style.css
:root {
--bs-body-bg: #ffffff;
--bs-body-color: #212529;
}
[data-bs-theme="dark"] {
--bs-body-bg: #1a1a1a;
--bs-body-color: #f8f9fa;
--bs-border-color: #495057;
}
[data-bs-theme="dark"] .table {
--bs-table-bg: #212529;
--bs-table-color: #fff;
--bs-table-border-color: #495057;
}
[data-bs-theme="dark"] .card {
background-color: #2b3035;
border-color: var(--bs-border-color);
}
[data-bs-theme="dark"] .navbar {
background-color: #212529 !important;
}
body {
background-color: var(--bs-body-bg);
color: var(--bs-body-color);
transition: all 0.3s ease;
}
.font-monospace {
font-family: Monaco, Consolas, "Courier New", monospace;
}
.badge {
font-size: 0.9em;
font-weight: 500;
}
#expiry-countdown {
font-weight: 600;
letter-spacing: 0.05em;
color: #dc3545;
transition: color 0.3s ease;
}
[data-bs-theme="dark"] #expiry-countdown {
color: #ff6b6b;
}
/* Progressbar-Animations */
#expiry-bar {
transition: width 1s linear, background-color 0.5s ease;
}
.bg-success { background-color: #198754 !important; }
.bg-warning { background-color: #ffc107 !important; }
.bg-danger { background-color: #dc3545 !important; }
.progress-bar {
transition: width 1s linear, background-color 0.3s ease;
}
.table-pdf {
font-size: 0.8em;
}
.table-pdf td, .table-pdf th {
padding: 4px 8px;
}
CSS_END
echo -e "\n\033[1;32m✅ Setup done! Seems to be okay!\033[0m"
echo -e "Have a look in your .env"
echo -e "nano .env"
echo -e "\n\033[1;32m✔ After you are done start the system with:\033[0m"
echo -e "cd steam-gift-manager"
echo -e "docker-compose build --no-cache && docker-compose up -d"
echo -e "\nGenerate translations: ./translate.sh"
echo -e "You can edit them in translations/en/LC_MESSAGES/messages.po"
echo -e "\nAfter any change in you configuration, .env or even translations:"
echo -e "cd steam-gift-manager"
echo -e "docker-compose down && docker-compose up -d --build"
echo -e "\n\033[1;32m❗ Great - if you are updating/upgrading - visit my git for more details ❗\033[0m"