#!/bin/bash set -e # Konfiguration PROJECT_DIR="steam-gift-manager" TRANSLATIONS_DIR="$PWD/steam-translations" DATA_DIR="$PWD/data" # 1. Projektordner & Übersetzungsordner erstellen mkdir -p $PROJECT_DIR/{templates,static} mkdir -p $TRANSLATIONS_DIR mkdir -p $DATA_DIR cd $PROJECT_DIR # 2. requirements.txt cat < requirements.txt flask flask-login werkzeug python-dotenv flask-sqlalchemy flask-babel jinja2<3.1.0 EOL # 3. app.py (angepasst für SQLAlchemy 2.x) cat <<'PYTHON_END' > app.py from flask import Flask, render_template, request, redirect, url_for, flash, make_response, session, abort from flask_sqlalchemy import SQLAlchemy from flask_login import LoginManager, UserMixin, login_user, logout_user, login_required, current_user from flask_babel import Babel, _ from werkzeug.security import generate_password_hash, check_password_hash from datetime import datetime import os app = Flask(__name__) app.config['SECRET_KEY'] = os.urandom(24) app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:////app/data/games.db' app.config['SQLALCHEMY_TRACK_MODIFICATIONS'] = False app.config['BABEL_DEFAULT_LOCALE'] = 'de' app.config['BABEL_SUPPORTED_LOCALES'] = ['de', 'en'] app.config['BABEL_TRANSLATION_DIRECTORIES'] = 'translations' db = SQLAlchemy(app) login_manager = LoginManager(app) login_manager.login_view = 'login' babel = Babel(app) @babel.localeselector def get_locale(): if 'lang' in session and session['lang'] in app.config['BABEL_SUPPORTED_LOCALES']: return session['lang'] return request.accept_languages.best_match(app.config['BABEL_SUPPORTED_LOCALES']) @app.context_processor def inject_template_vars(): return dict( get_locale=get_locale, theme='dark' if request.cookies.get('dark_mode') == 'true' else 'light' ) class User(UserMixin, db.Model): id = db.Column(db.Integer, primary_key=True) username = db.Column(db.String(100), unique=True) password = db.Column(db.String(100)) games = db.relationship('Game', backref='owner', lazy=True) class Game(db.Model): id = db.Column(db.Integer, primary_key=True) name = db.Column(db.String(100), nullable=False) steam_key = db.Column(db.String(100), nullable=False) status = db.Column(db.String(50), nullable=False) recipient = db.Column(db.String(100)) notes = db.Column(db.Text) url = db.Column(db.String(200)) created_at = db.Column(db.DateTime, default=datetime.utcnow) redeem_date = db.Column(db.DateTime) user_id = db.Column(db.Integer, db.ForeignKey('user.id'), nullable=False) steam_appid = db.Column(db.String(20)) @login_manager.user_loader def load_user(user_id): return db.session.get(User, int(user_id)) @app.route('/') @login_required def index(): search_query = request.args.get('q', '') query = db.session.query(Game).filter_by(user_id=current_user.id) if search_query: query = query.filter(Game.name.ilike(f'%{search_query}%')) games = query.order_by(Game.created_at.desc()).all() return render_template('index.html', games=games, format_date=lambda dt: dt.strftime('%d.%m.%Y') if dt else '', search_query=search_query) @app.route('/set-lang/') def set_lang(lang): if lang in app.config['BABEL_SUPPORTED_LOCALES']: session['lang'] = lang return redirect(request.referrer or url_for('index')) @app.route('/set-theme/') def set_theme(theme): resp = make_response('', 204) resp.set_cookie('dark_mode', 'true' if theme == 'dark' else 'false', max_age=60*60*24*365) return resp @app.route('/login', methods=['GET', 'POST']) def login(): if request.method == 'POST': username = request.form['username'] password = request.form['password'] user = User.query.filter_by(username=username).first() if user and check_password_hash(user.password, password): login_user(user) return redirect(url_for('index')) flash(_('Invalid credentials'), 'danger') return render_template('login.html') @app.route('/register', methods=['GET', 'POST']) def register(): if request.method == 'POST': username = request.form['username'] password = generate_password_hash(request.form['password']) if User.query.filter_by(username=username).first(): flash(_('Username already exists'), 'danger') return redirect(url_for('register')) new_user = User(username=username, password=password) db.session.add(new_user) db.session.commit() login_user(new_user) return redirect(url_for('index')) return render_template('register.html') @app.route('/logout') @login_required def logout(): logout_user() return redirect(url_for('login')) import re def extract_steam_appid(url): match = re.search(r'store\.steampowered\.com/app/(\d+)', url or '') if match: return match.group(1) return '' @app.route('/add', methods=['GET', 'POST']) @login_required def add_game(): if request.method == 'POST': try: url = request.form.get('url', '') steam_appid = request.form.get('steam_appid', '').strip() if not steam_appid: steam_appid = extract_steam_appid(url) new_game = Game( name=request.form['name'], steam_key=request.form['steam_key'], status=request.form['status'], recipient=request.form.get('recipient', ''), notes=request.form.get('notes', ''), url=url, steam_appid=steam_appid, # <- jetzt wird sie gesetzt! redeem_date=datetime.strptime(request.form['redeem_date'], '%Y-%m-%d') if request.form['redeem_date'] else None, user_id=current_user.id ) db.session.add(new_game) db.session.commit() flash(_('Game added successfully!'), 'success') return redirect(url_for('index')) except Exception as e: db.session.rollback() flash(_('Error: ') + str(e), 'danger') return render_template('add_game.html') @app.route('/edit/', methods=['GET', 'POST']) @login_required def edit_game(game_id): game = db.session.get(Game, game_id) # SQLAlchemy 2.x-kompatibel if not game or game.owner != current_user: return _("Not allowed!"), 403 if request.method == 'POST': try: # Steam AppID aus Formular oder URL extrahieren url = request.form.get('url', '') steam_appid = request.form.get('steam_appid', '').strip() if not steam_appid: steam_appid = extract_steam_appid(url) # Aktualisiere alle Felder game.name = request.form['name'] game.steam_key = request.form['steam_key'] game.status = request.form['status'] game.recipient = request.form.get('recipient', '') game.notes = request.form.get('notes', '') game.url = url game.steam_appid = steam_appid # <- FEHLTE HIER game.redeem_date = datetime.strptime(request.form['redeem_date'], '%Y-%m-%d') if request.form['redeem_date'] else None db.session.commit() flash(_('Changes saved!'), 'success') return redirect(url_for('index')) except Exception as e: db.session.rollback() flash(_('Error: ') + str(e), 'danger') return render_template('edit_game.html', game=game, redeem_date=game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '') @app.route('/delete/', methods=['POST']) @login_required def delete_game(game_id): game = Game.query.get_or_404(game_id) if game.owner != current_user: return _("Not allowed!"), 403 try: db.session.delete(game) db.session.commit() flash(_('Game deleted!'), 'success') except Exception as e: db.session.rollback() flash(_('Error deleting: ') + str(e), 'danger') return redirect(url_for('index')) if __name__ == '__main__': with app.app_context(): db.create_all() app.run(host='0.0.0.0', port=5000) PYTHON_END # 4. babel.cfg cat < babel.cfg [python: **.py] [jinja2: templates/**.html] EOL # 5. Dockerfile cat < Dockerfile FROM python:3.10-slim # Shell explizit setzen SHELL ["/bin/bash", "-c"] # Datenbankordner erstellen und Berechtigungen setzen RUN mkdir -p /app/data && chmod -R a+rwX /app/data WORKDIR /app COPY requirements.txt . RUN pip install --no-cache-dir -r requirements.txt COPY . . ARG UID=1000 ARG GID=1000 RUN groupadd -g \$GID appuser && \ useradd -u \$UID -g \$GID -m appuser && \ chown -R appuser:appuser /app USER appuser EXPOSE 5000 CMD ["python", "app.py"] DOCKER_END # 6. docker-compose.yml cat < docker-compose.yml version: '3.8' services: steam-manager: build: . ports: - "5000:5000" volumes: - $DATA_DIR:/app/data - $TRANSLATIONS_DIR:/app/translations environment: - FLASK_DEBUG=0 restart: unless-stopped COMPOSE_END # 7. Verzeichnisse und Berechtigungen mkdir -p ../data ../steam-translations chmod -R a+rwX ../data ../steam-translations # 7. Übersetzungs-Workflow-Script cat <<'SCRIPT_END' > ../translate.sh #!/bin/bash set -e cd "$(dirname "$0")/steam-gift-manager" # 1. Extrahiere alle Texte docker-compose exec steam-manager pybabel extract -F babel.cfg -o translations/messages.pot . # 2. Initialisiere Sprachen (nur einmal nötig, danach auskommentieren) for lang in de en; do if [ ! -f "../steam-translations/$lang/LC_MESSAGES/messages.po" ]; then docker-compose exec steam-manager pybabel init -i translations/messages.pot -d translations -l $lang fi done # 3. Aktualisiere Übersetzungen docker-compose exec steam-manager pybabel update -i translations/messages.pot -d translations # 4. Kompiliere Übersetzungen docker-compose exec steam-manager pybabel compile -d translations echo "✅ Übersetzungen extrahiert, aktualisiert und kompiliert!" SCRIPT_END chmod +x ../translate.sh cat < templates/base.html {{ _('Steam Manager') }}
{% with messages = get_flashed_messages(with_categories=true) %} {% if messages %} {% for category, message in messages %}
{{ message }}
{% endfor %} {% endif %} {% endwith %} {% block content %}{% endblock %}
HTML_END cat < templates/index.html {% extends "base.html" %} {% block content %}

{{ _('My Games') }}

+ {{ _('Add New Game') }}
{% if games %}
{% for game in games %} {% endfor %}
{{ _('Cover') }} {{ _('Name') }} {{ _('Key') }} {{ _('Status') }} {{ _('Created') }} {{ _('Redeem by') }} {{ _('Shop') }} {{ _('Actions') }}
{% if game.steam_appid %} Steam Header {% endif %} {{ game.name }} {{ game.steam_key }} {% if game.status == 'nicht eingelöst' %} {{ _('Not redeemed') }} {% elif game.status == 'verschenkt' %} {{ _('Gifted') }} {% elif game.status == 'eingelöst' %} {{ _('Redeemed') }} {% endif %} {{ format_date(game.created_at) }} {% if game.redeem_date %} {{ format_date(game.redeem_date) }} {% endif %} {% if game.url %} 🔗 {{ _('Shop') }} {% endif %} ✏️
{% else %}
{{ _('No games yet') }}
{% endif %} {% endblock %} HTML_END cat < templates/add_game.html {% extends "base.html" %} {% block content %}

{{ _('Add New Game') }}

{{ _('Cancel') }}
{% endblock %} HTML_END cat < templates/edit_game.html {% extends "base.html" %} {% block content %}

{{ _('Edit Game') }}

{{ _('Cancel') }}
{% endblock %} HTML_END cat < templates/login.html {% extends "base.html" %} {% block content %}

{{ _('Login') }}

{% endblock %} HTML_END cat < templates/register.html {% extends "base.html" %} {% block content %}

{{ _('Register') }}

{% endblock %} HTML_END # CSS cat < static/style.css :root { --bs-body-bg: #ffffff; --bs-body-color: #212529; } [data-bs-theme="dark"] { --bs-body-bg: #1a1a1a; --bs-body-color: #f8f9fa; --bs-border-color: #495057; } [data-bs-theme="dark"] .table { --bs-table-bg: #212529; --bs-table-color: #fff; --bs-table-border-color: #495057; } [data-bs-theme="dark"] .card { background-color: #2b3035; border-color: var(--bs-border-color); } [data-bs-theme="dark"] .navbar { background-color: #212529 !important; } body { background-color: var(--bs-body-bg); color: var(--bs-body-color); transition: all 0.3s ease; } .font-monospace { font-family: Monaco, Consolas, "Courier New", monospace; } .badge { font-size: 0.9em; font-weight: 500; } CSS_END echo -e "\n\033[1;32m✅ Setup abgeschlossen!\033[0m" echo -e "Starten mit:" echo -e "cd steam-gift-manager" echo -e "docker-compose build --no-cache && docker-compose up -d" echo -e "\n\033[1;34mÜbersetzungen initialisieren, bearbeiten und kompilieren:\033[0m" echo -e "1. ./translate.sh" echo -e "2. Bearbeite die .po-Dateien in $TRANSLATIONS_DIR/de/LC_MESSAGES/messages.po und .../en/LC_MESSAGES/messages.po" echo -e "3. ./translate.sh erneut ausführen und Container neustarten, damit Änderungen aktiv werden"