#!/bin/bash set -e # Colors RED='\033[1;31m' GREEN='\033[1;32m' YELLOW='\033[1;33m' NC='\033[0m' # 1. Docker check (incl. Arch Linux) if ! command -v docker &>/dev/null; then echo -e "${RED}❗ Docker is not installed.${NC}" read -p "Would you like to install Docker automatically now? [y/N]: " install_docker if [[ "$install_docker" =~ ^[YyJj]$ ]]; then if [ -f /etc/arch-release ]; then echo -e "${GREEN}▶️ Installing Docker for Arch Linux...${NC}" sudo pacman -Sy --noconfirm docker sudo systemctl enable --now docker.service else echo -e "${GREEN}▶️ Using generic Docker installation script...${NC}" curl -fsSL https://get.docker.com -o get-docker.sh sudo sh get-docker.sh rm get-docker.sh fi # Docker group membership prüfen if ! groups | grep -q '\bdocker\b'; then echo -e "${YELLOW}⚠️ Your user is not in the docker group. Adding now...${NC}" sudo usermod -aG docker $USER newgrp docker fi echo -e "${GREEN}✔️ Docker has been installed.${NC}" else echo -e "${YELLOW}❌ Docker is required. Exiting script.${NC}" exit 1 fi fi # 2. Check Docker compose (V1 und V2 Plugin, incl. Arch Support) DOCKER_COMPOSE_CMD="" if command -v docker-compose &>/dev/null; then DOCKER_COMPOSE_CMD="docker-compose" elif docker compose version &>/dev/null; then DOCKER_COMPOSE_CMD="docker compose" else echo -e "${RED}❗ Neither docker-compose nor docker compose plugin is installed!${NC}" read -p "Would you like to install Docker Compose automatically now? [y/N]: " install_compose if [[ "$install_compose" =~ ^[YyJj]$ ]]; then if [ -f /etc/arch-release ]; then sudo pacman -Sy --noconfirm docker-compose elif command -v apt-get &>/dev/null; then sudo apt-get update sudo apt-get install -y docker-compose-plugin sudo apt-get install -y docker-compose elif command -v dnf &>/dev/null; then sudo dnf install -y docker-compose elif command -v yum &>/dev/null; then sudo yum install -y docker-compose-plugin else echo -e "${RED}❌ Unsupported package manager! Please install Docker Compose manually.${NC}" exit 1 fi # Final check if ! command -v docker-compose &>/dev/null && ! docker compose version &>/dev/null; then echo -e "${RED}❌ Docker Compose installation failed!${NC}" exit 1 fi echo -e "${GREEN}✔️ Docker Compose has been installed successfully.${NC}" else echo -e "${YELLOW}❌ Docker Compose is required. Exiting script.${NC}" exit 1 fi fi # Configuration PROJECT_DIR="steam-gift-manager" TRANSLATIONS_DIR="$PWD/$PROJECT_DIR/translations" DATA_DIR="$PWD/data" # 1. Create folders mkdir -p "$PROJECT_DIR"/{templates,static,translations} mkdir -p "$DATA_DIR" chmod -R a+rwX "$TRANSLATIONS_DIR" "$DATA_DIR" cd $PROJECT_DIR ## UID/GID-Logic #if [ "$(id -u)" -eq 0 ]; then # export UID=1000 # export GID=1000 #else # export UID=$(id -u) # export GID=$(id -g) #fi # 2. requirements.txt cat < requirements.txt flask flask-login flask-wtf flask-migrate werkzeug python-dotenv flask-sqlalchemy jinja2<3.1.0 itsdangerous sqlalchemy apscheduler reportlab requests pillow gunicorn apprise debugpy pytz EOL # 3. .env Datei in Parent-Folder cd .. SECRET_KEY=$(python3 -c 'import secrets; print(secrets.token_hex(24))') REDEEM_SECRET=$(python3 -c 'import secrets; print(secrets.token_hex(16))') REDEEM_CSRF=$(python3 -c 'import secrets; print(secrets.token_hex(16))') cat < .env # Flask-Configuration SECRET_KEY="$SECRET_KEY" REDEEM_SECRET="$REDEEM_SECRET" WTF_CSRF_SECRET_KEY="$REDEEM_CSRF" # Language Settings DEFAULT_LANGUAGE="en" SUPPORTED_LANGUAGES="de,en" # Timezone TZ=Europe/Berlin # Security FORCE_HTTPS=False SESSION_COOKIE_SECURE="False" CSRF_ENABLED="True" # Account registration REGISTRATION_ENABLED="True" # checking interval if keys have to be redeemed before a specific date CHECK_EXPIRING_KEYS_INTERVAL_HOURS=6 # Apprise URLs (separate several with a line break, comma or space) APPRISE_URLS="" ### example for multiple notifications #APPRISE_URLS="pover://USER_KEY@APP_TOKEN #gotify://gotify.example.com/TOKEN #matrixs://TOKEN@matrix.org/!ROOM_ID" EOL cd $PROJECT_DIR # 4. app.py (the main app) cat <<'PYTHON_END' > app.py import os, time from datetime import datetime, timedelta from zoneinfo import ZoneInfo import pytz import warnings from sqlalchemy.exc import LegacyAPIWarning warnings.simplefilter("ignore", category=LegacyAPIWarning) from flask import ( Flask, render_template, request, redirect, url_for, flash, session, abort, send_file, jsonify, Markup, make_response ) from flask_sqlalchemy import SQLAlchemy from flask_login import LoginManager, UserMixin, login_user, logout_user, login_required, current_user from werkzeug.security import generate_password_hash, check_password_hash from flask_wtf import CSRFProtect from flask import abort from flask import request, redirect from flask_wtf import FlaskForm from wtforms import StringField, SelectField, TextAreaField, validators import io import warnings import re import io import csv import secrets import requests from dotenv import load_dotenv load_dotenv(override=True) from sqlalchemy.exc import IntegrityError from apscheduler.schedulers.background import BackgroundScheduler from apscheduler.jobstores.sqlalchemy import SQLAlchemyJobStore import atexit from flask_migrate import Migrate from sqlalchemy import MetaData, event from reportlab.pdfgen import canvas from reportlab.lib.pagesizes import A4, landscape, letter from reportlab.platypus import ( SimpleDocTemplate, Table, TableStyle, Paragraph, Image, Spacer ) from reportlab.lib import colors from reportlab.lib.styles import getSampleStyleSheet, ParagraphStyle from reportlab.lib.utils import ImageReader from reportlab.lib.units import cm, inch, mm from io import BytesIO import reportlab.lib import traceback import logging logging.basicConfig(level=logging.INFO) logging.getLogger('apscheduler').setLevel(logging.DEBUG) from sqlalchemy.engine import Engine import sqlite3 from sqlalchemy.orm import joinedload @event.listens_for(Engine, "connect") def enable_foreign_keys(dbapi_connection, connection_record): if isinstance(dbapi_connection, sqlite3.Connection): cursor = dbapi_connection.cursor() cursor.execute("PRAGMA foreign_keys=ON;") cursor.close() TZ = os.getenv('TZ', 'UTC') os.environ['TZ'] = TZ app = Flask(__name__) # Auf UNIX-Systemen (Linux, Docker) wirksam machen try: time.tzset() except AttributeError: pass # tzset gibt es auf Windows nicht local_tz = pytz.timezone(TZ) # Load Languages import os import json TRANSLATION_DIR = os.path.join(os.getcwd(), 'translations') SUPPORTED_LANGUAGES = ['de', 'en'] TRANSLATIONS = {} for lang in SUPPORTED_LANGUAGES: try: with open(os.path.join(TRANSLATION_DIR, f'{lang}.json'), encoding='utf-8') as f: TRANSLATIONS[lang] = json.load(f) print(f"✅ Loaded {lang} translations") except Exception: print(f"❌ Failed loading {lang}.json: {str(e)}") TRANSLATIONS[lang] = {} def translate(key, lang=None, **kwargs): lang = lang or session.get('lang', 'en') fallback_lang = app.config.get('DEFAULT_LANGUAGE', 'en') translations = TRANSLATIONS.get(lang, {}) fallback_translations = TRANSLATIONS.get(fallback_lang, {}) value = translations.get(key) or fallback_translations.get(key) or key return value.format(**kwargs) if isinstance(value, str) else value ## DEBUG Translations if app.debug: print(f"Loaded translations for 'de': {TRANSLATIONS.get('de', {})}") csrf = CSRFProtect(app) convention = { "ix": "ix_%(column_0_label)s", "uq": "uq_%(table_name)s_%(column_0_name)s", "ck": "ck_%(table_name)s_%(constraint_name)s", "fk": "fk_%(table_name)s_%(column_0_name)s_%(referred_table_name)s", "pk": "pk_%(table_name)s" } metadata = MetaData(naming_convention=convention) load_dotenv(override=True) # Lade Umgebungsvariablen aus .env mit override load_dotenv(override=True) # App-Configuration app.config.update( SECRET_KEY=os.getenv('SECRET_KEY'), SQLALCHEMY_DATABASE_URI='sqlite:////app/data/games.db', SQLALCHEMY_TRACK_MODIFICATIONS=False, SESSION_COOKIE_NAME = 'gamekeys_session', SESSION_COOKIE_SECURE=os.getenv('SESSION_COOKIE_SECURE', 'False') == 'True', SESSION_COOKIE_SAMESITE='Lax', PERMANENT_SESSION_LIFETIME=timedelta(days=30), SESSION_REFRESH_EACH_REQUEST=False, WTF_CSRF_ENABLED=os.getenv('CSRF_ENABLED', 'True') == 'True', REGISTRATION_ENABLED=os.getenv('REGISTRATION_ENABLED', 'True').lower() == 'true', SEND_FILE_MAX_AGE_DEFAULT=int(os.getenv('SEND_FILE_MAX_AGE_DEFAULT', 0)), TEMPLATES_AUTO_RELOAD=os.getenv('TEMPLATES_AUTO_RELOAD', 'True') == 'True' ) interval_hours = int(os.getenv('CHECK_EXPIRING_KEYS_INTERVAL_HOURS', 12)) # Initialisation db = SQLAlchemy(app, metadata=metadata) migrate = Migrate(app, db) login_manager = LoginManager(app) login_manager.login_view = 'login' # Logging app.logger.addHandler(logging.StreamHandler()) app.logger.setLevel(logging.INFO) @app.before_request def debug_translations(): app.logger.debug(f"Aktuelle Sprache: {session.get('lang')}") app.logger.debug(f"Übersetzungskeys: {list(TRANSLATIONS.get(session.get('lang', 'en'), {}).keys())}") def enforce_https(): if os.getenv('FORCE_HTTPS', 'False').lower() == 'true': if request.headers.get('X-Forwarded-Proto', 'http') != 'https' and not request.is_secure: url = request.url.replace('http://', 'https://', 1) app.logger.info(f"Redirecting to HTTPS: {url}") return redirect(url, code=301) def check_translations(): app.logger.debug(f"Available translations: {TRANSLATIONS}") app.logger.debug(f"Current language: {session.get('lang', 'en')}") @app.context_processor def inject_template_globals(): return { '_': lambda key, **kwargs: translate(key, lang=session.get('lang', 'en'), **kwargs), 'now': datetime.now(local_tz), 'app_version': os.getenv('APP_VERSION', '1.0.0'), 'local_tz': str(local_tz) } @app.template_filter('strftime') def _jinja2_filter_datetime(date, fmt='%d.%m.%Y'): if date is None: return '' return date.strftime(fmt) # DB Models class User(UserMixin, db.Model): __tablename__ = 'users' # Expliziter Tabellenname id = db.Column(db.Integer, primary_key=True) username = db.Column(db.String(80), unique=True, nullable=False) password = db.Column(db.String(256), nullable=False) games = db.relationship( 'Game', back_populates='owner', cascade='all, delete-orphan', passive_deletes=True ) class Game(db.Model): __tablename__ = 'games' id = db.Column(db.Integer, primary_key=True) name = db.Column(db.String(100), nullable=False) steam_key = db.Column(db.String(100), nullable=False, unique=True) status = db.Column(db.String(50), nullable=False) recipient = db.Column(db.String(100)) notes = db.Column(db.Text) url = db.Column(db.String(200)) created_at = db.Column(db.DateTime, default=lambda: datetime.now(local_tz)) redeem_date = db.Column(db.DateTime) steam_appid = db.Column(db.String(20)) platform = db.Column(db.String(50), default='pc') # with users.id user_id = db.Column( db.Integer, db.ForeignKey('users.id', ondelete='CASCADE'), # Wichtig nullable=False ) owner = db.relationship( 'User', back_populates='games' ) redeem_tokens = db.relationship( 'RedeemToken', back_populates='game', cascade='all, delete-orphan', passive_deletes=True ) class RedeemToken(db.Model): __tablename__ = 'redeem_tokens' id = db.Column(db.Integer, primary_key=True) token = db.Column(db.String(17), unique=True, nullable=False) expires = db.Column(db.DateTime, nullable=False) total_hours = db.Column(db.Integer, nullable=False) # ForeignKey with CASCADE game_id = db.Column( db.Integer, db.ForeignKey('games.id', ondelete='CASCADE'), nullable=False ) game = db.relationship('Game', back_populates='redeem_tokens') def is_expired(self): # use timeszone (from .env) local_tz = pytz.timezone(os.getenv('TZ', 'UTC')) now = datetime.now(local_tz) return now > self.expires.astimezone(local_tz) class GameForm(FlaskForm): name = StringField('Name', [validators.DataRequired()]) steam_key = StringField('Steam Key') status = SelectField('Status', choices=[ ('nicht eingelöst', 'Nicht eingelöst'), ('eingelöst', 'Eingelöst'), ('geschenkt', 'Geschenkt') ]) recipient = StringField('Empfänger') notes = TextAreaField('Notizen') url = StringField('Store URL') redeem_date = StringField('Einlösedatum') steam_appid = StringField('Steam App ID') PLATFORM_CHOICES = [ ('pc', 'PC'), ('xbox', 'XBox'), ('playstation', 'PlayStation'), ('switch', 'Nintendo Switch'), ('other', 'Andere') ] STATUS_CHOICES = [ ('nicht eingelöst', 'Nicht eingelöst'), ('eingelöst', 'Eingelöst'), ('geschenkt', 'Geschenkt') ] with app.app_context(): db.create_all() @login_manager.user_loader def load_user(user_id): return db.session.get(User, int(user_id)) def extract_steam_appid(url): match = re.search(r'store\.steampowered\.com/app/(\d+)', url or '') return match.group(1) if match else '' # 404 def get_or_404(model, id): instance = db.session.get(model, id) if not instance: abort(404) return instance @app.route('/') @login_required def index(): search_query = request.args.get('q', '') query = Game.query.filter_by(user_id=current_user.id) if search_query: query = query.filter(Game.name.ilike(f'%{search_query}%')) games = query.order_by(Game.created_at.desc()).all() return render_template('index.html', games=games, format_date=lambda dt: dt.strftime('%d.%m.%Y') if dt else '', search_query=search_query) @app.route('/set-lang/') def set_lang(lang): if lang in SUPPORTED_LANGUAGES: session['lang'] = lang session.permanent = True return redirect(request.referrer or url_for('index')) @app.route('/set-theme/') def set_theme(theme): resp = make_response('', 204) resp.set_cookie('theme', theme, max_age=60*60*24*365) # 1 Jahr Gültigkeit return resp @app.route('/login', methods=['GET', 'POST']) def login(): if request.method == 'POST': username = request.form['username'] password = request.form['password'] user = User.query.filter_by(username=username).first() if user and check_password_hash(user.password, password): login_user(user) return redirect(url_for('index')) flash(translate('Invalid credentials', session.get('lang', 'en')), 'danger') return render_template('login.html') @app.route('/register', methods=['GET', 'POST']) def register(): if not app.config['REGISTRATION_ENABLED']: flash(translate('No new registrations. They are deactivated!'), 'danger') return redirect(url_for('login')) if request.method == 'POST': username = request.form['username'] password = generate_password_hash(request.form['password']) if User.query.filter_by(username=username).first(): flash(translate('Username already exists', session.get('lang', 'en')), 'danger') return redirect(url_for('register')) new_user = User(username=username, password=password) db.session.add(new_user) db.session.commit() login_user(new_user) return redirect(url_for('index')) return render_template('register.html') @app.route('/logout') @login_required def logout(): logout_user() return redirect(url_for('login')) @app.route('/change-password', methods=['GET', 'POST']) @login_required def change_password(): if request.method == 'POST': current_password = request.form['current_password'] new_password = request.form['new_password'] confirm_password = request.form['confirm_password'] if not check_password_hash(current_user.password, current_password): flash(translate('Current passwort is wrong'), 'danger') return redirect(url_for('change_password')) if new_password != confirm_password: flash(translate('New Passwords are not matching'), 'danger') return redirect(url_for('change_password')) current_user.password = generate_password_hash(new_password) db.session.commit() flash(translate('Password changed successfully', session.get('lang', 'en')), 'success') return redirect(url_for('index')) return render_template('change_password.html') @app.route('/add', methods=['GET', 'POST']) @login_required def add_game(): if request.method == 'POST': try: url = request.form.get('url', '') steam_appid = request.form.get('steam_appid', '').strip() if not steam_appid: steam_appid = extract_steam_appid(url) steam_key = request.form['steam_key'] if Game.query.filter_by(steam_key=steam_key).first(): flash(translate('Steam Key already exists!'), 'error') return redirect(url_for('add_game')) new_game = Game( name=request.form['name'], steam_key=steam_key, status=request.form['status'], recipient=request.form.get('recipient', ''), notes=request.form.get('notes', ''), url=url, steam_appid=steam_appid, redeem_date=datetime.strptime(request.form['redeem_date'], '%Y-%m-%d') if request.form['redeem_date'] else None, user_id=current_user.id ) db.session.add(new_game) db.session.commit() flash(translate('Game added successfully!'), 'success') return redirect(url_for('index')) except IntegrityError as e: db.session.rollback() if "UNIQUE constraint failed: game.steam_key" in str(e): flash(translate('Steam Key already exists!'), 'error') else: flash(translate('Database error: %(error)s', error=str(e)), 'error') except Exception as e: db.session.rollback() flash(translate('Error: %(error)s', error=str(e)), 'error') return render_template( 'add_game.html', platforms=PLATFORM_CHOICES, statuses=STATUS_CHOICES ) @app.route('/edit/', methods=['GET', 'POST']) @login_required def edit_game(game_id): # Eager Loading für Tokens game = Game.query.options(joinedload(Game.redeem_tokens)).get_or_404(game_id) def safe_parse_date(date_str): try: naive = datetime.strptime(date_str, '%Y-%m-%d') if date_str else None return local_tz.localize(naive) if naive else None except ValueError: return None if request.method == 'POST': try: # Validierung if not request.form.get('name') or not request.form.get('steam_key'): flash(translate('Name and Steam Key are required'), 'error') return redirect(url_for('edit_game', game_id=game_id)) # Dublettenprüfung existing = Game.query.filter( Game.steam_key == request.form['steam_key'], Game.id != game.id ).first() if existing: flash(translate('Steam Key already exists'), 'error') return redirect(url_for('edit_game', game_id=game_id)) # Felder aktualisieren game.name = request.form['name'] game.steam_key = request.form['steam_key'] game.status = request.form['status'] game.platform = request.form.get('platform', 'pc') game.recipient = request.form.get('recipient', '') game.notes = request.form.get('notes', '') game.url = request.form.get('url', '') game.steam_appid = request.form.get('steam_appid', '') game.redeem_date = safe_parse_date(request.form.get('redeem_date', '')) # Zeitzonen-korrekte Umwandlung game.redeem_date_local = ( game.redeem_date.astimezone(local_tz) if game.redeem_date else None ) # Token-Logik if game.status == 'geschenkt': # Vorhandene Tokens löschen RedeemToken.query.filter_by(game_id=game.id).delete() # Neuen Token generieren token = secrets.token_urlsafe(12)[:17] expires = datetime.now(local_tz) + timedelta(hours=24) new_token = RedeemToken( token=token, game_id=game.id, expires=expires, total_hours=24 ) db.session.add(new_token) db.session.commit() flash(translate('Changes saved successfully'), 'success') return redirect(url_for('index')) except IntegrityError as e: db.session.rollback() app.logger.error(f"IntegrityError: {traceback.format_exc()}") flash(translate('Database error: {error}', error=str(e.orig)), 'error') # Platzhalter korrigiert except Exception as e: db.session.rollback() app.logger.error(f"Unexpected error: {traceback.format_exc()}") flash(translate('Unexpected error: {error}', error=str(e)), 'error') # Platzhalter korrigiert return render_template( 'edit_game.html', game=game, platforms=PLATFORM_CHOICES, statuses=STATUS_CHOICES, redeem_date=game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '' ) @app.route('/delete/', methods=['POST']) @login_required def delete_game(game_id): game = Game.query.get_or_404(game_id) db.session.delete(game) db.session.commit() flash(translate('Game deleted successfully'), 'success') return redirect(url_for('index')) @app.route('/export', methods=['GET']) @login_required def export_games(): games = Game.query.filter_by(user_id=current_user.id).all() output = io.StringIO() writer = csv.writer(output) writer.writerow(['Name', 'Steam Key', 'Status', 'Recipient', 'Notes', 'URL', 'Created', 'Redeem by', 'Steam AppID']) for game in games: writer.writerow([ game.name, game.steam_key, game.status, game.recipient, game.notes, game.url, game.created_at.strftime('%Y-%m-%d %H:%M:%S') if game.created_at else '', game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '', game.steam_appid ]) output.seek(0) return send_file( io.BytesIO(output.getvalue().encode('utf-8')), mimetype='text/csv', as_attachment=True, download_name='games_export.csv' ) @app.route('/export_pdf') @login_required def export_pdf(): excluded_statuses = ['eingelöst', 'verschenkt'] games = Game.query.filter( Game.user_id == current_user.id, Game.status.notin_(excluded_statuses) ).order_by(Game.created_at.desc()).all() buffer = io.BytesIO() doc = SimpleDocTemplate(buffer, pagesize=landscape(A4), leftMargin=40, rightMargin=40, topMargin=40, bottomMargin=40 ) styles = getSampleStyleSheet() elements = [] img_height = 2*cm # Titel elements.append(Paragraph( translate("Game List (without Keys)", lang=session.get('lang', 'en')), styles['Title'] )) elements.append(Spacer(1, 12)) # Tabellenkopf col_widths = [ 5*cm, 10*cm, 6*cm, 3*cm ] data = [[ Paragraph('Cover', styles['Normal']), Paragraph('Name', styles['Normal']), Paragraph('Shop-Link', styles['Normal']), Paragraph('Einlösen bis', styles['Normal']) ]] for game in games: img = None if game.steam_appid: try: img_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{game.steam_appid}/header.jpg" img_data = io.BytesIO(requests.get(img_url, timeout=5).content) img = Image(img_data, width=3*cm, height=img_height) except Exception: img = Paragraph('', styles['Normal']) elif game.url and 'gog.com' in game.url: try: img_path = os.path.join(app.root_path, 'static', 'gog_logo.webp') img = Image(img_path, width=3*cm, height=img_height) except Exception: img = Paragraph('', styles['Normal']) data.append([ img or '', Paragraph(game.name, styles['Normal']), Paragraph(game.url or '', styles['Normal']), game.redeem_date.strftime('%d.%m.%y') if game.redeem_date else '' ]) # Table format (korrekte Einrückung) table = Table(data, colWidths=col_widths, repeatRows=1) table.setStyle(TableStyle([ ('FONTNAME', (0,0), (-1,0), 'Helvetica-Bold'), ('FONTSIZE', (0,0), (-1,0), 8), ('FONTSIZE', (0,1), (-1,-1), 8), ('VALIGN', (0,0), (-1,-1), 'MIDDLE'), ('ALIGN', (0,0), (-1,-1), 'LEFT'), ('GRID', (0,0), (-1,-1), 0.5, colors.lightgrey), ('WORDWRAP', (1,1), (1,-1), 'CJK'), ])) elements.append(table) doc.build(elements) buffer.seek(0) return send_file( buffer, mimetype='application/pdf', as_attachment=True, download_name=f'game_export_{datetime.now().strftime("%Y%m%d")}.pdf' ) @app.route('/import', methods=['GET', 'POST']) @login_required def import_games(): if request.method == 'POST': file = request.files.get('file') if file and file.filename.endswith('.csv'): stream = io.StringIO(file.stream.read().decode("UTF8")) reader = csv.DictReader(stream) new_games = 0 duplicates = 0 try: with db.session.begin_nested(): for row in reader: steam_key = row['Steam Key'].strip() if Game.query.filter_by(steam_key=steam_key).first(): duplicates += 1 continue game = Game( name=row['Name'], steam_key=steam_key, status=row['Status'], recipient=row.get('Recipient', ''), notes=row.get('Notes', ''), url=row.get('URL', ''), created_at=datetime.strptime(row['Created'], '%Y-%m-%d %H:%M:%S') if row.get('Created') else datetime.utcnow(), redeem_date=datetime.strptime(row['Redeem by'], '%Y-%m-%d') if row.get('Redeem by') else None, steam_appid=row.get('Steam AppID', ''), user_id=current_user.id ) db.session.add(game) new_games += 1 db.session.commit() flash(translate("new_games_imported", new=new_games, dup=duplicates), 'success') except Exception as e: db.session.rollback() flash(translate('Import error: {error}', error=str(e)), 'danger') return redirect(url_for('index')) flash(translate('Please upload a valid CSV file.'), 'danger') return render_template('import.html') @app.route('/generate_redeem/', methods=['POST']) @login_required def generate_redeem(game_id): game = Game.query.get_or_404(game_id) if game.user_id != current_user.id or game.status != 'geschenkt': return jsonify({'error': translate('Forbidden')}), 403 try: RedeemToken.query.filter_by(game_id=game_id).delete() token = secrets.token_urlsafe(12)[:17] expires = datetime.now(local_tz) + timedelta(hours=24) new_token = RedeemToken( token=token, game_id=game_id, expires=expires, total_hours=24 ) db.session.add(new_token) db.session.commit() redeem_url = url_for('redeem', token=token, _external=True) message = translate( 'Redeem link generated: {url}', url=redeem_url ) return jsonify({'url': redeem_url, 'message': message}) except Exception as e: db.session.rollback() return jsonify({'error': str(e)}), 500 @app.route('/redeem/', endpoint='redeem') def redeem_page(token): redeem_token = RedeemToken.query.filter_by(token=token).first() if not redeem_token: abort(404) # Zeit in UTC umwandeln expires_utc = redeem_token.expires.astimezone(pytz.UTC) if datetime.now(pytz.UTC) > expires_utc: db.session.delete(redeem_token) db.session.commit() abort(404) game = Game.query.get(redeem_token.game_id) redeem_token.used = True db.session.commit() return render_template('redeem.html', game=game, redeem_token=redeem_token, expires_timestamp=int(expires_utc.timestamp() * 1000), # Millisekunden platform_link='https://store.steampowered.com/account/registerkey?key=' if game.steam_appid else 'https://www.gog.com/redeem') # Apprise Notifications import apprise def send_apprise_notification(user, game): apprise_urls = os.getenv('APPRISE_URLS', '').strip() if not apprise_urls: app.logger.error("No APPRISE_URLS configured") return False apobj = apprise.Apprise() for url in apprise_urls.replace(',', '\n').splitlines(): if url.strip(): apobj.add(url.strip()) edit_url = url_for('edit_game', game_id=game.id, _external=True) result = apobj.notify( title="Steam-Key läuft ab!", body=f"Dein Key für '{game.name}' läuft in weniger als 48 Stunden ab!\n\nLink: {edit_url}", ) return result def send_notification(user, game): return send_apprise_notification(user, game) def check_expiring_keys(): now = datetime.now(local_tz) expiry_threshold = now + timedelta(hours=48) stmt = select(Game).where( Game.status != 'eingelöst', Game.redeem_date <= expiry_threshold, Game.redeem_date > now ) expiring_games = db.session.execute(stmt).scalars().all() for game in expiring_games: user = User.query.get(game.user_id) if user.notification_service and user.notification_service != 'none': send_notification(user, game) # Optional: cleaning up old tokens def cleanup_expired_tokens(): with app.app_context(): try: now = datetime.now(local_tz) expired = RedeemToken.query.filter(RedeemToken.expires < now).all() for token in expired: db.session.delete(token) db.session.commit() app.logger.info(f"Cleaned up {len(expired)} expired tokens.") except Exception as e: app.logger.error(f"Error during cleanup_expired_tokens: {e}") db.session.rollback() # Scheduler start scheduler = BackgroundScheduler(timezone=str(local_tz)) def check_expiring_keys_job(): with app.app_context(): check_expiring_keys() def cleanup_expired_tokens_job(): with app.app_context(): cleanup_expired_tokens() # Jobs hinzufügen scheduler.add_job( check_expiring_keys_job, 'interval', hours=int(os.getenv('CHECK_EXPIRING_KEYS_INTERVAL_HOURS', 12)), id='check_expiring_keys' ) scheduler.add_job( cleanup_expired_tokens_job, 'interval', hours=1, id='cleanup_expired_tokens' ) # Scheduler starten scheduler.start() atexit.register(lambda: scheduler.shutdown(wait=False)) if __name__ == '__main__': with app.app_context(): db.create_all() app.run(debug=True, host='0.0.0.0', port=5000) PYTHON_END # 9. Templates mkdir -p templates static # Base Template cat < templates/base.html {{ _('Game Key Manager') }} {% if games and games[0].steam_appid %} {% endif %}
{% with messages = get_flashed_messages(with_categories=true) %} {% if messages %}
{% for category, message in messages %}
{{ message|safe }}
{% endfor %}
{% endif %} {% endwith %} {% block content %}{% endblock %}
{% include "footer.html" %} HTML_END # Index Template cat <<'HTML_END' > templates/index.html {% extends "base.html" %} {% block content %} {% if games %}
{% for game in games %} {% endfor %}
{{ _('Cover') }} {{ _('Name') }} {{ _('Key') }} {{ _('Status') }} {{ _('Created') }} {{ _('Redeem by') }} {{ _('Shop') }} {{ _('Actions') }}
{% if game.steam_appid %} Steam Header {% elif game.url and 'gog.com' in game.url %} GOG Logo {% endif %} {{ game.name }} {{ game.steam_key }} {% if game.status == 'nicht eingelöst' %} {{ _('Not redeemed') }} {% elif game.status == 'geschenkt' %} {{ _('Gifted') }} {% elif game.status == 'eingelöst' %} {{ _('Redeemed') }} {% endif %} {{ game.created_at|strftime('%d.%m.%Y') }} {% if game.redeem_date %} {{ game.redeem_date|strftime('%d.%m.%Y') }} {% endif %} {% if game.url %} 🔗 {{ _('Shop') }} {% endif %} {% if game.status == 'geschenkt' %} {% endif %} ✏️
{% else %}
{{ _('No games yet') }}
{% endif %} {% endblock %} HTML_END # Login Template cat < templates/login.html {% extends "base.html" %} {% block content %}

{{ _('Login') }}

{% if error %} {% endif %}
{% endblock %} HTML_END # Register Template cat < templates/register.html {% extends "base.html" %} {% block content %}

{{ _('Register') }}

{% if error %} {% endif %}
{% endblock %} HTML_END # Change Password Template cat < templates/change_password.html {% extends "base.html" %} {% block content %}

{{ _('Change Password') }}

{{ _('Cancel') }}
{% endblock %} HTML_END # Edit Game Template cat < templates/edit_game.html {% extends "base.html" %} {% block content %}

{{ _('Edit Game') }}

{% with messages = get_flashed_messages(with_categories=true) %} {% if messages %}
{% for category, message in messages %}
{{ message|safe }}
{% endfor %}
{% endif %} {% endwith %}
{% if game.status == 'geschenkt' %}
{{ _('Redeem Links') }}
{% if game.redeem_tokens %} {% for token in game.redeem_tokens %} {% if not token.is_expired() %}
{{ _('Expires at') }}: {{ token.expires.strftime('%d.%m.%Y %H:%M') }} {% endif %} {% else %}

{{ _('No active redeem links') }}

{% endfor %} {% endif %}
{% endif %}
{{ _('Cancel') }}
{% endblock %} HTML_END cat < templates/add_game.html {% extends "base.html" %} {% block content %}

{{ _('Add Game') }}

{% with messages = get_flashed_messages(with_categories=true) %} {% if messages %}
{% for category, message in messages %}
{{ message|safe }}
{% endfor %}
{% endif %} {% endwith %}
{{ _('Cancel') }}
{% endblock %} HTML_END # Import/Export Templates cat < templates/import.html {% extends "base.html" %} {% block content %}

{{ _('Import Games') }}

{{ _('Cancel') }}
{% endblock %} HTML_END # Redeem Template cat <<'HTML_END' > templates/redeem.html {% extends "base.html" %} {% block content %}
{% if game.steam_appid %}
Game Cover
{% endif %}

{{ game.name }}

{{ _('Your Key:') }}

{{ game.steam_key }}
{{ _('Redeem now on') }} {% if game.steam_appid %}Steam{% else %}GOG{% endif %}
{{ _('This page will expire in') }}
{% endblock %} HTML_END # Footer Template cat < templates/footer.html HTML_END # CSS cat < static/style.css :root { --bs-body-bg: #ffffff; --bs-body-color: #212529; } [data-bs-theme="dark"] { --bs-body-bg: #1a1a1a; --bs-body-color: #f8f9fa; --bs-border-color: #495057; } [data-bs-theme="dark"] .table { --bs-table-bg: #212529; --bs-table-color: #fff; --bs-table-border-color: #495057; } [data-bs-theme="dark"] .card { background-color: #2b3035; border-color: var(--bs-border-color); } [data-bs-theme="dark"] .navbar { background-color: #212529 !important; } body { background-color: var(--bs-body-bg); color: var(--bs-body-color); transition: all 0.3s ease; } .font-monospace { font-family: Monaco, Consolas, "Courier New", monospace; } .badge { font-size: 0.9em; font-weight: 500; } #expiry-countdown { font-weight: 600; letter-spacing: 0.05em; color: #dc3545; transition: color 0.3s ease; } [data-bs-theme="dark"] #expiry-countdown { color: #ff6b6b; } /* Progressbar-Animations */ #expiry-bar { transition: width 1s linear, background-color 0.5s ease; } .bg-success { background-color: #198754 !important; } .bg-warning { background-color: #ffc107 !important; } .bg-danger { background-color: #dc3545 !important; } .progress-bar { transition: width 1s linear, background-color 0.3s ease; } .table-pdf { font-size: 0.8em; } .table-pdf td, .table-pdf th { padding: 4px 8px; } .badge.bg-warning { background-color: #ffcc00 !important; color: #222 !important; } .badge.bg-success { background-color: #198754 !important; color: #fff !important; } .game-cover { width: 368px; height: 172px; max-width: 100%; max-height: 35vw; object-fit: contain; background: #222; border-radius: 8px; display: block; margin: 0 auto; transition: width 0.2s, height 0.2s; } /* Responsive Cover Images */ .game-cover { width: 368px; height: 172px; object-fit: contain; background: #222; border-radius: 6px; } @media (max-width: 1200px) { .game-cover { width: 260px; height: 122px; } } @media (max-width: 992px) { .game-cover { width: 180px; height: 84px; } } @media (max-width: 768px) { .game-cover { width: 120px; height: 56px; } } @media (max-width: 576px) { .game-cover { width: 90px; height: 42px; } } /* Accessibility Improvements */ .visually-hidden { position: absolute; width: 1px; height: 1px; padding: 0; margin: -1px; overflow: hidden; clip: rect(0, 0, 0, 0); border: 0; } .alert-error { background-color: #f8d7da; border-color: #f5c6cb; color: #721c24; } .alert-success { background-color: #d4edda; border-color: #c3e6cb; color: #155724; } .alert-info { background: #d9edf7; color: #31708f; } CSS_END # 7. Directories and permissions mkdir -p ../data chmod -R a+rwX ../data find ../data -type d -exec chmod 775 {} \; find ../data -type f -exec chmod 664 {} \; # Translate-Skript erstellen UND SOFORT AUSFÜHREN cat <<'SCRIPT_END' > ../translate.sh set -e APP_DIR="steam-gift-manager" TRANSLATION_DIR="$APP_DIR/translations" LANGS=("de" "en") # Prüfe jq if ! command -v jq &>/dev/null; then echo "❌ jq is required. Install with: sudo apt-get install jq" exit 1 fi echo "\n\033[1;32m✅ we are extracting translations from the templates.\033[0m" # 1. Lege JSON-Dateien an, falls sie fehlen for lang in "${LANGS[@]}"; do file="$TRANSLATION_DIR/$lang.json" if [ ! -f "$file" ]; then echo "{}" > "$file" echo "Created $file" fi done # 2. Extrahiere alle zu übersetzenden Strings STRINGS=$(grep -rhoP "_\(\s*['\"](.+?)['\"]\s*\)" \ "$APP_DIR/templates" "$APP_DIR/app.py" | \ sed -E "s/_\(\s*['\"](.+?)['\"]\s*\)/\1/" | sort | uniq) # 3. Ergänze neue Keys in die JSON-Dateien for lang in "${LANGS[@]}"; do file="$TRANSLATION_DIR/$lang.json" tmp="$file.tmp" cp "$file" "$tmp" while IFS= read -r key; do if ! jq -e --arg k "$key" 'has($k)' "$tmp" >/dev/null; then jq --arg k "$key" '. + {($k): ""}' "$tmp" > "$tmp.new" && mv "$tmp.new" "$tmp" fi done <<< "$STRINGS" mv "$tmp" "$file" echo "Updated $file" done echo "\n\033[1;32m✅ JSON translation files updated. Please enter your translations!\033[0m" SCRIPT_END chmod +x ../translate.sh # SOFORT AUSFÜHREN, um Basis-JSONs zu erstellen cd .. ./translate.sh cd $PROJECT_DIR # 5. Dockerfile cat <<'DOCKER_END' > Dockerfile FROM python:3.10-slim SHELL ["/bin/bash", "-c"] RUN apt-get update && apt-get install -y --no-install-recommends wget \ && mkdir -p /app/static \ && wget -O /app/static/logo.webp "https://drop.nocadmin.net/logo.webp" \ && wget -O /app/static/logo_small.webp "https://drop.nocadmin.net/logo_small.webp" \ && wget -O /app/static/forgejo.webp "https://drop.nocadmin.net/forgejo.webp" \ && wget -O /app/static/gog_logo.webp "https://drop.nocadmin.net/gog_logo.webp" \ && wget -O /app/static/logo_small_maskable.webp "https://drop.nocadmin.net/logo_small_maskable.webp" \ && rm -rf /var/lib/apt/lists/* RUN mkdir -p /app/data && \ chown -R 1000:1000 /app/data ENV TZ=${TZ} RUN ln -snf /usr/share/zoneinfo/$TZ /etc/localtime && echo $TZ > /etc/timezone WORKDIR /app COPY requirements.txt . RUN pip install --no-cache-dir -r requirements.txt COPY . . ARG UID=1000 ARG GID=1000 RUN groupadd -g ${GID} appuser && \ useradd -l -o -u ${UID} -g appuser -m appuser && \ mkdir -p /app && \ chown -R appuser:appuser /app USER appuser EXPOSE 5000 CMD ["gunicorn", "-b", "0.0.0.0:5000", "app:app"] DOCKER_END # 6. docker-compose.yml cat < docker-compose.yml services: steam-manager: build: context: . args: - UID=${UID:-1000} - GID=${GID:-1000} ports: - "5000:5000" - "5678:5678" environment: - FLASK_DEBUG=0 - REGISTRATION_ENABLED=${REGISTRATION_ENABLED:-True} - TZ=${TZ} volumes: - ../data:/app/data - ./translations:/app/translations:rw - ../.env:/app/.env user: "${UID:-1000}:${GID:-1000}" restart: unless-stopped command: ["python", "-m", "debugpy", "--listen", "0.0.0.0:5678", "--wait-for-client", "app.py"] COMPOSE_END cat <<'SCRIPT_END' > ../upgrade.sh #!/bin/bash set -e # Set the working directory to the project directory cd "$(dirname "$0")/steam-gift-manager" # Setze FLASK_APP, falls nötig export FLASK_APP=app.py # Initialize migrations, if not yet available if [ ! -d migrations ]; then echo "Starting Flask-Migrate..." docker-compose exec steam-manager flask db init fi # Create migration (only if models have changed) docker-compose exec steam-manager flask db migrate -m "Automatic Migration" # Apply migration docker-compose exec steam-manager flask db upgrade echo "✅ Database migration completed!" SCRIPT_END chmod +x ../upgrade.sh # Manifest for PWA cat < static/manifest.json { "id": "/", "name": "Game Key Manager", "short_name": "GameKeys", "start_url": "/", "display": "standalone", "background_color": "#212529", "theme_color": "#212529", "description": "Manage Steam/GOG keys easily!", "orientation": "any", "launch_handler": { "client_mode": "navigate-existing" }, "icons": [ { "src": "/static/logo_small.webp", "sizes": "192x192", "type": "image/webp", "purpose": "any" }, { "src": "/static/logo_small_maskable.webp", "sizes": "192x192", "type": "image/webp", "purpose": "maskable" }, { "src": "/static/logo.webp", "sizes": "512x512", "type": "image/webp", "purpose": "any maskable" } ] } MANIFEST_END # Service Worker cat < static/serviceworker.js const CACHE_NAME = 'game-key-manager-v2'; const ASSETS = [ '/', '/static/style.css', '/static/logo.webp', '/static/logo_small.webp', '/static/gog_logo.webp', '/static/forgejo.webp' ]; self.addEventListener('install', (event) => { event.waitUntil( caches.open(CACHE_NAME) .then(cache => cache.addAll(ASSETS)) ); }); self.addEventListener('fetch', (event) => { event.respondWith( caches.match(event.request) .then(cachedResponse => cachedResponse || fetch(event.request)) ); }); self.addEventListener('activate', (event) => { event.waitUntil( caches.keys().then(keys => Promise.all( keys.filter(key => key !== CACHE_NAME) .map(key => caches.delete(key)) )) ); }); SW_END echo -e "\n\033[1;32m✅ Setup done! Seems to be okay!\033[0m" echo -e "Have a look in your .env" echo -e "nano .env" echo -e "\n\033[1;32m✅ After you are done start the system with:\033[0m" echo -e "cd steam-gift-manager" echo -e "docker-compose build --no-cache && docker-compose up -d" echo -e "\n${GREEN}✅ JSON-based translations!${NC}" echo -e "you can edit them here:" echo -e " - translations/de.json" echo -e " - translations/en.json" echo -e "Enter your Apprise URLs in .env at APPRISE_URLS (e.g. for Pushover, Gotify, Matrix etc.)" echo -e "\nAfter any change in you configuration, .env or even translations:" echo -e "cd steam-gift-manager" echo -e "docker-compose down && docker-compose up -d --build" echo -e "\n\033[1;32m❗ Great - if you are updating/upgrading - visit my git for more details ❗\033[0m"