update readme due release on codeberg #2
80
setup.sh
80
setup.sh
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@ -157,7 +157,6 @@ warnings.simplefilter("ignore", category=LegacyAPIWarning)
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from flask import Flask, render_template, request, redirect, url_for, flash, make_response, session, abort, send_file, jsonify
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from flask_sqlalchemy import SQLAlchemy
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from flask_login import LoginManager, UserMixin, login_user, logout_user, login_required, current_user
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from flask_babel import Babel, _
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from werkzeug.security import generate_password_hash, check_password_hash
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from datetime import datetime, timedelta
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from flask_wtf import CSRFProtect
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@ -195,7 +194,6 @@ from io import BytesIO
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import reportlab.lib
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import logging
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logging.basicConfig()
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logging.getLogger('babel').setLevel(logging.DEBUG)
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app = Flask(__name__)
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# Load Languages
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@ -231,9 +229,6 @@ app.config.update(
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SECRET_KEY=os.getenv('SECRET_KEY'),
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SQLALCHEMY_DATABASE_URI='sqlite:////app/data/games.db',
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SQLALCHEMY_TRACK_MODIFICATIONS=False,
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BABEL_DEFAULT_LOCALE=os.getenv('BABEL_DEFAULT_LOCALE', 'en'),
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BABEL_SUPPORTED_LOCALES=os.getenv('BABEL_SUPPORTED_LOCALES', 'de,en').split(','),
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BABEL_TRANSLATION_DIRECTORIES=os.path.join(app.root_path, 'translations'),
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SESSION_COOKIE_SECURE=os.getenv('SESSION_COOKIE_SECURE', 'False') == 'True',
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SESSION_COOKIE_SAMESITE='Lax',
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PERMANENT_SESSION_LIFETIME=timedelta(days=30),
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@ -251,17 +246,11 @@ db = SQLAlchemy(app, metadata=metadata)
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migrate = Migrate(app, db)
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login_manager = LoginManager(app)
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login_manager.login_view = 'login'
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babel = Babel(app)
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# Logging
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app.logger.addHandler(logging.StreamHandler())
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app.logger.setLevel(logging.INFO)
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@babel.localeselector
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def get_locale():
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if 'lang' in session and session['lang'] in app.config['BABEL_SUPPORTED_LOCALES']:
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return session['lang']
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return request.accept_languages.best_match(app.config['BABEL_SUPPORTED_LOCALES'])
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@app.before_request
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def enforce_https():
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@ -271,10 +260,6 @@ def enforce_https():
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url = request.url.replace('http://', 'https://', 1)
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return redirect(url, code=301)
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def reload_translations():
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if app.config['DEBUG']:
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babel.reload()
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@app.context_processor
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def inject_translations():
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def _(key, **kwargs):
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@ -754,13 +739,6 @@ def redeem_page(token):
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redeem_token=redeem_token,
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platform_link='https://store.steampowered.com/account/registerkey?key=' if game.steam_appid else 'https://www.gog.com/redeem')
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@app.route('/debug-session')
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def debug_session():
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return jsonify({
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'session_lang': session.get('lang'),
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'config_locales': app.config['BABEL_SUPPORTED_LOCALES']
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})
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# Apprise Notifications
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import apprise
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@ -830,13 +808,6 @@ if __name__ == '__main__':
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PYTHON_END
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# Create Babel configuration
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cat <<EOL > babel.cfg
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[python: **.py]
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[jinja2: **/templates/**.html]
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extensions=jinja2.ext.autoescape,jinja2.ext.with_
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EOL
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# 5. Dockerfile
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cat <<DOCKER_END > Dockerfile
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FROM python:3.10-slim
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@ -927,35 +898,38 @@ cat <<'SCRIPT_END' > ../translate.sh
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#!/bin/bash
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set -e
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cd "$(dirname "$0")/steam-gift-manager"
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# Directories and languages
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TRANSLATION_DIR="./translations"
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LANGS=("de" "en")
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declare -a locales=("de" "en")
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docker-compose run --rm steam-manager pybabel extract -F babel.cfg -o translations/messages.pot .
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for lang in "${locales[@]}"; do
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po_path="translations/${lang}/LC_MESSAGES/messages.po"
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if [ -f "$po_path" ]; then
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encoding=$(file -i "$po_path" | grep -Po 'charset=\K.+')
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if [[ "$encoding" != "utf-8" ]]; then
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echo "Konvertiere $po_path von $encoding nach UTF-8"
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iconv -f "$encoding" -t UTF-8 "$po_path" > "$po_path.utf8"
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mv "$po_path.utf8" "$po_path"
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fi
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# 1. Create JSON files if they do not yet exist
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for lang in "${LANGS[@]}"; do
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file="$TRANSLATION_DIR/$lang.json"
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if [ ! -f "$file" ]; then
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echo "{}" > "$file"
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echo "Created $file"
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fi
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docker-compose run --rm steam-manager pybabel update \
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-i translations/messages.pot \
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-d translations \
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-l "$lang" \
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--previous
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done
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docker-compose run --rm steam-manager pybabel compile -d translations
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# 2. Extract all strings to be translated from the templates and Python files
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STRINGS=$(grep -hoR "_('\([^']*\)')" ./templates ./app.py | sed "s/.*_('\([^']*\)').*/\1/" | sort | uniq)
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echo "✅ Setup and/or update translations done! YOLO"
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# 3. Insert new keys into the JSON files without overwriting existing translations
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for lang in "${LANGS[@]}"; do
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file="$TRANSLATION_DIR/$lang.json"
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tmp="$file.tmp"
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cp "$file" "$tmp"
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for key in $STRINGS; do
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# Prüfe, ob der Key schon existiert
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if ! jq -e --arg k "$key" 'has($k)' "$tmp" >/dev/null; then
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jq --arg k "$key" '. + {($k): ""}' "$tmp" > "$tmp.new" && mv "$tmp.new" "$tmp"
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fi
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done
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mv "$tmp" "$file"
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echo "Updated $file"
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done
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echo "✅ JSON translation files updated. Please enter your translations!"
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SCRIPT_END
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chmod +x ../translate.sh
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