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37 changed files with 716 additions and 2026 deletions

34
.env Normal file
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@ -0,0 +1,34 @@
# Flask-Configuration - Key are generated through setup.sh
SECRET_KEY=""
REDEEM_SECRET=""
WTF_CSRF_SECRET_KEY=""
# locales
BABEL_DEFAULT_LOCALE="en"
BABEL_SUPPORTED_LOCALES="de,en"
BABEL_TRANSLATION_DIRECTORIES="translations"
# Timezone
TZ=Europe/Berlin
# Security
SESSION_COOKIE_SECURE="False"
CSRF_ENABLED="True"
# Account registration
REGISTRATION_ENABLED="True"
# checking interval if keys have to be redeemed before a specific date
CHECK_EXPIRING_KEYS_INTERVAL_HOURS=6
# Pushover
PUSHOVER_APP_TOKEN=""
PUSHOVER_USER_KEY=""
# Gotify
GOTIFY_URL=""
GOTIFY_TOKEN=""
# Matrix
MATRIX_HOMESERVER=""
MATRIX_ACCESS_TOKEN=""
MATRIX_ROOM_ID=""

183
README.md
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@ -5,7 +5,9 @@
This project helps you keep track of your collected game keys.
No more confusion about whether a key is redeemed, gifted, or still unused now you have everything in one place, with search, status, and even automatic Steam cover images!
You can even gift your keys via a unique 24-hour website link just mark a game as "Gifted" and copy the link from your overview. (HTTPS recommended)
It's even possible to gift your keys via a unique website. Just edit the game to "Gifted" and you'll get a option to copy the on your overview page. (maybe HTTPS only)
(the link will also remain in the edit area)
![Screenshot](GameManager.png)
@ -14,72 +16,70 @@ You can even gift your keys via a unique 24-hour website link just mark a ga
## ✨ Features ✨
- **Key Management:**
Enter your game keys, platform, source, and more.
Enter your game keys, the corresponding game, platform, and maybe where you got the key.
- **Status Tracking:**
Mark keys as "Redeemed", "Gifted", or "Available".
- **Steam Cover & Shop Info:**
Provide the Steam AppID and get the official game cover. Add shop URLs too.
- **Game Descriptions & Prices:**
Automatically fetch game descriptions, current best prices, and historical lows from [IsThereAnyDeal](https://isthereanydeal.com/) (API key required).
- **Gifting:**
Create a one-time gift link for each game that expires after 24 hours.
- **Search Functionality:**
Quickly find games with an integrated search bar.
- **Multi-user Support:**
Mark keys as "Redeemed", "Gifted" or "Available" always know your status.
- **Shop URL & Steam Cover:**
Save the shop URL and (optionally) the Steam AppID. The app will automatically show the official Steam cover image if available.
- **Gift your Games:**
You can create a unique redeem/gift website, which will expire after 24h.
- **Multi-user:**
Each user manages their own keys.
- **User Roles:**
The first registered user becomes an admin automatically.
- **Admin Area:**
Admins can reset passwords, delete users, and view audit logs.
- **Audit Logs:**
Track user logins, password resets, and deleted accounts.
- **Registration Toggle:**
Enable or disable user registration via the `.env` file.
- **Enable/Disable Registrations:**
Perfect if you want to run the Server just on your own (via .env file)
- **Search:**
Find games quickly with the search function.
- **Responsive UI:**
Fully functional on desktop and mobile with Dark Mode support.
Works on desktop and mobile, with Dark Mode toggle.
- **Multi-language:**
Switch between English and German on the fly.
- **Import/Export (CSV, PDF export):**
Import/export your game keys easily.
- **Password Management:**
Users can change their passwords directly.
Switch between English and German instantly*.
- **Import/Export (CSV / PDF -only export-):**
Easy export and import of your keys. (e.g. in case you have to start over)
- **Change Password:**
Change your Password on the fly.
- **Website Security:**
You can turn on/off CSRF and Secure Cookie via .env file.
- **Notifications:**
Get alerts for expiring keys via Gotify, Matrix, or Pushover.
- **Security Settings:**
Toggle CSRF protection and secure cookies in `.env`.
- **Self-hosted:**
No data leaves your server.
If you have key that have to be redeemed before a specific date. You can set up sending messages via, Pushover, Matrix and Gotify
- **No key data leaves your server!**
- **(Planned):**
- ~~Import/Export (CSV)~~
- ~~Redeem site with unique sharing link~~
---
## 🚀 Get Started
## 🚀 Get Started! 🚀
### 1. Clone the Repository
## 1. **Clone the Repository (Option 1 or Option 2)**
### Option 1: Clone the main repository
```bash
git clone https://codeberg.org/nocci/GameKeyManager
cd steam-gift-manager
```
Alternative:
### Option 2: Clone from alternative repository (if option 1 fails)
```bash
git clone https://git.nocci.it/nocci/GameKeyManager
```
### 2. Setup Docker
### 2. **Setup Docker**
Make sure Docker and docker-compose are installed.
If not, the setup script can guide you (Arch-based distros may vary).
Make sure you have [Docker](https://www.docker.com/) and [docker-compose](https://docs.docker.com/compose/) installed.
If not, the script will ask you what to do and can install Docker and docker-compose for you. (maybe not if you are running Arch)
### 3. Initial Setup
### 3. **Initial Setup**
```bash
chmod +x setup.sh
./setup.sh
```
### 4. Build and Start the App
This script prepares all directories, configuration, and translation files.
### 4. **Build and Start the App**
```bash
cd steam-gift-manager/
@ -87,81 +87,102 @@ docker-compose build --no-cache
docker-compose up -d
```
### 5. Configure `.env` File
### 5. **Edit your .env file to your liking**
Adjust your settings:
It's in your root folder of the installation!
```env
SESSION_COOKIE_SECURE="True" # Only works with HTTPS
```xml
# Security
SESSION_COOKIE_SECURE="True" (only works if you run this app via HTTPS)
CSRF_ENABLED="True"
ITAD_API_KEY="your_api_key" # Optional, for price data
```
Apply changes after editing:
**Important after any(!) change of the .env file!**
```bash
cd steam-gift-manager/
docker-compose down && docker-compose up -d --build
```
### 6. Translate (optional)
### 6. **Initialize and Edit Translations (Optional)**
```bash
./translate.sh
```
Edit the `.json` files in `translations/`, then restart:
Edit the .po files in translations/de_DE/LC_MESSAGES/messages.po and en_US/LC_MESSAGES/messages.po
```bash
./translate.sh
cd steam-gift-manager/
docker-compose down && docker-compose up -d --build
```
### 7. Access the App
### 7. **Open the App**
Visit [http://localhost:5000](http://localhost:5000)
Register the first user this account becomes the admin!
Go to [http://localhost:5000](http://localhost:5000) in your browser.
- Register your first user.
- Add your keys, shop URLs etc.
- Enjoy search, status, and automatic Steam cover images!
---
## 🔔 Notifications (optinal)
## 🛠️ Technology Stack 🛠️
- Reminders for expiring keys (48h notice)
- Pushover, Matrix, Gotify and more are supported through AppRise
- Configurable via `.env`
- **Frontend:** Bootstrap 5, Jinja2 Templates ...
- **Backend:** Python 3, Flask, Flask-Babel, Flask-Login, Flask-SQLAlchemy, Apprise ...
- **Database:** SQLite (persisted in `data/`)
- **Containerization:** Docker, docker-compose
- **Translations:** Flask-Babel, editable `.po` files in `translations/`
## 🌍 Multi-language
- Switch between English and German using the dropdown in the navigation bar.
- All game and menu texts can be translated or individualized.
## 🔔 Notifications
- Send notifications if a game has to be redeemed by a specific date
- Switched from generic notifications to [Apprise](https://github.com/caronc/apprise) - have a look into the .env file
- 48 hours before you are running out of time the app will send you a notice to your services
---
## 🛠️ Tech Stack
## 🪙 Do you this project? 🪙
- **Frontend:** Bootstrap 5, Jinja2, ...
- **Backend:** Python 3, Flask, Flask-SQLAlchemy, ...
- **Database:** SQLite
- **Container:** Docker, docker-compose
---
## 💬 Contribute
Contributions are welcome:
- Report bugs
- Suggest features
- Submit Pull Requests
---
## 🪙 Support
Like the project? You can support me:
If youd like to support itme, you can make a donation here:
[![Ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/nocci)
[![Liberapay](https://liberapay.com/assets/widgets/donate.svg)](https://liberapay.com/nocci/donate)
---
## 📜 License
Licensed under [Apache License 2.0](LICENSE).
Thank you!
---
**Enjoy managing your game collection!**
## 🙌 Contribute! 🙌
This project is open source!
- **Bug Reports:** Please report bugs as Issues.
- **Feature Requests:** Suggest new features!
- **Pull Requests:** Submit your code changes!
// **only possible after Forgejo opens for federation** \\\
---
## 📜 License 📜
This project is licensed under the [Apache License 2.0](LICENSE).
---
## 💖 Acknowledgements 💖
A big thank you to everyone who supports and contributes to this project!
---
**Enjoy your organized Game key collection!** 🚀

0
app.py Normal file
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305
setup.sh
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@ -79,28 +79,13 @@ PROJECT_DIR="steam-gift-manager"
TRANSLATIONS_DIR="$PWD/$PROJECT_DIR/translations"
DATA_DIR="$PWD/data"
# Create folders
# 1. Create folders
mkdir -p "$PROJECT_DIR"
mkdir -p "$PROJECT_DIR"/{templates,static,translations}
mkdir -p "$DATA_DIR"
chmod -R a+rwX "$TRANSLATIONS_DIR" "$DATA_DIR"
echo -e "\n\033[1;32m✅ Downloading assets - Please wait!\033[0m"
# Download Pictures from my server
cd "$PROJECT_DIR/static"
wget -O logo.webp "https://drop.nocadmin.net/logo.webp" > /dev/null 2>&1
wget -O logo_small.webp "https://drop.nocadmin.net/logo_small.webp" > /dev/null 2>&1
wget -O forgejo.webp "https://drop.nocadmin.net/forgejo.webp" > /dev/null 2>&1
wget -O gog_logo.webp "https://drop.nocadmin.net/gog_logo.webp" > /dev/null 2>&1
wget -O logo_small_maskable.webp "https://drop.nocadmin.net/logo_small_maskable.webp" > /dev/null 2>&1
wget -O favicon.ico "https://drop.nocadmin.net/favicon.ico" > /dev/null 2>&1
wget -O apple-touch-icon.png "https://drop.nocadmin.net/apple-touch-icon.png" > /dev/null 2>&1
wget -O web-app-manifest-192x192.png "https://drop.nocadmin.net/web-app-manifest-192x192.png" > /dev/null 2>&1
wget -O web-app-manifest-512x512.png "https://drop.nocadmin.net/web-app-manifest-512x512.png" > /dev/null 2>&1
cd ../..
cd $PROJECT_DIR
# requirements.txt
@ -150,7 +135,6 @@ TZ=Europe/Berlin
FORCE_HTTPS=False
SESSION_COOKIE_SECURE=auto
CSRF_ENABLED="True"
# Account registration
REGISTRATION_ENABLED="True"
@ -174,7 +158,7 @@ REDIS_URL=redis://redis:6379/0
# Enable Debug (e.g. for VS Code)
FLASK_DEBUG=1
DEBUGPY=0
DEBUGPY=1
EOL
# app.py (the main app)
@ -183,19 +167,19 @@ cat <<'PYTHON_END' > app.py
import atexit
import csv
import io
import locale
import locale # Note: locale was in your imports but not standard for typical web apps unless specific use.
import logging
import os
import random
import re
import secrets
import sqlite3
import sqlite3 # Note: direct sqlite3 import is unusual if you're using SQLAlchemy for all DB ops.
import time
import traceback
from datetime import datetime, timedelta
from functools import wraps
from io import BytesIO
from time import sleep
from io import BytesIO # Note: io.BytesIO is good, no need for direct BytesIO import if io is already imported.
from time import sleep # Note: time.sleep is fine, no need for direct 'sleep' import if 'time' is imported.
from urllib.parse import urlparse
from zoneinfo import ZoneInfo
import warnings
@ -275,12 +259,6 @@ ITAD_API_KEY_PLACEHOLDER = "your_api_key_here"
TZ = os.getenv('TZ', 'UTC')
os.environ['TZ'] = TZ
app = Flask(__name__)
app.jinja_env.globals['getattr'] = getattr
@app.errorhandler(404)
def not_found_error(error):
return render_template('404.html'), 404
# UNIX-Systems (Linux, Docker)
try:
@ -500,9 +478,8 @@ class Game(db.Model):
historical_low = db.Column(db.Float)
release_date = db.Column(db.DateTime)
release_date = db.Column(db.DateTime)
steam_description = db.Column(db.Text)
itad_slug = db.Column(db.String(200))
steam_description_en = db.Column(db.Text)
steam_description_de = db.Column(db.Text)
# with users.id
user_id = db.Column(db.Integer, db.ForeignKey('users.id', ondelete='CASCADE'), nullable=False)
@ -557,13 +534,11 @@ class GameForm(FlaskForm):
steam_appid = StringField('Steam App ID')
PLATFORM_CHOICES = [
('steam', 'Steam'),
('gog', 'GOG'),
('pc', 'PC'),
('xbox', 'XBox'),
('playstation', 'PlayStation'),
('switch', 'Nintendo Switch'),
('other', 'Other'),
('pc', 'PC')
('other', 'Andere')
]
STATUS_CHOICES = [
@ -604,28 +579,26 @@ def log_activity(user_id, action, details=None):
db.session.commit()
# Game Infos Helper
def fetch_steam_data(appid, lang='en'):
lang_map = {
'en': 'english',
'de': 'german'
}
steam_lang = lang_map.get(lang, 'english')
def fetch_steam_data(appid):
try:
response = requests.get(
"https://store.steampowered.com/api/appdetails",
params={"appids": appid, "l": steam_lang},
params={"appids": appid, "l": "german"},
timeout=15
)
if response.status_code != 200:
app.logger.error(f"Steam API Error: Status {response.status_code}")
return None
data = response.json().get(str(appid), {})
if data.get("success"):
return {
"name": data["data"].get("name"),
"detailed_description": data["data"].get("detailed_description"),
"release_date": data["data"].get("release_date", {}).get("date"),
}
if not data.get("success"):
app.logger.error(f"Steam API Error: {data.get('error', 'Unknown error')}")
return None
return data.get("data", {})
except Exception as e:
app.logger.error(f"Steam API error: {str(e)}")
return None
app.logger.error(f"Steam API Exception: {str(e)}")
return None
def parse_steam_release_date(date_str):
"""Parsing Steam-Release-Date (the german us thingy, you know)"""
@ -899,12 +872,12 @@ def edit_game(game_id):
if request.method == 'POST':
try:
# Validation
# Validierung
if not request.form.get('name') or not request.form.get('steam_key'):
flash(translate('Name and Steam Key are required'), 'error')
return redirect(url_for('edit_game', game_id=game_id))
# Duplicate check
# Dublettenprüfung
existing = Game.query.filter(
Game.steam_key == request.form['steam_key'],
Game.id != game.id,
@ -914,7 +887,7 @@ def edit_game(game_id):
flash(translate('Steam Key already exists'), 'error')
return redirect(url_for('edit_game', game_id=game_id))
# Update fields
# Felder aktualisieren
game.name = request.form['name']
game.steam_key = request.form['steam_key']
game.status = request.form['status']
@ -925,12 +898,12 @@ def edit_game(game_id):
game.steam_appid = request.form.get('steam_appid', '')
game.redeem_date = safe_parse_date(request.form.get('redeem_date', ''))
# Token-Logic
# Token-Logik
if game.status == 'geschenkt':
# Vorhandene Tokens löschen
RedeemToken.query.filter_by(game_id=game.id).delete()
# Generate new Token
# Neuen Token generieren
token = secrets.token_urlsafe(12)[:17]
expires = datetime.now(local_tz) + timedelta(hours=24)
new_token = RedeemToken(
@ -948,11 +921,11 @@ def edit_game(game_id):
except IntegrityError as e:
db.session.rollback()
app.logger.error(f"IntegrityError: {traceback.format_exc()}")
flash(translate('Database error: {error}', error=str(e.orig)), 'error')
flash(translate('Database error: {error}', error=str(e.orig)), 'error') # Platzhalter korrigiert
except Exception as e:
db.session.rollback()
app.logger.error(f"Unexpected error: {traceback.format_exc()}")
flash(translate('Unexpected error: {error}', error=str(e)), 'error')
flash(translate('Unexpected error: {error}', error=str(e)), 'error') # Platzhalter korrigiert
return render_template(
'edit_game.html',
@ -1027,14 +1000,14 @@ def export_pdf():
elements = []
img_height = 2*cm
# Title
# Titel
elements.append(Paragraph(
translate("Game List (without Keys)", lang=session.get('lang', 'en')),
styles['Title']
))
elements.append(Spacer(1, 12))
# Table header
# Tabellenkopf
col_widths = [
5*cm, 10*cm, 6*cm, 3*cm
]
@ -1068,7 +1041,7 @@ def export_pdf():
game.redeem_date.strftime('%d.%m.%y') if game.redeem_date else ''
])
# Table format
# Table format (korrekte Einrückung)
table = Table(data, colWidths=col_widths, repeatRows=1)
table.setStyle(TableStyle([
('FONTNAME', (0,0), (-1,0), 'Helvetica-Bold'),
@ -1143,6 +1116,7 @@ def import_games():
return render_template('import.html')
@app.route('/generate_redeem/<int:game_id>', methods=['POST'])
@login_required
def generate_redeem(game_id):
@ -1172,45 +1146,31 @@ def generate_redeem(game_id):
db.session.rollback()
return jsonify({'error': str(e)}), 500
@app.route('/redeem/<token>', endpoint='redeem')
def redeem_page(token):
redeem_token = RedeemToken.query.filter_by(token=token).first()
if not redeem_token:
abort(404)
# Zeit in UTC umwandeln
expires_utc = redeem_token.expires.astimezone(pytz.UTC)
if datetime.now(pytz.UTC) > expires_utc:
db.session.delete(redeem_token)
db.session.commit()
abort(404)
game = Game.query.get(redeem_token.game_id)
redeem_token.used = True
db.session.commit()
# which Plattform
if game.platform == "steam" or game.steam_appid:
platform_link = 'https://store.steampowered.com/account/registerkey?key='
platform_label = "Steam"
elif game.platform == "gog":
platform_link = 'https://www.gog.com/redeem/'
platform_label = "GOG"
elif game.platform == "xbox":
platform_link = 'https://redeem.microsoft.com/'
platform_label = "XBOX"
elif game.platform == "playstation":
platform_link = 'https://store.playstation.com/redeem'
platform_label = "PlayStation"
else:
platform_link = '#'
platform_label = game.platform.capitalize() if game.platform else "Unknown"
return render_template(
'redeem.html',
game=game,
redeem_token=redeem_token,
expires_timestamp=int(expires_utc.timestamp() * 1000),
platform_link=platform_link,
platform_label=platform_label
)
return render_template('redeem.html',
game=game,
redeem_token=redeem_token,
expires_timestamp=int(expires_utc.timestamp() * 1000), # Millisekunden
platform_link='https://store.steampowered.com/account/registerkey?key=' if game.steam_appid else 'https://www.gog.com/redeem')
@app.route('/admin/users')
@login_required
@ -1281,34 +1241,37 @@ def update_game_data(game_id):
steam_appid = request.form.get('steam_appid', '').strip()
app.logger.info(f"🚀 Update gestartet für Game {game_id} mit AppID: {steam_appid}")
# 2. Steam-Data (Multilingual)
# 2. Steam-Data
steam_data = None
if steam_appid:
try:
app.logger.debug(f"🔍 Fetching Steam data for AppID: {steam_appid}")
for lang in ['en', 'de']:
steam_data = fetch_steam_data(steam_appid, lang=lang)
if steam_data:
if lang == 'en' and steam_data.get("name"):
game.name = steam_data.get("name", game.name)
setattr(game, f'steam_description_{lang}', steam_data.get("detailed_description") or "No Infos available")
if lang == 'en':
date_str = steam_data.get("release_date", {})
if date_str:
parsed_date = parse_steam_release_date(date_str)
if parsed_date:
game.release_date = local_tz.localize(parsed_date)
else:
app.logger.warning(f"Could not parse Steam release date: {date_str}")
app.logger.info("✅ Steam data successfully updated")
app.logger.debug(f"🔍 Steam-API-Aufruf für AppID: {steam_appid}")
steam_data = fetch_steam_data(steam_appid)
if steam_data:
# 3. Daten in Datenbank schreiben
game.name = steam_data.get("name", game.name)
game.steam_description = steam_data.get("detailed_description") or "No Infos available"
# Release-Datum mit Zeitzone
date_str = steam_data.get("release_date", {}).get("date")
if date_str:
parsed_date = parse_steam_release_date(date_str)
if parsed_date:
game.release_date = local_tz.localize(parsed_date)
else:
app.logger.warning(f"Could not parse Steam release date: {date_str}")
app.logger.info("✅ Steam-Daten erfolgreich aktualisiert")
else:
app.logger.warning("⚠️ Keine Steam-Daten empfangen")
flash(translate('Steam-API lieferte keine Daten'), 'warning')
except Exception as e:
app.logger.error(f"💥 Kritischer Steam-Fehler: {str(e)}", exc_info=True)
flash(translate('Error during Steam query'), 'danger')
else:
app.logger.warning("⚠️ Keine Steam-AppID vorhanden, Steam-Daten werden nicht aktualisiert")
flash(translate('Steam-AppID missing, no Steam Data transferred'), 'warning')
flash(translate('Fehler bei Steam-Abfrage'), 'danger')
# ITAD-Slug doings and such
# ITAD-Slug donings and such
itad_slug = fetch_itad_slug(steam_appid)
if itad_slug:
game.itad_slug = itad_slug
@ -1443,7 +1406,7 @@ def cleanup_expired_tokens_job():
with app.app_context():
cleanup_expired_tokens()
# Add Jobs
# Jobs hinzufügen
scheduler.add_job(
check_expiring_keys_job,
'interval',
@ -1461,7 +1424,7 @@ def update_prices_job():
with app.app_context():
games = Game.query.filter(Game.steam_appid.isnot(None)).all()
for game in games:
# just update prices
# Nur Preise aktualisieren
itad_data = fetch_itad_data(f"app/{game.steam_appid}")
if itad_data:
game.current_price = itad_data.get('price_new')
@ -1476,27 +1439,6 @@ scheduler.add_job(
)
def update_missing_steam_descriptions_job():
with app.app_context():
games = Game.query.filter(
(Game.steam_description_en == None) | (Game.steam_description_en == '') |
(Game.steam_description_de == None) | (Game.steam_description_de == '')
).all()
for game in games:
for lang in ['en', 'de']:
if not getattr(game, f'steam_description_{lang}', None):
steam_data = fetch_steam_data(game.steam_appid, lang=lang)
if steam_data:
setattr(game, f'steam_description_{lang}', steam_data.get('detailed_description'))
db.session.commit()
scheduler.add_job(
update_missing_steam_descriptions_job,
'interval',
hours=24,
id='update_missing_steam_descriptions'
)
# start Scheduler
scheduler.start()
atexit.register(lambda: scheduler.shutdown(wait=False))
@ -1509,7 +1451,7 @@ if __name__ == '__main__':
PYTHON_END
# Templates - this was the "fun" part
# 9. Templates
mkdir -p templates static
# Base Template
@ -2058,16 +2000,16 @@ cat <<HTML_END > templates/edit_game.html
<textarea id="game_notes" name="notes" class="form-control" rows="3">{{ game.notes }}</textarea>
</div>
<!-- Show External Data -->
<!-- Externe Daten Anzeige -->
<div class="col-12">
<div class="card mb-4">
<div class="card-header">
<span>🔄 {{ _('External Data') }}</span>
<span>🔄 {{ _('Externe Daten') }}</span>
</div>
<div class="card-body">
{% if game.release_date %}
<div class="mb-2">
<strong>{{ _('Release Date:') }}</strong>
<strong>{{ _('Veröffentlichung:') }}</strong>
{{ game.release_date|strftime('%d.%m.%Y') }}
</div>
{% endif %}
@ -2100,7 +2042,7 @@ cat <<HTML_END > templates/edit_game.html
{% if game.status == 'geschenkt' %}
<div class="col-12">
<div class="card mb-3">
<div class="card-header">{{ _('Redeem-Link') }}</div>
<div class="card-header">{{ _('Einlöse-Links') }}</div>
<div class="card-body">
{% for token in game.redeem_tokens if not token.is_expired() %}
<div class="input-group mb-3">
@ -2288,9 +2230,9 @@ cat <<'HTML_END' > templates/redeem.html
<code class="fs-3">{{ game.steam_key }}</code>
</div>
<a href="{{ platform_link }}{{ game.steam_key }}"
class="btn btn-primary btn-lg mb-3"
target="_blank">
{{ _('Redeem now on') }} {{ platform_label }}
class="btn btn-primary btn-lg mb-3"
target="_blank">
{{ _('Redeem now on') }} {% if game.steam_appid %}Steam{% else %}GOG{% endif %}
</a>
<div class="mt-4 text-muted">
<small>
@ -2409,15 +2351,13 @@ cat <<HTML_END > templates/game_details.html
</a>
</div>
</div>
{% set lang = session.get('lang', 'en') %}
{% set desc = getattr(game, 'steam_description_' + lang) %}
{% if desc %}
{% if game.steam_description %}
<div class="row mt-4">
<div class="col-12">
<div class="card">
<div class="card-header">{{ _('Game Description') }}</div>
<div class="card-body">
{{ desc|safe }}
{{ game.steam_description|safe }}
</div>
</div>
</div>
@ -2553,7 +2493,7 @@ cat <<HTML_END > templates/admin_audit_logs.html
HTML_END
# Error Sites
# Error Site
cat <<HTML_END > templates/403.html
{% extends "base.html" %}
{% block content %}
@ -2582,34 +2522,6 @@ cat <<HTML_END > templates/403.html
{% endblock %}
HTML_END
cat <<HTML_END > templates/404.html
{% extends "base.html" %}
{% block content %}
<div class="d-flex flex-column align-items-center justify-content-center" style="min-height:60vh;">
<div class="text-center">
<img src="{{ url_for('static', filename='logo.webp') }}"
alt="Forbidden"
class="img-fluid rounded shadow mb-4"
style="max-width: 160px;">
<h1 class="display-3 fw-bold text-danger mb-3">404</h1>
<h2 class="mb-4">{{ _('Access Forbidden') }}</h2>
<p class="lead mb-4">
<span class="d-block mb-2">{{ _('Sorry, you are not allowed to access this page.') }}</span>
<span class="text-muted">({{ _('Registration is currently disabled.') }})</span>
</p>
<a href="{{ url_for('index') }}" class="btn btn-lg btn-primary shadow">
🏠 {{ _('Back to Home') }}
</a>
<div class="mt-4 text-muted">
<small>
<span>Sorry, you haven't unlocked this area yet. Grind some more XP or check your DLC entitlements.<br>Maybe try again after the next patch?</span>
</small>
</div>
</div>
</div>
{% endblock %}
HTML_END
# CSS
cat <<CSS_END > static/style.css
:root {
@ -2823,7 +2735,7 @@ APP_DIR="steam-gift-manager"
TRANSLATION_DIR="$APP_DIR/translations"
LANGS=("de" "en")
# check jq
# Prüfe jq
if ! command -v jq &>/dev/null; then
echo "❌ jq is required. Install with: sudo apt-get install jq"
exit 1
@ -2859,12 +2771,12 @@ SCRIPT_END
chmod +x ../translate.sh
# EXECUTE IMMEDIATELY to create basic JSONs
# SOFORT AUSFÜHREN, um Basis-JSONs zu erstellen
cd ..
./translate.sh
cd $PROJECT_DIR
# Dockerfile
# 5. Dockerfile
cat <<'DOCKER_END' > Dockerfile
FROM python:3.10-slim
@ -2873,6 +2785,12 @@ SHELL ["/bin/bash", "-c"]
RUN apt-get update && apt-get install -y --no-install-recommends \
curl \
wget \
&& mkdir -p /app/static \
&& wget -O /app/static/logo.webp "https://drop.nocadmin.net/logo.webp" \
&& wget -O /app/static/logo_small.webp "https://drop.nocadmin.net/logo_small.webp" \
&& wget -O /app/static/forgejo.webp "https://drop.nocadmin.net/forgejo.webp" \
&& wget -O /app/static/gog_logo.webp "https://drop.nocadmin.net/gog_logo.webp" \
&& wget -O /app/static/logo_small_maskable.webp "https://drop.nocadmin.net/logo_small_maskable.webp" \
&& rm -rf /var/lib/apt/lists/*
RUN apt-get update && apt-get install -y locales && \
@ -2939,7 +2857,6 @@ services:
volumes:
- ../data:/app/data
- ./translations:/app/translations:rw
- ./static:/app/static:rw
user: "${UID:-1000}:${GID:-1000}"
restart: unless-stopped
command: ["/app/entrypoint.sh"]
@ -2968,7 +2885,7 @@ set -e
# Set the working directory to the project directory
cd "$(dirname "$0")/steam-gift-manager"
# set FLASK_APP, if needed
# Setze FLASK_APP, falls nötig
export FLASK_APP=app.py
# Initialize migrations, if not yet available
@ -3004,30 +2921,28 @@ cat <<MANIFEST_END > static/manifest.json
},
"icons": [
{
"src": "/static/web-app-manifest-192x192.png",
"src": "/static/logo_small.webp",
"sizes": "192x192",
"type": "image/webp",
"purpose": "any"
},
{
"src": "/static/web-app-manifest-192x192.png",
"src": "/static/logo_small_maskable.webp",
"sizes": "192x192",
"type": "image/png",
"type": "image/webp",
"purpose": "maskable"
},
{
"src": "/static/web-app-manifest-512x512.png",
"src": "/static/logo.webp",
"sizes": "512x512",
"type": "image/png",
"purpose": "maskable"
"type": "image/webp",
"purpose": "any maskable"
}
],
"theme_color": "#ffffff",
"background_color": "#3f3a3a",
"display": "standalone"
]
}
MANIFEST_END
# Service Worker
cat <<SW_END > static/serviceworker.js
const CACHE_NAME = 'game-key-manager-v2';
@ -3035,8 +2950,6 @@ const ASSETS = [
'/',
'/static/style.css',
'/static/logo.webp',
'/static/web-app-manifest-512x512.png',
'/static/web-app-manifest-192x192.png',
'/static/logo_small.webp',
'/static/gog_logo.webp',
'/static/forgejo.webp'
@ -3066,22 +2979,6 @@ self.addEventListener('activate', (event) => {
});
SW_END
# Download German Translation from my server
cd "$TRANSLATIONS_DIR"
read -p "Do you want to download German translations from the dev-server (could cause trouble, but normally it is safe)? [y/N]: " download_de
if [[ "$download_de" =~ ^[YyJj]$ ]]; then
wget -O de.json "https://drop.nocadmin.net/de.json" > /dev/null 2>&1
if [ $? -eq 0 ]; then
echo "✅ German translations downloaded successfully."
else
echo "❌ Download failed. Keeping existing de.json."
fi
else
echo "⏩ Skipped downloading German translations."
fi
echo -e "\n\033[1;32m✅ Setup done! Seems to be okay!\033[0m"
echo -e "Have a look in your .env"
echo -e "nano .env"

View file

@ -1,41 +0,0 @@
# Flask-Configuration
SECRET_KEY="ef16ed848264df8391a7f9769f0ac13d5d4c1a711793bb6b"
REDEEM_SECRET="02c6a04e663604a837141d79e75b0a93"
WTF_CSRF_SECRET_KEY="5c6c0f730c337afb804ba21c6e1b3f93"
# Language Settings
DEFAULT_LANGUAGE="en"
SUPPORTED_LANGUAGES="de,en"
# Timezone
TZ=Europe/Berlin
# Security
FORCE_HTTPS=False
SESSION_COOKIE_SECURE=auto
CSRF_ENABLED="True"
# Account registration
REGISTRATION_ENABLED="True"
# checking interval if keys have to be redeemed before a specific date
CHECK_EXPIRING_KEYS_INTERVAL_HOURS=6
# Want to check prices? Here you are!
ITAD_API_KEY="your-secret-key-here"
ITAD_COUNTRY="DE"
# Apprise URLs (separate several with a comma or space)
APPRISE_URLS=""
### example for multiple notifications
#APPRISE_URLS="pover://USER_KEY@APP_TOKEN
#gotify://gotify.example.com/TOKEN
#matrixs://TOKEN@matrix.org/!ROOM_ID"
# Redis URL
REDIS_URL=redis://redis:6379/0
# Enable Debug (e.g. for VS Code)
FLASK_DEBUG=1
DEBUGPY=0

View file

@ -2,25 +2,13 @@ FROM python:3.10-slim
SHELL ["/bin/bash", "-c"]
RUN apt-get update && apt-get install -y --no-install-recommends \
curl \
wget \
&& rm -rf /var/lib/apt/lists/*
RUN apt-get update && apt-get install -y --no-install-recommends wget && mkdir -p /app/static && wget -O /app/static/logo.webp "https://drop.nocadmin.net/logo.webp" && wget -O /app/static/logo_small.webp "https://drop.nocadmin.net/logo_small.webp" && wget -O /app/static/forgejo.webp "https://drop.nocadmin.net/forgejo.webp" && wget -O /app/static/gog_logo.webp "https://drop.nocadmin.net/gog_logo.webp" && wget -O /app/static/logo_small_maskable.webp "https://drop.nocadmin.net/logo_small_maskable.webp" && rm -rf /var/lib/apt/lists/*
RUN apt-get update && apt-get install -y locales && \
sed -i '/de_DE.UTF-8/s/^# //' /etc/locale.gen && \
locale-gen
ENV LC_ALL=de_DE.UTF-8 LANG=de_DE.UTF-8
RUN mkdir -p /app/data && chown -R 1000:1000 /app/data
ENV TZ=
RUN ln -snf /usr/share/zoneinfo/ /etc/localtime && echo > /etc/timezone
RUN mkdir -p /app/data && \
chown -R 1000:1000 /app/data
ENV TZ=${TZ}
RUN ln -snf /usr/share/zoneinfo/$TZ /etc/localtime && echo $TZ > /etc/timezone
COPY entrypoint.sh /app/entrypoint.sh
RUN chmod +x /app/entrypoint.sh
WORKDIR /app
COPY requirements.txt .
@ -30,14 +18,10 @@ COPY . .
ARG UID=1000
ARG GID=1000
RUN groupadd -g ${GID} appuser && \
useradd -l -o -u ${UID} -g appuser -m appuser && \
mkdir -p /app && \
chown -R appuser:appuser /app
RUN groupadd -g $GID appuser && useradd -u $UID -g $GID -m appuser && chown -R appuser:appuser /app
USER appuser
EXPOSE 5000 5678
ENTRYPOINT ["/app/entrypoint.sh"]
EXPOSE 5000
CMD ["gunicorn", "-b", "0.0.0.0:5000", "app:app"]

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View file

@ -1,44 +1,15 @@
services:
redis:
image: redis:alpine
ports:
- "6379:6379"
volumes:
- redis_data:/data
networks:
- app-network
steam-manager:
build:
context: .
args:
- UID=0
- GID=1000
build: .
ports:
- "5000:5000"
- "5678:5678"
env_file:
- .env
environment:
- REDIS_URL=redis://redis:6379/0
- REGISTRATION_ENABLED=True
- TZ=
volumes:
- ../data:/app/data
- ./translations:/app/translations:rw
- ./static:/app/static:rw
user: "0:1000"
- ../.env:/app/.env
user: "0:"
restart: unless-stopped
command: ["/app/entrypoint.sh"]
networks:
- app-network
depends_on:
- redis
volumes:
redis_data:
networks:
app-network:
driver: bridge

View file

@ -1,16 +0,0 @@
#!/bin/bash
# Debug-Output
echo "🔄 DEBUGPY-Value: ''"
echo "🔄 FLASK_DEBUG-Value: ''"
# Debug-Modus activate if .env told you so
if [[ "" == "1" || "" == "1" ]]; then
echo "🔄 Starting in DEBUG mode (Port 5678)..."
exec python -m debugpy --listen 0.0.0.0:5678 -m flask run --host=0.0.0.0 --port=5000
else
echo "🚀 Starting in PRODUCTION mode..."
exec gunicorn -b 0.0.0.0:5000 app:app
fi

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@ -14,7 +14,3 @@ requests
pillow
gunicorn
apprise
debugpy
pytz
Flask-Session
redis

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@ -13,25 +13,22 @@
},
"icons": [
{
"src": "/static/web-app-manifest-192x192.png",
"src": "/static/logo_small.webp",
"sizes": "192x192",
"type": "image/webp",
"purpose": "any"
},
{
"src": "/static/web-app-manifest-192x192.png",
"src": "/static/logo_small_maskable.webp",
"sizes": "192x192",
"type": "image/png",
"type": "image/webp",
"purpose": "maskable"
},
{
"src": "/static/web-app-manifest-512x512.png",
"src": "/static/logo.webp",
"sizes": "512x512",
"type": "image/png",
"purpose": "maskable"
"type": "image/webp",
"purpose": "any maskable"
}
],
"theme_color": "#ffffff",
"background_color": "#3f3a3a",
"display": "standalone"
]
}

View file

@ -3,8 +3,6 @@ const ASSETS = [
'/',
'/static/style.css',
'/static/logo.webp',
'/static/web-app-manifest-512x512.png',
'/static/web-app-manifest-192x192.png',
'/static/logo_small.webp',
'/static/gog_logo.webp',
'/static/forgejo.webp'

View file

@ -133,38 +133,3 @@ body {
border: 0;
}
.price-value {
font-size: 1.2em;
font-weight: 400;
margin-top: 2px;
}
.navbar-nav .nav-link {
white-space: nowrap;
}
@media (max-width: 991.98px) {
.navbar-nav {
flex-direction: column !important;
align-items: flex-start !important;
}
}
.card-body img,
.steam-description img {
max-width: 100%;
height: auto;
display: block;
margin: 8px auto;
}
td.font-monospace {
word-break: break-all;
/* or */
overflow-wrap: break-word;
}
.alert-error { background-color: #f8d7da; border-color: #f5c6cb; color: #721c24; }
.alert-success { background-color: #d4edda; border-color: #c3e6cb; color: #155724; }
.alert-info { background: #d9edf7; color: #31708f; }

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@ -1,25 +0,0 @@
{% extends "base.html" %}
{% block content %}
<div class="d-flex flex-column align-items-center justify-content-center" style="min-height:60vh;">
<div class="text-center">
<img src="{{ url_for('static', filename='logo.webp') }}"
alt="Forbidden"
class="img-fluid rounded shadow mb-4"
style="max-width: 160px;">
<h1 class="display-3 fw-bold text-danger mb-3">403</h1>
<h2 class="mb-4">{{ _('Access Forbidden') }}</h2>
<p class="lead mb-4">
<span class="d-block mb-2">{{ _('Sorry, you are not allowed to access this page.') }}</span>
<span class="text-muted">({{ _('Registration is currently disabled.') }})</span>
</p>
<a href="{{ url_for('index') }}" class="btn btn-lg btn-primary shadow">
🏠 {{ _('Back to Home') }}
</a>
<div class="mt-4 text-muted">
<small>
<span>Sorry, you haven't unlocked this area yet. Grind some more XP or check your DLC entitlements.<br>Maybe try again after the next patch?</span>
</small>
</div>
</div>
</div>
{% endblock %}

View file

@ -1,25 +0,0 @@
{% extends "base.html" %}
{% block content %}
<div class="d-flex flex-column align-items-center justify-content-center" style="min-height:60vh;">
<div class="text-center">
<img src="{{ url_for('static', filename='logo.webp') }}"
alt="Forbidden"
class="img-fluid rounded shadow mb-4"
style="max-width: 160px;">
<h1 class="display-3 fw-bold text-danger mb-3">404</h1>
<h2 class="mb-4">{{ _('Access Forbidden') }}</h2>
<p class="lead mb-4">
<span class="d-block mb-2">{{ _('Sorry, you are not allowed to access this page.') }}</span>
<span class="text-muted">({{ _('Registration is currently disabled.') }})</span>
</p>
<a href="{{ url_for('index') }}" class="btn btn-lg btn-primary shadow">
🏠 {{ _('Back to Home') }}
</a>
<div class="mt-4 text-muted">
<small>
<span>Sorry, you haven't unlocked this area yet. Grind some more XP or check your DLC entitlements.<br>Maybe try again after the next patch?</span>
</small>
</div>
</div>
</div>
{% endblock %}

View file

@ -1,94 +1,51 @@
{% extends "base.html" %}
{% block content %}
<div class="card p-4 shadow-sm">
<h2 class="mb-4">{{ _('Add Game') }}</h2>
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
<div class="mb-3">
{% for category, message in messages %}
<div class="alert alert-{{ 'danger' if category == 'error' else category }}">
{{ message|safe }}
</div>
{% endfor %}
</div>
{% endif %}
{% endwith %}
<form method="POST" aria-label="{{ _('Add Game') }}">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="row g-3">
<!-- Name -->
<div class="col-md-6">
<label for="game_name" class="form-label">{{ _('Name') }} <span class="text-danger">*</span></label>
<input type="text" id="game_name" name="name" class="form-control" value="{{ request.form.name or '' }}" required>
</div>
<!-- Steam Key -->
<div class="col-md-6">
<label for="game_key" class="form-label">{{ _('Game Key') }} <span class="text-danger">*</span></label>
<input type="text" id="game_key" name="steam_key" class="form-control" value="{{ request.form.steam_key or '' }}" required>
</div>
<!-- Platform Dropdown -->
<div class="col-md-6">
<label for="game_platform" class="form-label">{{ _('Platform') }} <span class="text-danger">*</span></label>
<select id="game_platform" name="platform" class="form-select" required>
{% for value, label in platforms %}
<option value="{{ value }}" {% if request.form.platform == value %}selected{% endif %}>
{{ _(label) }}
</option>
{% endfor %}
</select>
</div>
<!-- Status Dropdown -->
<div class="col-md-6">
<label for="game_status" class="form-label">{{ _('Status') }} <span class="text-danger">*</span></label>
<select id="game_status" name="status" class="form-select" required>
{% for value, label in statuses %}
<option value="{{ value }}" {% if request.form.status == value %}selected{% endif %}>
{{ _(label) }}
</option>
{% endfor %}
</select>
</div>
<!-- Steam AppID -->
<div class="col-md-6">
<label for="game_appid" class="form-label">{{ _('Steam AppID (optional)') }}</label>
<input type="text" id="game_appid" name="steam_appid" class="form-control" value="{{ request.form.steam_appid or '' }}">
</div>
<!-- Redeem Date -->
<div class="col-md-6">
<label for="game_redeem_date" class="form-label">{{ _('Redeem by') }}</label>
<input type="date" id="game_redeem_date" name="redeem_date" class="form-control" value="{{ request.form.redeem_date or '' }}">
</div>
<!-- Recipient -->
<div class="col-12">
<label for="game_recipient" class="form-label">{{ _('Recipient') }}</label>
<input type="text" id="game_recipient" name="recipient" class="form-control" value="{{ request.form.recipient or '' }}">
</div>
<!-- Shop URL -->
<div class="col-12">
<label for="game_url" class="form-label">{{ _('Shop URL') }}</label>
<input type="url" id="game_url" name="url" class="form-control" value="{{ request.form.url or '' }}">
</div>
<!-- Notes -->
<div class="col-12">
<label for="game_notes" class="form-label">{{ _('Notes') }}</label>
<textarea id="game_notes" name="notes" class="form-control" rows="3">{{ request.form.notes or '' }}</textarea>
</div>
<!-- Buttons -->
<div class="col-12">
<button type="submit" class="btn btn-primary">{{ _('Save') }}</button>
<a href="{{ url_for('index') }}" class="btn btn-outline-secondary ms-2">{{ _('Cancel') }}</a>
</div>
</div>
</form>
<h2 class="mb-4">{{ _('Add New Game') }}</h2>
<form method="POST" aria-label="{{ _('Add New Game') }}">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="row g-3">
<div class="col-md-6">
<label for="game_name" class="form-label">{{ _('Name') }} <span aria-hidden="true" class="text-danger">*</span></label>
<input type="text" id="game_name" name="name" class="form-control" required aria-required="true">
</div>
<div class="col-md-6">
<label for="game_key" class="form-label">{{ _('Game Key') }} <span aria-hidden="true" class="text-danger">*</span></label>
<input type="text" id="game_key" name="steam_key" class="form-control" required aria-required="true">
</div>
<div class="col-md-4">
<label for="game_status" class="form-label">{{ _('Status') }} <span aria-hidden="true" class="text-danger">*</span></label>
<select id="game_status" name="status" class="form-select" required aria-required="true">
<option value="nicht eingelöst">{{ _('Not redeemed') }}</option>
<option value="verschenkt">{{ _('Gifted') }}</option>
<option value="eingelöst">{{ _('Redeemed') }}</option>
</select>
</div>
<div class="col-md-4">
<label for="game_redeem_date" class="form-label">{{ _('Redeem by') }}</label>
<input type="date" id="game_redeem_date" name="redeem_date" class="form-control">
</div>
<div class="col-md-4">
<label for="game_recipient" class="form-label">{{ _('Recipient') }}</label>
<input type="text" id="game_recipient" name="recipient" class="form-control">
</div>
<div class="col-md-6">
<label for="game_appid" class="form-label">{{ _('Steam AppID (optional)') }}</label>
<input type="text" id="game_appid" name="steam_appid" class="form-control">
</div>
<div class="col-md-6">
<label for="game_url" class="form-label">{{ _('Shop URL') }}</label>
<input type="url" id="game_url" name="url" class="form-control">
</div>
<div class="col-12">
<label for="game_notes" class="form-label">{{ _('Notes') }}</label>
<textarea id="game_notes" name="notes" class="form-control" rows="3"></textarea>
</div>
<div class="col-12">
<button type="submit" class="btn btn-success">{{ _('Save') }}</button>
<a href="{{ url_for('index') }}" class="btn btn-outline-secondary">{{ _('Cancel') }}</a>
</div>
</div>
</form>
</div>
{% endblock %}

View file

@ -1,55 +0,0 @@
{% extends "base.html" %}
{% block content %}
<div class="container mt-4">
<h2>{{ _('Audit Logs') }}</h2>
<div class="table-responsive">
<table class="table table-hover">
<thead>
<tr>
<th>{{ _('Timestamp') }}</th>
<th>{{ _('User') }}</th>
<th>{{ _('Action') }}</th>
<th>{{ _('Details') }}</th>
</tr>
</thead>
<tbody>
{% for log in logs.items %}
<tr>
<td>{{ log.timestamp|strftime('%d.%m.%Y %H:%M') }}</td>
<td>{{ log.user.username if log.user else 'System' }}</td>
<td>{{ log.action }}</td>
<td>{{ log.details|default('', true) }}</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
{% if logs.pages > 1 %}
<nav aria-label="Page navigation">
<ul class="pagination">
{% if logs.has_prev %}
<li class="page-item">
<a class="page-link" href="{{ url_for('admin_audit_logs', page=logs.prev_num) }}">{{ _('Previous') }}</a>
</li>
{% endif %}
{% for page_num in logs.iter_pages() %}
<li class="page-item {% if page_num == logs.page %}active{% endif %}">
<a class="page-link" href="{{ url_for('admin_audit_logs', page=page_num) }}">{{ page_num }}</a>
</li>
{% endfor %}
{% if logs.has_next %}
<li class="page-item">
<a class="page-link" href="{{ url_for('admin_audit_logs', page=logs.next_num) }}">{{ _('Next') }}</a>
</li>
{% endif %}
</ul>
</nav>
{% endif %}
</div>
{% endblock %}

View file

@ -1,39 +0,0 @@
{% extends "base.html" %}
{% block content %}
<div class="container mt-4">
<h2>{{ _('User Management') }}</h2>
<table class="table">
<thead>
<tr>
<th>{{ _('Username') }}</th>
<th>{{ _('Actions') }}</th>
</tr>
</thead>
<tbody>
{% for user in users %}
<tr>
<td>
{{ user.username }}
{% if user.is_admin %}<span class="badge bg-primary">Admin</span>{% endif %}
</td>
<td>
{% if user.id != current_user.id %}
<form method="POST" action="{{ url_for('admin_delete_user', user_id=user.id) }}" class="d-inline">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<button type="submit" class="btn btn-danger btn-sm">{{ _('Delete') }}</button>
</form>
<form method="POST" action="{{ url_for('admin_reset_password', user_id=user.id) }}">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<button type="submit" class="btn btn-warning">{{ _('Reset Password') }}</button>
</form>
{% endif %}
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
{% endblock %}

View file

@ -11,8 +11,9 @@
<!-- Preload Bootstrap CSS for better LCP -->
<link rel="preload" href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css" as="style" onload="this.onload=null;this.rel='stylesheet'">
<noscript><link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css"></noscript>
<!-- My Styles -->
<!-- Eigene Styles -->
<link rel="stylesheet" href="{{ url_for('static', filename='style.css') }}">
{# LCP-Optimierung: Preload für das erste Cover-Bild, falls vorhanden #}
{% if games and games[0].steam_appid %}
<link rel="preload"
as="image"
@ -35,53 +36,59 @@
})();
</script>
<body>
<nav class="navbar navbar-expand-lg bg-body-tertiary">
<div class="container">
<a class="navbar-brand d-flex align-items-center gap-2" href="/">
<img src="{{ url_for('static', filename='logo_small.webp') }}" alt="Logo" width="36" height="28" style="object-fit:contain; border-radius:8px;">
<span>Game Key Manager</span>
</a>
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#mainNavbar" aria-controls="mainNavbar" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse flex-grow-1" id="mainNavbar">
<form class="d-flex ms-auto my-2 my-lg-0" action="{{ url_for('index') }}" method="GET" role="search" aria-label="{{ _('Search games') }}">
<input class="form-control me-2" type="search" name="q" id="searchInput" placeholder="{{ _('Search') }}" value="{{ search_query }}">
<button class="btn btn-outline-success" type="submit" aria-label="{{ _('Search') }}">🔍</button>
</form>
<ul class="navbar-nav ms-lg-3 mb-2 mb-lg-0">
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle" href="#" id="langDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
{% if session.get('lang', 'en') == 'de' %} Deutsch {% elif session.get('lang', 'en') == 'en' %} English {% else %} Sprache {% endif %}
</a>
<ul class="dropdown-menu" aria-labelledby="langDropdown">
<li><a class="dropdown-item {% if session.get('lang', 'en') == 'de' %}active{% endif %}" href="{{ url_for('set_lang', lang='de') }}">Deutsch</a></li>
<li><a class="dropdown-item {% if session.get('lang', 'en') == 'en' %}active{% endif %}" href="{{ url_for('set_lang', lang='en') }}">English</a></li>
</ul>
</li>
{% if current_user.is_authenticated %}
{% if current_user.is_admin %}
<li class="nav-item"><a class="nav-link" href="{{ url_for('admin_users') }}">⚙️ {{ _('Admin') }}</a></li>
<li class="nav-item"><a class="nav-link" href="{{ url_for('admin_audit_logs') }}">📜 {{ _('Audit Logs') }}</a></li>
{% endif %}
<li class="nav-item"><a class="nav-link" href="{{ url_for('change_password') }}">🔒 {{ _('Password') }}</a></li>
<li class="nav-item"><a class="nav-link" href="{{ url_for('logout') }}">🚪 {{ _('Logout') }}</a></li>
{% endif %}
</ul>
</div>
</div>
</nav>
<nav class="navbar navbar-expand-lg bg-body-tertiary">
<div class="container">
<a class="navbar-brand d-flex align-items-center gap-2" href="/">
<img src="{{ url_for('static', filename='logo_small.webp') }}" alt="Logo" width="150" height="116" style="object-fit:contain; border-radius:8px;">
<span>Game Key Manager</span>
</a>
<div class="d-flex align-items-center gap-3">
<form class="d-flex" action="{{ url_for('index') }}" method="GET" role="search" aria-label="{{ _('Search games') }}">
<label for="searchInput" class="visually-hidden">{{ _('Search') }}</label>
<input class="form-control me-2"
type="search"
name="q"
id="searchInput"
placeholder="{{ _('Search') }}"
value="{{ search_query }}">
<button class="btn btn-outline-success" type="submit" aria-label="{{ _('Search') }}">🔍</button>
</form>
<div class="form-check form-switch">
<input class="form-check-input"
type="checkbox"
id="darkModeSwitch" {% if theme == 'dark' %}checked{% endif %}>
<label class="form-check-label" for="darkModeSwitch">{{ _('Dark Mode') }}</label>
</div>
<div class="dropdown ms-3">
<div hidden id="locale-debug" data-locale="{{ session.get('lang', 'en') }}"></div>
<button class="btn btn-outline-secondary dropdown-toggle" type="button" data-bs-toggle="dropdown" aria-expanded="false">
{% if session.get('lang', 'en') == 'de' %} Deutsch {% elif session.get('lang', 'en') == 'en' %} English {% else %} Sprache {% endif %}
</button>
<ul class="dropdown-menu">
<li><a class="dropdown-item {% if session.get('lang', 'en') == 'de' %}active{% endif %}" href="{{ url_for('set_lang', lang='de') }}">Deutsch</a></li>
<li><a class="dropdown-item {% if session.get('lang', 'en') == 'en' %}active{% endif %}" href="{{ url_for('set_lang', lang='en') }}">English</a></li>
</ul>
</div>
{% if current_user.is_authenticated %}
<li class="nav-item">
<a class="nav-link" href="{{ url_for('change_password') }}">🔒 {{ _('Password') }}</a>
</li>
<li class="nav-item">
<a class="nav-link" href="{{ url_for('logout') }}">🚪 {{ _('Logout') }}</a>
</li>
{% endif %}
</div>
</div>
</nav>
<div class="container mt-4">
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
<div class="flash-container">
{% for category, message in messages %}
<div class="alert alert-{{ category }} alert-dismissible fade show" role="alert">
{{ message|safe }}
<button type="button" class="btn-close" data-bs-dismiss="alert" aria-label="Close"></button>
</div>
{% endfor %}
{% for category, message in messages %}
<div class="alert alert-{{ category }} alert-dismissible fade show">
{{ message }}
<button type="button" class="btn-close" data-bs-dismiss="alert"></button>
</div>
{% endfor %}
{% endif %}
{% endwith %}
{% block content %}{% endblock %}

View file

@ -1,85 +1,35 @@
{% extends "base.html" %}
{% block content %}
<div class="card p-4 shadow-sm">
<h2 class="mb-4">{{ _('Spiel bearbeiten') }}</h2>
<!-- Flash-Nachrichten -->
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
<div class="flash-messages mb-4">
{% for category, message in messages %}
<div class="alert alert-{{ 'danger' if category == 'error' else category }} alert-dismissible fade show">
{{ message|safe }}
<button type="button" class="btn-close" data-bs-dismiss="alert"></button>
</div>
{% endfor %}
</div>
{% endif %}
{% endwith %}
<!-- Update Data Form (separate, outside main form, uses POST) -->
<div class="mb-3 text-end">
<form method="POST" action="{{ url_for('update_game_data', game_id=game.id) }}" id="updateDataForm">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<!-- Ändere die ID für Eindeutigkeit -->
<input type="hidden" name="steam_appid" id="itad_steam_appid" value="{{ game.steam_appid }}">
<button type="submit" class="btn btn-secondary">
🔄 {{ _('Update Data') }}
</button>
</form>
<script>
document.getElementById('updateDataForm').addEventListener('submit', function(e) {
e.preventDefault();
const currentAppId = document.getElementById('game_appid').value;
document.getElementById('itad_steam_appid').value = currentAppId;
this.submit();
});
</script>
</div>
<form method="POST" aria-label="{{ _('Spiel bearbeiten') }}">
<h2 class="mb-4">{{ _('Edit Game') }}</h2>
<form method="POST" aria-label="{{ _('Edit Game') }}">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="row g-3">
<!-- Formularfelder -->
<div class="col-md-6">
<label class="form-label">{{ _('Name') }} <span class="text-danger">*</span></label>
<input type="text" name="name" class="form-control" value="{{ game.name }}" required>
<label for="game_name" class="form-label">{{ _('Name') }} <span aria-hidden="true" class="text-danger">*</span></label>
<input type="text" id="game_name" name="name" class="form-control" value="{{ game.name }}" required aria-required="true">
</div>
<div class="col-md-6">
<label for="game_platform" class="form-label">{{ _('Platform') }} <span class="text-danger">*</span></label>
<select id="game_platform" name="platform" class="form-select" required>
{% for value, label in platforms %}
<option value="{{ value }}" {% if game.platform == value %}selected{% endif %}>{{ _(label) }}</option>
{% endfor %}
</select>
<label for="game_key" class="form-label">{{ _('Game Key') }} <span aria-hidden="true" class="text-danger">*</span></label>
<input type="text" id="game_key" name="steam_key" class="form-control" value="{{ game.steam_key }}" required aria-required="true">
</div>
<div class="col-md-6">
<label for="game_status" class="form-label">{{ _('Status') }} <span class="text-danger">*</span></label>
<select id="game_status" name="status" class="form-select" required>
{% for value, label in statuses %}
<option value="{{ value }}" {% if game.status == value %}selected{% endif %}>{{ _(label) }}</option>
{% endfor %}
</select>
</div>
<div class="col-md-6">
<label class="form-label">{{ _('Steam Key') }} <span class="text-danger">*</span></label>
<input type="text" name="steam_key" class="form-control" value="{{ game.steam_key }}" required>
</div>
<div class="col-md-6">
<label for="game_appid" class="form-label">{{ _('Steam AppID') }}</label>
<label for="game_appid" class="form-label">{{ _('Steam AppID (optional)') }}</label>
<input type="text" id="game_appid" name="steam_appid" class="form-control" value="{{ game.steam_appid or '' }}">
<small class="text-muted">
{{ _('For GOG games: Enter the Steam AppID here to enable price tracking.') }}
</small>
</div>
<div class="col-md-6">
<div class="col-md-4">
<label for="game_status" class="form-label">{{ _('Status') }} <span aria-hidden="true" class="text-danger">*</span></label>
<select id="game_status" name="status" class="form-select" required aria-required="true">
<option value="nicht eingelöst" {% if game.status == 'nicht eingelöst' %}selected{% endif %}>{{ _('Not redeemed') }}</option>
<option value="verschenkt" {% if game.status == 'verschenkt' %}selected{% endif %}>{{ _('Gifted') }}</option>
<option value="eingelöst" {% if game.status == 'eingelöst' %}selected{% endif %}>{{ _('Redeemed') }}</option>
</select>
</div>
<div class="col-md-4">
<label for="game_redeem_date" class="form-label">{{ _('Redeem by') }}</label>
<input type="date" id="game_redeem_date" name="redeem_date" class="form-control" value="{{ game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '' }}">
<input type="date" id="game_redeem_date" name="redeem_date" class="form-control" value="{{ redeem_date }}">
</div>
<div class="col-12">
<div class="col-md-4">
<label for="game_recipient" class="form-label">{{ _('Recipient') }}</label>
<input type="text" id="game_recipient" name="recipient" class="form-control" value="{{ game.recipient }}">
</div>
@ -91,95 +41,27 @@
<label for="game_notes" class="form-label">{{ _('Notes') }}</label>
<textarea id="game_notes" name="notes" class="form-control" rows="3">{{ game.notes }}</textarea>
</div>
<!-- Show External Data -->
<div class="col-12">
<div class="card mb-4">
<div class="card-header">
<span>🔄 {{ _('External Data') }}</span>
</div>
<div class="card-body">
{% if game.release_date %}
<div class="mb-2">
<strong>{{ _('Release Date:') }}</strong>
{{ game.release_date|strftime('%d.%m.%Y') }}
</div>
{% endif %}
{% if game.current_price %}
<div class="text-center mb-2">
<span class="badge bg-primary d-block">{{ _('Now') }}</span>
<div class="fw-bold" style="font-size:1.1em;">
{{ "%.2f"|format(game.current_price) }} €
</div>
</div>
{% endif %}
{% if game.historical_low %}
<div class="text-center">
<span class="badge bg-secondary d-block">{{ _('Hist. Low') }}</span>
<div class="fw-bold" style="font-size:1.1em;">
{{ "%.2f"|format(game.historical_low) }} €
</div>
</div>
{% endif %}
{% if game.itad_slug %}
<a href="https://isthereanydeal.com/game/{{ game.itad_slug }}/info/" target="_blank" rel="noopener" class="btn btn-outline-info mt-2">
🔗 {{ _('View on IsThereAnyDeal') }}
</a>
{% endif %}
</div>
{% if redeem_url and active_redeem %}
<div class="mb-3">
<label for="active_redeem_link" class="form-label">{{ _('Active Redeem Link') }}</label>
<input type="text"
id="active_redeem_link"
class="form-control"
value="{{ redeem_url }}"
readonly
onclick="this.select()">
<small class="text-muted">
{{ _('Expires at') }}: {{ active_redeem.expires.strftime('%d.%m.%Y %H:%M') }}
</small>
</div>
{% endif %}
</div>
<!-- Einlöse-Links -->
{% if game.status == 'geschenkt' %}
<div class="col-12">
<div class="card mb-3">
<div class="card-header">{{ _('Redeem-Link') }}</div>
<div class="card-body">
{% for token in game.redeem_tokens if not token.is_expired() %}
<div class="input-group mb-3">
<input type="text" class="form-control" value="{{ url_for('redeem', token=token.token, _external=True) }}" readonly id="redeem-link-{{ loop.index }}">
<button type="button" class="btn btn-outline-secondary copy-btn" data-clipboard-target="#redeem-link-{{ loop.index }}">
{{ _('Copy') }}
</button>
</div>
<small class="text-muted">
{{ _('Expires at') }}: {{ token.expires.astimezone(local_tz).strftime('%d.%m.%Y %H:%M') }}
</small>
{% else %}
<p class="text-muted mb-0">{{ _('No active redeem links') }}</p>
{% endfor %}
</div>
</div>
</div>
{% endif %}
<!-- Buttons -->
<div class="col-12">
<button type="submit" class="btn btn-primary">{{ _('Save') }}</button>
<a href="{{ url_for('index') }}" class="btn btn-outline-secondary ms-2">{{ _('Cancel') }}</a>
<a href="{{ url_for('game_details', game_id=game.id) }}" class="btn btn-info ms-2">🔍 {{ _('View Details') }}</a>
</div>
</div>
</form>
</div>
<!-- Copy-JavaScript -->
<script>
document.querySelectorAll('.copy-btn').forEach(btn => {
btn.addEventListener('click', async function() {
const input = document.querySelector(this.dataset.clipboardTarget);
try {
await navigator.clipboard.writeText(input.value);
this.innerHTML = '✅ {{ _("Copied!") }}';
setTimeout(() => this.innerHTML = '{{ _("Copy") }}', 2000);
} catch (err) {
this.innerHTML = '❌ {{ _("Error") }}';
setTimeout(() => this.innerHTML = '{{ _("Copy") }}', 2000);
}
});
});
</script>
{% endblock %}

View file

@ -1,62 +0,0 @@
{% extends "base.html" %}
{% block content %}
<div class="card shadow-sm">
<div class="card-body">
<h1>{{ game.name }}</h1>
<div class="row">
<!-- Bild und Basis-Infos -->
<div class="col-md-4">
{% if game.steam_appid %}
<img src="https://cdn.cloudflare.steamstatic.com/steam/apps/{{ game.steam_appid }}/header.jpg"
class="img-fluid rounded mb-3"
alt="{{ game.name }} Cover"
loading="lazy">
{% endif %}
</div>
<!-- Details -->
<div class="col-md-8">
<dl class="row">
<dt class="col-sm-3">{{ _('Status') }}</dt>
<dd class="col-sm-9">
{% if game.status == 'nicht eingelöst' %}
<span class="badge bg-warning text-dark">{{ _('Not redeemed') }}</span>
{% elif game.status == 'geschenkt' %}
<span class="badge bg-success">{{ _('Gifted') }}</span>
{% elif game.status == 'eingelöst' %}
<span class="badge bg-secondary">{{ _('Redeemed') }}</span>
{% endif %}
</dd>
<dt class="col-sm-3">{{ _('Release Date') }}</dt>
<dd class="col-sm-9">{{ game.release_date|strftime('%d.%m.%Y') if game.release_date else 'N/A' }}</dd>
<dt class="col-sm-3">{{ _('Current Price') }}</dt>
<dd class="col-sm-9">{{ "%.2f €"|format(game.current_price) if game.current_price else 'N/A' }}</dd>
</dl>
<a href="{{ url_for('edit_game', game_id=game.id) }}" class="btn btn-primary">
{{ _('Edit') }}
</a>
</div>
</div>
{% set lang = session.get('lang', 'en') %}
{% set desc = getattr(game, 'steam_description_' + lang) %}
{% if desc %}
<div class="row mt-4">
<div class="col-12">
<div class="card">
<div class="card-header">{{ _('Game Description') }}</div>
<div class="card-body">
{{ desc|safe }}
</div>
</div>
</div>
</div>
{% endif %}
</div>
</div>
{% endblock %}

View file

@ -22,7 +22,6 @@
<th>{{ _('Created') }}</th>
<th>{{ _('Redeem by') }}</th>
<th>{{ _('Shop') }}</th>
<th>{{ _('Price') }}</th>
<th>{{ _('Actions') }}</th>
</tr>
</thead>
@ -30,40 +29,38 @@
{% for game in games %}
<tr>
<td>
<a href="{{ url_for('game_details', game_id=game.id) }}" title="{{ _('Details') }}">
{% if game.steam_appid %}
<img src="https://cdn.cloudflare.steamstatic.com/steam/apps/{{ game.steam_appid }}/header.jpg"
alt="Steam Header"
class="game-cover"
{% if loop.first %}fetchpriority="high"{% endif %}
width="368"
height="172"
loading="lazy">
{% elif game.url and 'gog.com' in game.url %}
<img src="{{ url_for('static', filename='gog_logo.webp') }}"
alt="GOG Logo"
class="game-cover"
width="368"
height="172"
loading="lazy">
{% endif %}
</a>
{% if game.steam_appid %}
<img src="https://cdn.cloudflare.steamstatic.com/steam/apps/{{ game.steam_appid }}/header.jpg"
alt="Steam Header"
class="game-cover"
{% if loop.first %}fetchpriority="high"{% endif %}
width="368"
height="172"
loading="lazy">
{% elif game.url and 'gog.com' in game.url %}
<img src="{{ url_for('static', filename='gog_logo.webp') }}"
alt="GOG Logo"
class="game-cover"
width="368"
height="172"
loading="lazy">
{% endif %}
</td>
<td>{{ game.name }}</td>
<td class="font-monospace">{{ game.steam_key }}</td>
<td>
{% if game.status == 'nicht eingelöst' %}
<span class="badge bg-warning text-dark">{{ _('Not redeemed') }}</span>
{% elif game.status == 'geschenkt' %}
{% elif game.status == 'verschenkt' %}
<span class="badge bg-success">{{ _('Gifted') }}</span>
{% elif game.status == 'eingelöst' %}
<span class="badge bg-secondary">{{ _('Redeemed') }}</span>
{% endif %}
</td>
<td>{{ game.created_at|strftime('%d.%m.%Y') }}</td>
<td>{{ format_date(game.created_at) }}</td>
<td>
{% if game.redeem_date %}
<span class="badge bg-danger">{{ game.redeem_date|strftime('%d.%m.%Y') }}</span>
<span class="badge bg-danger">{{ format_date(game.redeem_date) }}</span>
{% endif %}
</td>
<td>
@ -71,37 +68,9 @@
<a href="{{ game.url }}" target="_blank" class="btn btn-sm btn-outline-info">🔗 {{ _('Shop') }}</a>
{% endif %}
</td>
<td>
{% if game.current_price is not none %}
<div {% if game.historical_low is not none %}class="mb-2"{% endif %}>
<div class="text-body-secondary" style="font-size: 0.85em; line-height: 1.2;">
{{ _('Current Deal') }}
</div>
<div style="font-size: 1.05em; line-height: 1.2;">
{{ "%.2f"|format(game.current_price) }} €
{% if game.current_price_shop %}
<span class="d-block text-body-secondary" style="font-size: 0.75em; line-height: 1.1;">({{ game.current_price_shop }})</span>
{% endif %}
</div>
</div>
{% endif %}
{# Historical Low #}
{% if game.historical_low is not none %}
<div>
<div class="text-body-secondary" style="font-size: 0.85em; line-height: 1.2;">
{{ _('Hist. Low') }}
</div>
<div style="font-size: 1.05em; line-height: 1.2;">
{{ "%.2f"|format(game.historical_low) }} €
</div>
</div>
{% endif %}
</td>
<td class="text-nowrap">
{% if game.status == 'geschenkt' %}
<button type="button"
class="btn btn-sm btn-success generate-redeem"
{% if game.status == 'verschenkt' %}
<button class="btn btn-sm btn-success generate-redeem"
data-game-id="{{ game.id }}"
title="{{ _('Generate redeem link') }}">
🔗
@ -118,46 +87,29 @@
</tbody>
</table>
</div>
<script>
const csrfToken = document.querySelector('meta[name="csrf-token"]').getAttribute('content');
document.querySelectorAll('.generate-redeem').forEach(btn => {
btn.addEventListener('click', async function() {
const gameId = this.dataset.gameId;
const flashContainer = document.querySelector('.flash-container');
try {
const response = await fetch(`/generate_redeem/${gameId}`, {
const response = await fetch('/generate_redeem/' + gameId, {
method: 'POST',
headers: {
'X-CSRFToken': document.querySelector('meta[name="csrf-token"]').content,
'Accept': 'application/json'
'X-CSRFToken': csrfToken
}
});
if (!response.ok) throw new Error('Network error');
const data = await response.json();
if (!response.ok) {
throw new Error(data.error || '{{ _("Unknown error") }}');
}
if (data.url) {
if(data.url) {
await navigator.clipboard.writeText(data.url);
// Erfolgsmeldung mit übersetztem Text
flashContainer.innerHTML = `
<div class="alert alert-success alert-dismissible fade show" role="alert">
{{ _("Link copied") }}: <a href="${data.url}" target="_blank">${data.url}</a>
<button type="button" class="btn-close" data-bs-dismiss="alert"></button>
</div>
`;
alert('{{ _("Redeem link copied to clipboard!") }}');
}
} catch (error) {
// Fehlermeldung mit übersetztem Text
flashContainer.innerHTML = `
<div class="alert alert-danger alert-dismissible fade show" role="alert">
{{ _("Error") }}: ${error.message}
<button type="button" class="btn-close" data-bs-dismiss="alert"></button>
</div>
`;
console.error('Error:', error);
alert('{{ _("Error generating link") }}');
}
});
});

View file

@ -2,7 +2,7 @@
{% block content %}
<div class="row justify-content-center">
<div class="col-md-6 col-lg-4">
<h1 class="mb-4 text-center">{{ _('Login') }}</h1>
<h1 class="mb-4">{{ _('Login') }}</h1>
<form method="POST" aria-label="{{ _('Login form') }}" autocomplete="on">
<input type="hidden" name="csrf_token" value="{{ csrf_token() }}">
<div class="mb-3">
@ -26,26 +26,18 @@
autocomplete="current-password"
aria-required="true">
</div>
<div class="mb-3 form-check">
<input type="checkbox" class="form-check-input" id="remember_me" name="remember_me" value="true">
<label class="form-check-label" for="remember_me">{{ _('Remember me') }}</label>
</div>
{# Flash messages are handled in base.html, so the specific error block here can be removed #}
{# {% if error %}
{% if error %}
<div class="alert alert-danger" role="alert">
{{ error }}
</div>
{% endif %} #}
<button type="submit" class="btn btn-primary w-100 mb-3">{{ _('Login') }}</button>
{% endif %}
<button type="submit" class="btn btn-primary w-100">{{ _('Login') }}</button>
</form>
{% if config.REGISTRATION_ENABLED %}
<div class="mt-3 text-center">
<a href="{{ url_for('register') }}">{{ _('No account? Register here!') }}</a>
</div>
{% endif %}
</div>
</div>
{% endblock %}

View file

@ -17,9 +17,9 @@
<code class="fs-3">{{ game.steam_key }}</code>
</div>
<a href="{{ platform_link }}{{ game.steam_key }}"
class="btn btn-primary btn-lg mb-3"
target="_blank">
{{ _('Redeem now on') }} {{ platform_label }}
class="btn btn-primary btn-lg mb-3"
target="_blank">
{{ _('Redeem now on') }} {% if game.steam_appid %}Steam{% else %}GOG{% endif %}
</a>
<div class="mt-4 text-muted">
<small>
@ -41,10 +41,9 @@
</div>
<script>
const totalDuration = {{ redeem_token.total_hours * 3600 * 1000 }}; // Gesamtdauer in Millisekunden
const expires = {{ expires_timestamp }};
const expires = {{ (redeem_token.expires.timestamp() * 1000) | int }};
const countdownEl = document.getElementById('expiry-countdown');
const progressBar = document.getElementById('expiry-bar');
const csrfToken = document.querySelector('meta[name="csrf-token"]').getAttribute('content');
function formatTime(unit) {
return unit < 10 ? `0${unit}` : unit;

View file

@ -1,94 +1,71 @@
{
"Access Forbidden": "Zugriff verweigert",
"Action": "Aktion",
"": "",
"Actions": "Aktionen",
"Add Game": "Spiel hinzufügen",
"Active Redeem Link": "Aktiver Einlöse-Link",
"Add New Game": "Neues Spiel hinzufügen",
"Admin": "Admin",
"Already have an account? Login!": "Du hast schon ein Konto? Jetzt anmelden!",
"Audit Logs": "Prüfprotokolle",
"Back to Home": "Zurück zur Startseite",
"Already have an account? Login!": "",
"Cancel": "Abbrechen",
"Change Password": "Passwort ändern",
"Change password form": "Passwort ändern Formular",
"Change password form": "",
"Changes saved!": "Änderungen gespeichert!",
"Confirm New Password": "Neues Passwort bestätigen",
"Confirm Password": "Passwort bestätigen",
"Copied!": "Kopiert!",
"Copy": "Kopieren",
"Confirm Password": "",
"Cover": "Cover",
"Created": "Erstellt",
"Current Deal": "Aktuelles Angebot",
"Current Password": "Aktuelles Passwort",
"Current Price": "Aktueller Preis",
"Delete": "Löschen",
"Details": "Details",
"Edit": "Bearbeiten",
"Redeem-Link": "Einlöse-Link",
"Error": "Fehler",
"Expires at": "Läuft ab am",
"Current passwort is wrong": "Aktuelles Passwort ist falsch",
"Dark Mode": "Dunkler Modus",
"Edit Game": "Spiel bearbeiten",
"Error generating link": "Fehler beim Generieren des Links",
"Error: ": "Fehler: ",
"Expires at": "Ablaufdatum",
"Export CSV": "CSV exportieren",
"Externe Daten": "Externe Daten",
"For GOG games: Enter the Steam AppID here to enable price tracking.": "Für GOG-Spiele: Gib hier die Steam AppID ein, um die Preisüberwachung zu aktivieren.",
"Game Description": "Spielbeschreibung",
"Game Key": "Spielschlüssel",
"Game Key Manager": "Game Key Manager",
"Game Key": "Spiele-Key",
"Game Key Manager": "Game-Key-Verwaltung",
"Game List (without Keys)": "Spieleliste (ohne Keys)",
"Game added successfully!": "Spiel erfolgreich hinzugefügt!",
"Generate redeem link": "Einlöse-Link generieren",
"Gifted": "Verschenkt",
"Hist. Low": "Historischer Tiefstpreis",
"Import": "Importieren",
"Import CSV": "CSV importieren",
"Import Games": "Spiele importieren",
"Key": "Schlüssel",
"Link copied": "Link kopiert",
"Import error: %(error)s', error=str(e)), 'danger": "",
"Invalid credentials": "Ungültige Anmeldedaten",
"Key": "Key",
"Login": "Anmelden",
"Login form": "Anmeldeformular",
"Login form": "",
"Logout": "Abmelden",
"My Games": "Meine Spiele",
"Name": "Name",
"New Password": "Neues Passwort",
"Next": "Weiter",
"No account? Register here!": "Noch kein Konto? Hier registrieren!",
"No active redeem links": "Keine aktiven Einlöse-Links",
"New Passwords are not matching": "Neue Passwörter stimmen nicht überein",
"No account? Register here!": "",
"No games yet": "Der Kornspeicher ist leer, Sire!",
"Notes": "Notizen",
"No new registrations. They are deactivated!": "Keine neuen Registrierungen. Sie sind deaktiviert!",
"Not redeemed": "Nicht eingelöst",
"Now": "Jetzt",
"Notes": "Notizen",
"Password": "Passwort",
"Platform": "Plattform",
"Previous": "Zurück",
"Price": "Preis",
"Password changed successfully": "Passwort erfolgreich geändert",
"Please upload a valid CSV file.": "Bitte eine gültige CSV-Datei hochladen.",
"Really delete?": "Wirklich löschen?",
"Recipient": "Empfänger",
"Redeem by": "Einlösen bis",
"Redeemed": "Eingelöst",
"Redeem by": "Einzulösen vor",
"Redeem link copied to clipboard!": "Einlöse-Link in die Zwischenablage kopiert!",
"Redeem now on": "Jetzt einlösen bei",
"Redeemed": "Eingelöst",
"Register": "Registrieren",
"Registration form": "Registrierungsformular",
"Registration is currently disabled.": "Registrierung ist derzeit deaktiviert.",
"Release Date": "Veröffentlichungsdatum",
"Remember me": "Angemeldet bleiben",
"Reset Password": "Passwort zurücksetzen",
"Registration form": "",
"Save": "Speichern",
"Search": "Suchen",
"Search games": "Spiele suchen",
"Search": "Suche",
"Search games": "",
"Select CSV file": "CSV-Datei auswählen",
"Shop": "Shop",
"Shop URL": "Shop-URL",
"Sorry, you are not allowed to access this page.": "Du bist nicht berechtigt, diese Seite zu betreten.",
"Spiel bearbeiten": "Spiel bearbeiten",
"Status": "Status",
"Steam AppID": "Steam AppID",
"Steam AppID (optional)": "Steam AppID (optional)",
"Steam Key": "Steam-Schlüssel",
"Steam AppID (optional)": "Steam-AppID (optional)",
"Steam Key already exists!": "Steam-Key existiert bereits!",
"This page will expire in": "Diese Seite läuft ab in",
"Timestamp": "Zeitstempel",
"Unknown error": "Unbekannter Fehler",
"Update Data": "Daten aktualisieren",
"User": "Benutzer",
"User Management": "Benutzerverwaltung",
"Username": "Benutzername",
"Release Date:": "Veröffentlichung:",
"View Details": "Details anzeigen",
"View on IsThereAnyDeal": "Auf IsThereAnyDeal ansehen",
"Your Key:": "Dein Schlüssel:"
"Username already exists": "Benutzername existiert bereits",
"Your Key:": "Dein Key:"
}

View file

@ -1,94 +1,72 @@
{
"Access Forbidden": "",
"Action": "",
"": "",
"Actions": "",
"Add Game": "",
"Active Redeem Link": "",
"Add New Game": "",
"Admin": "",
"Already have an account? Login!": "",
"Audit Logs": "",
"Back to Home": "",
"Cancel": "",
"Change Password": "",
"Change password form": "",
"Changes saved!": "",
"Confirm New Password": "",
"Confirm Password": "",
"Copied!": "",
"Copy": "",
"Cover": "",
"Created": "",
"Current Deal": "",
"Current Password": "",
"Current Price": "",
"Delete": "",
"Details": "",
"Edit": "",
"Error": "",
"Current passwort is wrong": "",
"Dark Mode": "",
"Edit Game": "",
"Error: ": "",
"Error generating link": "",
"Expires at": "",
"Export CSV": "",
"External Data": "",
"For GOG games: Enter the Steam AppID here to enable price tracking.": "",
"Game Description": "",
"Game added successfully!": "",
"Game Key": "",
"Game Key Manager": "",
"Game List (without Keys)": "",
"Generate redeem link": "",
"Gifted": "",
"Hist. Low": "",
"Import": "",
"Import CSV": "",
"Import error: %(error)s', error=str(e)), 'danger": "",
"Import Games": "",
"Invalid credentials": "",
"Key": "",
"Link copied": "",
"Login": "",
"Login form": "",
"Logout": "",
"My Games": "",
"Name": "",
"%(new)d new games imported, %(dup)d skipped duplicates', new=new_games, dup=duplicates), 'success": "",
"New Password": "",
"Next": "",
"New Passwords are not matching": "",
"No account? Register here!": "",
"No active redeem links": "",
"No games yet": "",
"No new registrations. They are deactivated!": "",
"Notes": "",
"Not redeemed": "",
"Now": "",
"Password": "",
"Platform": "",
"Previous": "",
"Price": "",
"Password changed successfully": "",
"Please upload a valid CSV file.": "",
"Really delete?": "",
"Recipient": "",
"Redeem by": "",
"Redeemed": "",
"Redeem-Link": "",
"Redeem link copied to clipboard!": "",
"Redeem now on": "",
"Register": "",
"Registration form": "",
"Registration is currently disabled.": "",
"Release Date": "",
"Release Date:": "",
"Remember me": "",
"Reset Password": "",
"Save": "",
"Search": "",
"Search games": "",
"Select CSV file": "",
"Shop": "",
"Shop URL": "",
"Sorry, you are not allowed to access this page.": "",
"Spiel bearbeiten": "",
"Status": "",
"Steam AppID": "",
"Steam AppID (optional)": "",
"Steam Key": "",
"Steam Key already exists!": "",
"This page will expire in": "",
"Timestamp": "",
"Unknown error": "",
"Update Data": "",
"User": "",
"User Management": "",
"Username": "",
"View Details": "",
"View on IsThereAnyDeal": "",
"Username already exists": "",
"Your Key:": ""
}

View file

@ -5,34 +5,37 @@ APP_DIR="steam-gift-manager"
TRANSLATION_DIR="$APP_DIR/translations"
LANGS=("de" "en")
# check jq
# Prüfe jq
if ! command -v jq &>/dev/null; then
echo "❌ jq is required. Install with: sudo apt-get install jq"
exit 1
fi
echo -e "\n\033[1;32m✅ Extracting translations...\033[0m"
# 1. create json files
mkdir -p "$TRANSLATION_DIR"
# 1. Lege JSON-Dateien an, falls sie fehlen
for lang in "${LANGS[@]}"; do
file="$TRANSLATION_DIR/$lang.json"
[ -f "$file" ] || echo "{}" > "$file"
if [ ! -f "$file" ]; then
echo "{}" > "$file"
echo "Created $file"
fi
done
# 2. extract all strings
STRINGS=$(grep -rhoP "_\(\s*['\"]((?:[^']|'[^'])*?)['\"]\s*[,)]" \
# 2. Extrahiere alle zu übersetzenden Strings
STRINGS=$(grep -rhoP "_\(\s*['\"](.+?)['\"]\s*\)" \
"$APP_DIR/templates" "$APP_DIR/app.py" | \
sed -E "s/_\(\s*['\"](.+?)['\"]\s*[,)]/\1/" | sort | uniq)
sed -E "s/_\(\s*['\"](.+?)['\"]\s*\)/\1/" | sort | uniq)
# 3. put da keys in da json
# 3. Ergänze neue Keys in die JSON-Dateien
for lang in "${LANGS[@]}"; do
file="$TRANSLATION_DIR/$lang.json"
tmp="$file.tmp"
jq --argjson keys "$(echo "$STRINGS" | jq -R . | jq -s .)" \
'reduce $keys[] as $k (.; .[$k] = (.[$k] // ""))' "$file" > "$tmp"
cp "$file" "$tmp"
while IFS= read -r key; do
if ! jq -e --arg k "$key" 'has($k)' "$tmp" >/dev/null; then
jq --arg k "$key" '. + {($k): ""}' "$tmp" > "$tmp.new" && mv "$tmp.new" "$tmp"
fi
done <<< "$STRINGS"
mv "$tmp" "$file"
echo "Updated $file"
done
echo -e "\n\033[1;32m✅ Done! Translation keys added.\033[0m"
echo "✅ JSON translation files updated. Please enter your translations!"

View file

@ -4,7 +4,7 @@ set -e
# Set the working directory to the project directory
cd "$(dirname "$0")/steam-gift-manager"
# set FLASK_APP, if needed
# Setze FLASK_APP, falls nötig
export FLASK_APP=app.py
# Initialize migrations, if not yet available