Version 1.0
This commit is contained in:
parent
4bebbb27e4
commit
eaa508a8df
33 changed files with 2822 additions and 994 deletions
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@ -1,26 +1,90 @@
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from flask import Flask, render_template, request, redirect, url_for, flash, make_response, session, abort, send_file
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import os
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import logging
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import warnings
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from sqlalchemy.exc import LegacyAPIWarning
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warnings.simplefilter("ignore", category=LegacyAPIWarning)
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from flask import Flask, render_template, request, redirect, url_for, flash, make_response, session, abort, send_file, jsonify
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from flask_sqlalchemy import SQLAlchemy
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from flask_login import LoginManager, UserMixin, login_user, logout_user, login_required, current_user
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from flask_babel import Babel, _
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from werkzeug.security import generate_password_hash, check_password_hash
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from datetime import datetime
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import os
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from datetime import datetime, timedelta
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from flask_wtf import CSRFProtect
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from flask import abort
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import io
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import warnings
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import re
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import io
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import csv
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import secrets
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import requests
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from dotenv import load_dotenv
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load_dotenv(override=True)
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from sqlalchemy.exc import IntegrityError
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from apscheduler.schedulers.background import BackgroundScheduler
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import atexit
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from flask_migrate import Migrate
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from sqlalchemy import MetaData
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from reportlab.pdfgen import canvas
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from reportlab.lib.pagesizes import A4, landscape, letter
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from reportlab.platypus import (
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SimpleDocTemplate,
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Table,
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TableStyle,
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Paragraph,
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Image,
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Spacer
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)
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from reportlab.lib import colors
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from reportlab.lib.styles import getSampleStyleSheet, ParagraphStyle
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from reportlab.lib.utils import ImageReader
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from reportlab.lib.units import cm, inch, mm
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from io import BytesIO
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import reportlab.lib
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app = Flask(__name__)
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app.config['SECRET_KEY'] = os.urandom(24)
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app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:////app/data/games.db'
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app.config['SQLALCHEMY_TRACK_MODIFICATIONS'] = False
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app.config['BABEL_DEFAULT_LOCALE'] = 'de'
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app.config['BABEL_SUPPORTED_LOCALES'] = ['de', 'en']
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app.config['BABEL_TRANSLATION_DIRECTORIES'] = 'translations'
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csrf = CSRFProtect(app)
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db = SQLAlchemy(app)
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convention = {
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"ix": "ix_%(column_0_label)s",
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"uq": "uq_%(table_name)s_%(column_0_name)s",
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"ck": "ck_%(table_name)s_%(constraint_name)s",
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"fk": "fk_%(table_name)s_%(column_0_name)s_%(referred_table_name)s",
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"pk": "pk_%(table_name)s"
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}
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metadata = MetaData(naming_convention=convention)
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load_dotenv(override=True)
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# Lade Umgebungsvariablen aus .env mit override
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load_dotenv(override=True)
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# Konfiguration
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app.config.update(
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SECRET_KEY=os.getenv('SECRET_KEY'),
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SQLALCHEMY_DATABASE_URI=('sqlite:////app/data/games.db'),
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SQLALCHEMY_TRACK_MODIFICATIONS=False,
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BABEL_DEFAULT_LOCALE=os.getenv('BABEL_DEFAULT_LOCALE'),
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BABEL_SUPPORTED_LOCALES=os.getenv('BABEL_SUPPORTED_LOCALES').split(','),
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BABEL_TRANSLATION_DIRECTORIES=os.getenv('BABEL_TRANSLATION_DIRECTORIES'),
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SESSION_COOKIE_SECURE=os.getenv('SESSION_COOKIE_SECURE') == 'True',
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WTF_CSRF_ENABLED=os.getenv('CSRF_ENABLED') == 'True',
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REGISTRATION_ENABLED=os.getenv('REGISTRATION_ENABLED', 'True').lower() == 'true'
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)
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interval_hours = int(os.getenv('CHECK_EXPIRING_KEYS_INTERVAL_HOURS', 12))
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# Initialisierung
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db = SQLAlchemy(app, metadata=metadata)
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migrate = Migrate(app, db)
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login_manager = LoginManager(app)
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login_manager.login_view = 'login'
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babel = Babel(app)
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# Logging
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app.logger.addHandler(logging.StreamHandler())
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app.logger.setLevel(logging.INFO)
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@babel.localeselector
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def get_locale():
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if 'lang' in session and session['lang'] in app.config['BABEL_SUPPORTED_LOCALES']:
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@ -34,36 +98,63 @@ def inject_template_vars():
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theme='dark' if request.cookies.get('dark_mode') == 'true' else 'light'
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)
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class User(UserMixin, db.Model):
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# Datenbankmodelle
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class User(db.Model, UserMixin):
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__tablename__ = 'users'
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id = db.Column(db.Integer, primary_key=True)
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username = db.Column(db.String(100), unique=True)
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password = db.Column(db.String(100))
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games = db.relationship('Game', backref='owner', lazy=True)
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username = db.Column(db.String(80), unique=True, nullable=False)
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password = db.Column(db.String(256), nullable=False)
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games = db.relationship('Game', back_populates='owner', lazy=True)
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class Game(db.Model):
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id = db.Column(db.Integer, primary_key=True)
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owner = db.relationship('User', back_populates='games')
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name = db.Column(db.String(100), nullable=False)
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steam_key = db.Column(db.String(100), nullable=False)
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steam_key = db.Column(db.String(100), nullable=False, unique=True)
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status = db.Column(db.String(50), nullable=False)
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recipient = db.Column(db.String(100))
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notes = db.Column(db.Text)
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url = db.Column(db.String(200))
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created_at = db.Column(db.DateTime, default=datetime.utcnow)
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redeem_date = db.Column(db.DateTime)
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user_id = db.Column(db.Integer, db.ForeignKey('user.id'), nullable=False)
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user_id = db.Column(db.Integer, db.ForeignKey('users.id'), nullable=False)
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steam_appid = db.Column(db.String(20))
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class RedeemToken(db.Model):
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id = db.Column(db.Integer, primary_key=True)
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token = db.Column(db.String(17), unique=True, nullable=False)
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game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False)
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expires = db.Column(db.DateTime, nullable=False)
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used = db.Column(db.Boolean, default=False)
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total_hours = db.Column(db.Integer, nullable=False)
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with app.app_context():
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db.create_all()
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@login_manager.user_loader
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def load_user(user_id):
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return db.session.get(User, int(user_id))
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def extract_steam_appid(url):
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match = re.search(r'store\.steampowered\.com/app/(\d+)', url or '')
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return match.group(1) if match else ''
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# 404
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def get_or_404(model, id):
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instance = db.session.get(model, id)
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if not instance:
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abort(404)
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return instance
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@app.route('/')
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@login_required
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def index():
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search_query = request.args.get('q', '')
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query = db.session.query(Game).filter_by(user_id=current_user.id)
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query = Game.query.filter_by(user_id=current_user.id)
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if search_query:
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query = query.filter(Game.name.ilike(f'%{search_query}%'))
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games = query.order_by(Game.created_at.desc()).all()
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return render_template('index.html',
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games=games,
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username = request.form['username']
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password = request.form['password']
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user = User.query.filter_by(username=username).first()
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if user and check_password_hash(user.password, password):
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login_user(user)
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return redirect(url_for('index'))
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flash(_('Invalid credentials'), 'danger')
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return render_template('login.html')
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@app.route('/register', methods=['GET', 'POST'])
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def register():
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if not app.config['REGISTRATION_ENABLED']:
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flash(_('Registrierungen sind deaktiviert'), 'danger')
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return redirect(url_for('login'))
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if request.method == 'POST':
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username = request.form['username']
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password = generate_password_hash(request.form['password'])
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if User.query.filter_by(username=username).first():
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flash(_('Username already exists'), 'danger')
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return redirect(url_for('register'))
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new_user = User(username=username, password=password)
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db.session.add(new_user)
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db.session.commit()
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login_user(new_user)
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return redirect(url_for('index'))
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return render_template('register.html')
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@app.route('/logout')
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logout_user()
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return redirect(url_for('login'))
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import re
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@app.route('/change-password', methods=['GET', 'POST'])
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@login_required
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def change_password():
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if request.method == 'POST':
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current_password = request.form['current_password']
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new_password = request.form['new_password']
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confirm_password = request.form['confirm_password']
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def extract_steam_appid(url):
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match = re.search(r'store\.steampowered\.com/app/(\d+)', url or '')
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if match:
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return match.group(1)
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return ''
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if not check_password_hash(current_user.password, current_password):
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flash(_('Aktuelles Passwort ist falsch'), 'danger')
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return redirect(url_for('change_password'))
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if new_password != confirm_password:
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flash(_('Neue Passwörter stimmen nicht überein'), 'danger')
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return redirect(url_for('change_password'))
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current_user.password = generate_password_hash(new_password)
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db.session.commit()
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flash(_('Passwort erfolgreich geändert'), 'success')
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return redirect(url_for('index'))
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return render_template('change_password.html')
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@app.route('/add', methods=['GET', 'POST'])
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@login_required
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try:
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url = request.form.get('url', '')
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steam_appid = request.form.get('steam_appid', '').strip()
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if not steam_appid:
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steam_appid = extract_steam_appid(url)
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new_game = Game(
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name=request.form['name'],
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steam_key=request.form['steam_key'],
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redeem_date=datetime.strptime(request.form['redeem_date'], '%Y-%m-%d') if request.form['redeem_date'] else None,
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user_id=current_user.id
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)
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db.session.add(new_game)
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db.session.commit()
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flash(_('Game added successfully!'), 'success')
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return redirect(url_for('index'))
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except IntegrityError:
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db.session.rollback()
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flash(_('Steam Key already exists!'), 'danger')
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except Exception as e:
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db.session.rollback()
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flash(_('Error: ') + str(e), 'danger')
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return render_template('add_game.html')
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@app.route('/edit/<int:game_id>', methods=['GET', 'POST'])
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def edit_game(game_id):
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game = db.session.get(Game, game_id)
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if not game or game.owner != current_user:
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return _("Not allowed!"), 403
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abort(404)
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if not game or game.owner != current_user:
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abort(403)
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active_redeem = RedeemToken.query.filter(
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RedeemToken.game_id == game_id,
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RedeemToken.expires > datetime.utcnow()
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).first()
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redeem_url = url_for('redeem_page', token=active_redeem.token, _external=True) if active_redeem else None
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if request.method == 'POST':
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try:
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url = request.form.get('url', '')
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steam_appid = request.form.get('steam_appid', '').strip()
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if not steam_appid:
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steam_appid = extract_steam_appid(url)
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game.name = request.form['name']
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game.steam_key = request.form['steam_key']
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game.status = request.form['status']
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game.url = url
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game.steam_appid = steam_appid
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game.redeem_date = datetime.strptime(request.form['redeem_date'], '%Y-%m-%d') if request.form['redeem_date'] else None
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db.session.commit()
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flash(_('Changes saved!'), 'success')
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return redirect(url_for('index'))
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except Exception as e:
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db.session.rollback()
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flash(_('Error: ') + str(e), 'danger')
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return render_template('edit_game.html',
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game=game,
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redeem_date=game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '')
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game=game,
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redeem_url=redeem_url,
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active_redeem=active_redeem,
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redeem_date=game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '')
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@app.route('/delete/<int:game_id>', methods=['POST'])
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@login_required
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def delete_game(game_id):
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game = Game.query.get_or_404(game_id)
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game = db.session.get(Game, game_id)
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if not game or game.owner != current_user:
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abort(404)
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if game.owner != current_user:
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return _("Not allowed!"), 403
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abort(403)
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try:
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db.session.delete(game)
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db.session.commit()
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flash(_('Game deleted!'), 'success')
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except Exception as e:
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db.session.rollback()
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flash(_('Error deleting: ') + str(e), 'danger')
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return redirect(url_for('index'))
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# --- Import/Export Funktionen ---
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@app.route('/export', methods=['GET'])
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@login_required
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@ -206,14 +349,22 @@ def export_games():
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games = Game.query.filter_by(user_id=current_user.id).all()
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output = io.StringIO()
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writer = csv.writer(output)
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writer.writerow(['Name', 'Steam Key', 'Status', 'Recipient', 'Notes', 'URL', 'Created', 'Redeem by', 'Steam AppID'])
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for game in games:
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writer.writerow([
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game.name, game.steam_key, game.status, game.recipient, game.notes,
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game.url, game.created_at.strftime('%Y-%m-%d %H:%M:%S') if game.created_at else '',
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game.name,
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game.steam_key,
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game.status,
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game.recipient,
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game.notes,
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game.url,
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game.created_at.strftime('%Y-%m-%d %H:%M:%S') if game.created_at else '',
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game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '',
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game.steam_appid
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])
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output.seek(0)
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return send_file(
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io.BytesIO(output.getvalue().encode('utf-8')),
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@ -222,35 +373,306 @@ def export_games():
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download_name='games_export.csv'
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)
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@app.route('/export_pdf')
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@login_required
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def export_pdf():
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excluded_statuses = ['eingelöst', 'verschenkt']
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games = Game.query.filter(
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Game.user_id == current_user.id,
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Game.status.notin_(excluded_statuses)
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).order_by(Game.created_at.desc()).all()
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buffer = io.BytesIO()
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doc = SimpleDocTemplate(buffer,
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pagesize=landscape(A4),
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leftMargin=40,
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rightMargin=40,
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topMargin=40,
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bottomMargin=40
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)
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styles = getSampleStyleSheet()
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elements = []
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img_height = 2*cm
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# Titel
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elements.append(Paragraph(_("Game List (without Keys)"), styles['Title']))
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elements.append(Spacer(1, 12))
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# Tabellenkopf
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col_widths = [
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5*cm, 10*cm, 6*cm, 3*cm
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]
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data = [[
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Paragraph('<b>Cover</b>', styles['Normal']),
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Paragraph('<b>Name</b>', styles['Normal']),
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Paragraph('<b>Shop-Link</b>', styles['Normal']),
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Paragraph('<b>Einlösen bis</b>', styles['Normal'])
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]]
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for game in games:
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img = None
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if game.steam_appid:
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try:
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img_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{game.steam_appid}/header.jpg"
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img_data = io.BytesIO(requests.get(img_url, timeout=5).content)
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img = Image(img_data, width=3*cm, height=img_height)
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except Exception:
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img = Paragraph('', styles['Normal'])
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data.append([
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img or '',
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Paragraph(game.name, styles['Normal']),
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Paragraph(game.url or '', styles['Normal']),
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game.redeem_date.strftime('%d.%m.%y') if game.redeem_date else ''
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])
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# Tabelle formatieren
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table = Table(data, colWidths=col_widths, repeatRows=1)
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table.setStyle(TableStyle([
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('FONTNAME', (0,0), (-1,0), 'Helvetica-Bold'),
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('FONTSIZE', (0,0), (-1,0), 8),
|
||||
('FONTSIZE', (0,1), (-1,-1), 8),
|
||||
('VALIGN', (0,0), (-1,-1), 'MIDDLE'),
|
||||
('ALIGN', (0,0), (-1,-1), 'LEFT'),
|
||||
('GRID', (0,0), (-1,-1), 0.5, colors.lightgrey),
|
||||
('WORDWRAP', (1,1), (1,-1), 'CJK'),
|
||||
]))
|
||||
|
||||
elements.append(table)
|
||||
doc.build(elements)
|
||||
|
||||
buffer.seek(0)
|
||||
return send_file(
|
||||
buffer,
|
||||
mimetype='application/pdf',
|
||||
as_attachment=True,
|
||||
download_name=f'game_export_{datetime.now().strftime("%Y%m%d")}.pdf'
|
||||
)
|
||||
|
||||
@app.route('/import', methods=['GET', 'POST'])
|
||||
@login_required
|
||||
def import_games():
|
||||
if request.method == 'POST':
|
||||
file = request.files.get('file')
|
||||
|
||||
if file and file.filename.endswith('.csv'):
|
||||
stream = io.StringIO(file.stream.read().decode("UTF8"), newline=None)
|
||||
stream = io.StringIO(file.stream.read().decode("UTF8"))
|
||||
reader = csv.DictReader(stream)
|
||||
for row in reader:
|
||||
new_game = Game(
|
||||
name=row['Name'],
|
||||
steam_key=row['Steam Key'],
|
||||
status=row['Status'],
|
||||
recipient=row.get('Recipient', ''),
|
||||
notes=row.get('Notes', ''),
|
||||
url=row.get('URL', ''),
|
||||
created_at=datetime.strptime(row['Created'], '%Y-%m-%d %H:%M:%S') if row.get('Created') else datetime.utcnow(),
|
||||
redeem_date=datetime.strptime(row['Redeem by'], '%Y-%m-%d') if row.get('Redeem by') else None,
|
||||
steam_appid=row.get('Steam AppID', ''),
|
||||
user_id=current_user.id
|
||||
)
|
||||
db.session.add(new_game)
|
||||
db.session.commit()
|
||||
flash(_('Import erfolgreich!'), 'success')
|
||||
new_games = 0
|
||||
duplicates = 0
|
||||
|
||||
try:
|
||||
with db.session.begin_nested():
|
||||
for row in reader:
|
||||
steam_key = row['Steam Key'].strip()
|
||||
|
||||
if Game.query.filter_by(steam_key=steam_key).first():
|
||||
duplicates += 1
|
||||
continue
|
||||
|
||||
game = Game(
|
||||
name=row['Name'],
|
||||
steam_key=steam_key,
|
||||
status=row['Status'],
|
||||
recipient=row.get('Recipient', ''),
|
||||
notes=row.get('Notes', ''),
|
||||
url=row.get('URL', ''),
|
||||
created_at=datetime.strptime(row['Created'], '%Y-%m-%d %H:%M:%S') if row.get('Created') else datetime.utcnow(),
|
||||
redeem_date=datetime.strptime(row['Redeem by'], '%Y-%m-%d') if row.get('Redeem by') else None,
|
||||
steam_appid=row.get('Steam AppID', ''),
|
||||
user_id=current_user.id
|
||||
)
|
||||
|
||||
db.session.add(game)
|
||||
new_games += 1
|
||||
|
||||
db.session.commit()
|
||||
|
||||
flash(_('%(new)d neue Spiele importiert, %(dup)d Duplikate übersprungen', new=new_games, dup=duplicates), 'success')
|
||||
|
||||
except Exception as e:
|
||||
db.session.rollback()
|
||||
flash(_('Importfehler: %(error)s', error=str(e)), 'danger')
|
||||
|
||||
return redirect(url_for('index'))
|
||||
|
||||
flash(_('Bitte eine gültige CSV-Datei hochladen.'), 'danger')
|
||||
|
||||
return render_template('import.html')
|
||||
|
||||
@app.route('/generate_redeem/<int:game_id>', methods=['POST'])
|
||||
@login_required
|
||||
def generate_redeem(game_id):
|
||||
game = db.session.get(Game, game_id)
|
||||
if not game or game.owner != current_user:
|
||||
abort(403)
|
||||
|
||||
if game.owner != current_user or game.status != 'verschenkt':
|
||||
abort(403)
|
||||
|
||||
try:
|
||||
token = secrets.token_urlsafe(12)[:17]
|
||||
expires = datetime.utcnow() + timedelta(hours=24)
|
||||
total_hours = 24
|
||||
|
||||
RedeemToken.query.filter_by(game_id=game_id).delete()
|
||||
|
||||
new_token = RedeemToken(
|
||||
token=token,
|
||||
game_id=game_id,
|
||||
expires=expires,
|
||||
total_hours=24
|
||||
)
|
||||
|
||||
db.session.add(new_token)
|
||||
db.session.commit()
|
||||
|
||||
redeem_url = url_for('redeem_page', token=token, _external=True)
|
||||
return jsonify({'url': redeem_url})
|
||||
|
||||
except Exception as e:
|
||||
app.logger.error(f"Redeem error: {str(e)}")
|
||||
return jsonify({'error': str(e)}), 500
|
||||
|
||||
@app.route('/redeem/<token>')
|
||||
def redeem_page(token):
|
||||
redeem_token = RedeemToken.query.filter_by(token=token).first()
|
||||
|
||||
if not redeem_token:
|
||||
abort(404)
|
||||
if redeem_token.expires < datetime.utcnow():
|
||||
db.session.delete(redeem_token)
|
||||
db.session.commit()
|
||||
abort(404)
|
||||
|
||||
game = Game.query.get(redeem_token.game_id)
|
||||
redeem_token.used = True
|
||||
db.session.commit()
|
||||
|
||||
return render_template('redeem.html',
|
||||
game=game,
|
||||
redeem_token=redeem_token,
|
||||
platform_link='https://store.steampowered.com/account/registerkey?key=' if game.steam_appid else 'https://www.gog.com/redeem')
|
||||
|
||||
# Benachrichtigungsfunktionen
|
||||
def send_pushover_notification(user, game):
|
||||
"""Sendet Pushover-Benachrichtigung für ablaufenden Key"""
|
||||
if not app.config['PUSHOVER_APP_TOKEN'] or not app.config['PUSHOVER_USER_KEY']:
|
||||
return False
|
||||
|
||||
payload = {
|
||||
"token": os.getenv('PUSHOVER_APP_TOKEN'),
|
||||
"user": os.getenv('PUSHOVER_USER_KEY'),
|
||||
"title": "Steam-Key läuft ab!",
|
||||
"message": f"Dein Key für '{game.name}' läuft in weniger als 48 Stunden ab!",
|
||||
"url": url_for('edit_game', game_id=game.id, _external=True),
|
||||
"url_title": "Zum Spiel",
|
||||
"priority": 1
|
||||
}
|
||||
|
||||
try:
|
||||
response = requests.post(
|
||||
'https://api.pushover.net/1/messages.json',
|
||||
data=payload
|
||||
)
|
||||
return response.status_code == 200
|
||||
except Exception as e:
|
||||
app.logger.error(f"Pushover error: {str(e)}")
|
||||
return False
|
||||
|
||||
def send_gotify_notification(user, game):
|
||||
"""Sendet Gotify-Benachrichtigung für ablaufenden Key"""
|
||||
if not GOTIFY_URL or not GOTIFY_TOKEN:
|
||||
return False
|
||||
|
||||
payload = {
|
||||
"title": "Steam-Key läuft ab!",
|
||||
"message": f"Dein Key für '{game.name}' läuft in weniger als 48 Stunden ab!",
|
||||
"priority": 5
|
||||
}
|
||||
|
||||
try:
|
||||
response = requests.post(
|
||||
f"{GOTIFY_URL}/message?token={GOTIFY_TOKEN}",
|
||||
json=payload
|
||||
)
|
||||
return response.status_code == 200
|
||||
except Exception as e:
|
||||
app.logger.error(f"Gotify error: {str(e)}")
|
||||
return False
|
||||
|
||||
def send_matrix_notification(user, game):
|
||||
"""Sendet Matrix-Benachrichtigung für ablaufenden Key"""
|
||||
if not MATRIX_HOMESERVER or not MATRIX_ACCESS_TOKEN or not MATRIX_ROOM_ID:
|
||||
return False
|
||||
|
||||
try:
|
||||
from matrix_client.client import MatrixClient
|
||||
|
||||
client = MatrixClient(MATRIX_HOMESERVER, token=MATRIX_ACCESS_TOKEN)
|
||||
room = client.join_room(MATRIX_ROOM_ID)
|
||||
|
||||
message = f"🎮 Dein Key für '{game.name}' läuft in weniger als 48 Stunden ab!"
|
||||
room.send_text(message)
|
||||
|
||||
return True
|
||||
except Exception as e:
|
||||
app.logger.error(f"Matrix error: {str(e)}")
|
||||
return False
|
||||
|
||||
def send_notification(user, game):
|
||||
"""Sendet Benachrichtigung über den bevorzugten Dienst des Benutzers"""
|
||||
if user.notification_service == 'pushover':
|
||||
return send_pushover_notification(user, game)
|
||||
elif user.notification_service == 'gotify':
|
||||
return send_gotify_notification(user, game)
|
||||
elif user.notification_service == 'matrix':
|
||||
return send_matrix_notification(user, game)
|
||||
return False
|
||||
|
||||
def check_expiring_keys():
|
||||
with app.app_context():
|
||||
now = datetime.utcnow()
|
||||
expiry_threshold = now + timedelta(hours=48)
|
||||
|
||||
# Moderner Select-Aufruf
|
||||
stmt = select(Game).where(
|
||||
Game.status != 'eingelöst',
|
||||
Game.redeem_date <= expiry_threshold,
|
||||
Game.redeem_date > now
|
||||
)
|
||||
|
||||
expiring_games = db.session.execute(stmt).scalars().all()
|
||||
|
||||
for game in expiring_games:
|
||||
user = User.query.get(game.user_id)
|
||||
if user.notification_service and user.notification_service != 'none':
|
||||
send_notification(user, game)
|
||||
|
||||
|
||||
# Optional: Cleanup-Funktion für regelmäßiges Löschen abgelaufener Tokens
|
||||
def cleanup_expired_tokens():
|
||||
now = datetime.utcnow()
|
||||
expired = RedeemToken.query.filter(RedeemToken.expires < now).all()
|
||||
for token in expired:
|
||||
db.session.delete(token)
|
||||
db.session.commit()
|
||||
|
||||
|
||||
# Scheduler initialisieren und starten
|
||||
scheduler = BackgroundScheduler()
|
||||
scheduler.add_job(func=check_expiring_keys, trigger="interval", hours=interval_hours)
|
||||
scheduler.add_job(func=cleanup_expired_tokens, trigger="interval", hours=1)
|
||||
scheduler.start()
|
||||
|
||||
# Shutdown des Schedulers bei Beendigung der App
|
||||
atexit.register(lambda: scheduler.shutdown())
|
||||
|
||||
if __name__ == '__main__':
|
||||
with app.app_context():
|
||||
db.create_all()
|
||||
app.run(host='0.0.0.0', port=5000)
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue