integrate import/export funcion
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103
setup.sh
103
setup.sh
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@ -23,15 +23,17 @@ flask-babel
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jinja2<3.1.0
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EOL
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# 3. app.py (angepasst für SQLAlchemy 2.x)
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# 3. app.py (inkl. Import/Export)
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cat <<'PYTHON_END' > app.py
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from flask import Flask, render_template, request, redirect, url_for, flash, make_response, session, abort
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from flask import Flask, render_template, request, redirect, url_for, flash, make_response, session, abort, send_file
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from flask_sqlalchemy import SQLAlchemy
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from flask_login import LoginManager, UserMixin, login_user, logout_user, login_required, current_user
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from flask_babel import Babel, _
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from werkzeug.security import generate_password_hash, check_password_hash
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from datetime import datetime
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import os
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import io
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import csv
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app = Flask(__name__)
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app.config['SECRET_KEY'] = os.urandom(24)
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@ -41,7 +43,6 @@ app.config['BABEL_DEFAULT_LOCALE'] = 'de'
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app.config['BABEL_SUPPORTED_LOCALES'] = ['de', 'en']
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app.config['BABEL_TRANSLATION_DIRECTORIES'] = 'translations'
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db = SQLAlchemy(app)
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login_manager = LoginManager(app)
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login_manager.login_view = 'login'
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@ -165,7 +166,7 @@ def add_game():
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recipient=request.form.get('recipient', ''),
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notes=request.form.get('notes', ''),
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url=url,
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steam_appid=steam_appid, # <- jetzt wird sie gesetzt!
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steam_appid=steam_appid,
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redeem_date=datetime.strptime(request.form['redeem_date'], '%Y-%m-%d') if request.form['redeem_date'] else None,
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user_id=current_user.id
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)
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@ -178,45 +179,37 @@ def add_game():
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flash(_('Error: ') + str(e), 'danger')
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return render_template('add_game.html')
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@app.route('/edit/<int:game_id>', methods=['GET', 'POST'])
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@login_required
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def edit_game(game_id):
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game = db.session.get(Game, game_id) # SQLAlchemy 2.x-kompatibel
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game = db.session.get(Game, game_id)
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if not game or game.owner != current_user:
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return _("Not allowed!"), 403
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if request.method == 'POST':
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try:
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# Steam AppID aus Formular oder URL extrahieren
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url = request.form.get('url', '')
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steam_appid = request.form.get('steam_appid', '').strip()
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if not steam_appid:
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steam_appid = extract_steam_appid(url)
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# Aktualisiere alle Felder
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game.name = request.form['name']
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game.steam_key = request.form['steam_key']
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game.status = request.form['status']
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game.recipient = request.form.get('recipient', '')
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game.notes = request.form.get('notes', '')
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game.url = url
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game.steam_appid = steam_appid # <- FEHLTE HIER
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game.steam_appid = steam_appid
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game.redeem_date = datetime.strptime(request.form['redeem_date'], '%Y-%m-%d') if request.form['redeem_date'] else None
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db.session.commit()
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flash(_('Changes saved!'), 'success')
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return redirect(url_for('index'))
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except Exception as e:
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db.session.rollback()
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flash(_('Error: ') + str(e), 'danger')
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return render_template('edit_game.html',
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game=game,
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redeem_date=game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '')
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@app.route('/delete/<int:game_id>', methods=['POST'])
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@login_required
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def delete_game(game_id):
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@ -232,6 +225,57 @@ def delete_game(game_id):
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flash(_('Error deleting: ') + str(e), 'danger')
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return redirect(url_for('index'))
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# --- Import/Export Funktionen ---
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@app.route('/export', methods=['GET'])
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@login_required
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def export_games():
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games = Game.query.filter_by(user_id=current_user.id).all()
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output = io.StringIO()
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writer = csv.writer(output)
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writer.writerow(['Name', 'Steam Key', 'Status', 'Recipient', 'Notes', 'URL', 'Created', 'Redeem by', 'Steam AppID'])
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for game in games:
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writer.writerow([
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game.name, game.steam_key, game.status, game.recipient, game.notes,
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game.url, game.created_at.strftime('%Y-%m-%d %H:%M:%S') if game.created_at else '',
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game.redeem_date.strftime('%Y-%m-%d') if game.redeem_date else '',
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game.steam_appid
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])
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output.seek(0)
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return send_file(
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io.BytesIO(output.getvalue().encode('utf-8')),
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mimetype='text/csv',
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as_attachment=True,
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download_name='games_export.csv'
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)
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@app.route('/import', methods=['GET', 'POST'])
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@login_required
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def import_games():
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if request.method == 'POST':
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file = request.files.get('file')
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if file and file.filename.endswith('.csv'):
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stream = io.StringIO(file.stream.read().decode("UTF8"), newline=None)
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reader = csv.DictReader(stream)
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for row in reader:
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new_game = Game(
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name=row['Name'],
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steam_key=row['Steam Key'],
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status=row['Status'],
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recipient=row.get('Recipient', ''),
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notes=row.get('Notes', ''),
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url=row.get('URL', ''),
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created_at=datetime.strptime(row['Created'], '%Y-%m-%d %H:%M:%S') if row.get('Created') else datetime.utcnow(),
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redeem_date=datetime.strptime(row['Redeem by'], '%Y-%m-%d') if row.get('Redeem by') else None,
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steam_appid=row.get('Steam AppID', ''),
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user_id=current_user.id
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)
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db.session.add(new_game)
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db.session.commit()
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flash(_('Import erfolgreich!'), 'success')
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return redirect(url_for('index'))
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flash(_('Bitte eine gültige CSV-Datei hochladen.'), 'danger')
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return render_template('import.html')
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if __name__ == '__main__':
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with app.app_context():
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@ -249,10 +293,8 @@ EOL
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cat <<DOCKER_END > Dockerfile
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FROM python:3.10-slim
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# Shell explizit setzen
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SHELL ["/bin/bash", "-c"]
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# Datenbankordner erstellen und Berechtigungen setzen
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RUN mkdir -p /app/data && chmod -R a+rwX /app/data
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WORKDIR /app
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@ -263,7 +305,6 @@ COPY . .
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ARG UID=1000
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ARG GID=1000
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RUN groupadd -g \$GID appuser && \
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useradd -u \$UID -g \$GID -m appuser && \
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chown -R appuser:appuser /app
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@ -295,34 +336,46 @@ COMPOSE_END
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mkdir -p ../data ../steam-translations
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chmod -R a+rwX ../data ../steam-translations
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# 7. Übersetzungs-Workflow-Script
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# 8. Übersetzungs-Workflow-Script
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cat <<'SCRIPT_END' > ../translate.sh
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#!/bin/bash
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set -e
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cd "$(dirname "$0")/steam-gift-manager"
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# 1. Extrahiere alle Texte
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docker-compose exec steam-manager pybabel extract -F babel.cfg -o translations/messages.pot .
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# 2. Initialisiere Sprachen (nur einmal nötig, danach auskommentieren)
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for lang in de en; do
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if [ ! -f "../steam-translations/$lang/LC_MESSAGES/messages.po" ]; then
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docker-compose exec steam-manager pybabel init -i translations/messages.pot -d translations -l $lang
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fi
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done
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# 3. Aktualisiere Übersetzungen
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docker-compose exec steam-manager pybabel update -i translations/messages.pot -d translations
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# 4. Kompiliere Übersetzungen
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docker-compose exec steam-manager pybabel compile -d translations
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echo "✅ Übersetzungen extrahiert, aktualisiert und kompiliert!"
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SCRIPT_END
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chmod +x ../translate.sh
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# 9. Templates (nur neue/erweiterte hier, Rest wie gehabt)
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cat <<HTML_END > templates/import.html
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{% extends "base.html" %}
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{% block content %}
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<div class="card p-4 shadow-sm">
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<h2 class="mb-4">{{ _('Import Games') }}</h2>
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<form method="POST" enctype="multipart/form-data">
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<div class="mb-3">
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<label class="form-label">{{ _('CSV-Datei auswählen') }}</label>
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<input type="file" name="file" class="form-control" accept=".csv" required>
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</div>
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<button type="submit" class="btn btn-success">{{ _('Importieren') }}</button>
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<a href="{{ url_for('index') }}" class="btn btn-outline-secondary">{{ _('Abbrechen') }}</a>
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</form>
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</div>
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{% endblock %}
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HTML_END
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cat <<HTML_END > templates/base.html
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<!DOCTYPE html>
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@ -372,6 +425,8 @@ cat <<HTML_END > templates/base.html
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</ul>
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</div>
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{% if current_user.is_authenticated %}
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<a href="{{ url_for('export_games') }}" class="btn btn-outline-secondary">⬇️ {{ _('Export') }}</a>
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<a href="{{ url_for('import_games') }}" class="btn btn-outline-secondary">⬆️ {{ _('Import') }}</a>
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<a href="{{ url_for('logout') }}" class="btn btn-danger ms-3">{{ _('Logout') }}</a>
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{% endif %}
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</div>
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